@Jojoya Thanks for the edit tip!
Regarding your points:
You mentioned that the purpose of these trackers (discord/websites) is to share the information with as many people as possible is a good thing. But on the other hand you think that having world-wide chat notifications about spawned S ranks and where to find them would remove "the hunt from the hunt". It seems like having the information gated behind another app/website is somehow more appropriate than having the information in the game. I can't follow this line of reasoning. Wouldn't making the information available to more players with less barriers be "better"? On the other hand it seems we agree on the fact that ls/cwls are too limited and that tools that extract the locations are "bad", although it seems you have resigned to the status quo.
I have also heard of people killing current expansion S ranks solo or with small groups, but that's not what I would call stomped (what I heard that seemed like 20-30 minutes of hard work). But I didn't know that FATE style hunts have already been suggested and denied - do you happen to know where I can read more about their reasoning? However my idea of having engaging fights wasn't just for "a group of friends that equip level appropriate gear", I was thinking that very old S ranks (ARR/HW) are just brain-dead content, there's no challenge, it's just ticking a "one s rank less until i reach achievement x". In generally in boils down to 1 minute to get to the location, 1-2 minutes of waiting and 10-20s of hitting the target dum ... I mean S rank. If you believe that's interesting and engaging we just have different opinions - which is fine with me.
You also mentioned that resets are reportable. But wouldn't it be better if the system would be more robust against griefing than just reporting the griefer and hoping a GM will warn/ban them for their behavior (on the light datacenter that rarely happens even if the person is a multi-offender)? The game can facilitate good or bad behavior ... shouldn't they make it easier to do the good behavior and harder to break the rules in the first place?
For the timers: Yes, it's easy to check the apps, but why do we need this information hidden? I'm not saying the game should tell you when an S rank is coming off cooldown, just when it would be a waste of time to attempt to spawn it. The apps could serve as a more in-depth and accurate (provided most people participate with them) picture while the Hunt NPC could give you some rough ideas, this is already true for the spawn conditions, the hunt NPC gives hints, the apps tell you what exactly you need to do.
Regarding the world-travel queues: It seems like you're not in favor of the suggestion but would faster world-travel (higher player throughput) be a bad thing in your opinion? I think wasting a few minutes in the queue is bad independent if you get the S rank reward or not. Even though it feels worse for those that don't get there in time.
Sorry i haven't had the time to address all of your points and also don't want to side-track on singular points too much. And even though it seems like we disagree on a few points I really appreciate your response and the different point of view!


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