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  1. #9
    Player
    JellaW's Avatar
    Join Date
    Nov 2022
    Posts
    22
    Character
    Jellal Wilzuun
    World
    Zodiark
    Main Class
    Dancer Lv 100
    Quote Originally Posted by CidHeiral View Post
    You cannot grief anyone by killing an S rank because there is no wrong time to kill an S rank. The only instance where this is the case is intentionally resetting SS hunt minions to despawn the event, which the GMs do take action on if reported.
    Not quite. The automated response by the GMs is that, even if "early pulls" are not necessarily against ToS, they can take action if they determine it was done with malicious intent. Those are their words. The issue is proving it, and SE has provided no guidance to do so. That's one of my requests: to clarify what counts as malicious and how to prove it.
    For example, if someone repeatedly pulls and quickly kills older expansion S ranks despite being aware several people are on the way and being told so.
    On SS minions despawns, we have reported several cases on the Light DC over the years, with no change.

    My overall point is: Hunts are in a strange position in the game. They provide relevant rewards for current content: uncapped tomestones (all A/S ranks) and capped tomes (EW A/S ranks). With the EW relic grind being fully about uncapped tomes. And yet it's content that can be fully trivialized. ARR/HW marks can be killed too easily, and if a lot of players gather for EW marks, they die so fast they never get to cast mechanics. While almost all other sources of lv90 tomestones require some form of synced duty effort, Hunts give them for little effort to the average player. That is a clear imbalance. Changes like level sync or HP boosts would force players to actually engage with the content, and promote cooperation in an mmo.
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    Last edited by JellaW; 09-20-2023 at 10:46 AM. Reason: quote added