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  1. #11
    Player
    Atelier-Bagur's Avatar
    Join Date
    Jan 2022
    Posts
    3,980
    Character
    Cordelia Emery
    World
    Coeurl
    Main Class
    Marauder Lv 82
    Quote Originally Posted by Hyperia View Post
    If they have concerns about gear, they do not have to put in BiS, just glamours, lots of glamours, mounts, upgrade items, etc. Though I would not mind having an option to get a BiS level 2nd ring, good use of the system. Have it cost a few runs if they are worried.
    In my opinion, the hardest content should give out the best gear.

    Criterion should be used as an alternative means to getting BiS for alt jobs since thats considered a problem with the community
    (4)

  2. #12
    Player
    Recon1o6's Avatar
    Join Date
    Sep 2016
    Posts
    1,296
    Character
    Avarnia Corthal
    World
    Adamantoise
    Main Class
    Dragoon Lv 90
    Quote Originally Posted by Noumenon View Post
    What in Criterion is them getting out of their comfort zone? I see nothing. A very confused <Ascendant Ascetic> here.

    Mainly the trash but also some boss design

    First: they have to design more actual tanking mechanics and dangerous trash that actually requires healing. Moving mobs about, cooldown rotation etc because they cant say "here's a tank swap" as there's no second tank. If they just made it a series of bosses instead without trash, then it would drag it out in SE's savage design.

    Second: they can't have as many body checks mechanic, particularly in the criterion mode. Doom via hp to full is unlikely to be added because SE is afraid of making healers having to actually heal. Pair ups or tethers are more restricted as well given the lack of players.
    What's the solution? More personal responsibility mechanics which is a good thing. One of the most frustrating things in ex, savage and ults are the fact if one person dies, everyone dies. This is where the jump rope memes came from.


    Granted they are still playing too safe rn. But a lot of people like the easy difficulty because puzzles and lore makes otherwise boring dungeon environs actually worthwhile to look around
    (1)

  3. #13
    Player
    Payadopa's Avatar
    Join Date
    Mar 2011
    Posts
    2,336
    Character
    Payadopa Astraya
    World
    Spriggan
    Main Class
    Conjurer Lv 71
    In my opinion they should just delete Criterion savage and give us Variant normal for solo and hard for group play.
    (5)

  4. #14
    Player
    sindriiisgaming's Avatar
    Join Date
    Jan 2023
    Location
    Gridania
    Posts
    1,430
    Character
    Sugar And'spice
    World
    Twintania
    Main Class
    Reaper Lv 100
    Quote Originally Posted by Maltothoris View Post
    So we just got a little interview about Variant and Criterion recently here

    https://www.inverse.com/gaming/ffxiv...eons-interview

    Of course the biggest thing to take notice of is

    So they are aware that rewards are lacking but its sadly is going to take some time for that to change.
    so i saw this mister happy/xeems videos in respectivity. and honestly.. there ideas for improvement are not good enough. everything has to be solved with more of the same problem. "oh just give us upgrade mats" im so tired of the game pushing gear levelling onto us.. when its such a neiche part of the game in the first place. yet because of this the players are OBSESED with damage, BIS and performing the same boaring job rotations over and over and over.... criterion dungeon rewards should not be about what shiney stuff u get when u collect enough coins.. the reward should be the content itself being fun, exploratory and different each re-run. the mount is obtained in this most boaring repetive of ways "farm 25 tokens" but thats NOT FUN. whats fun is solving puzzles, finding secret paths and finding rare loot that you EARNED. that u cant just SELL. criterion dungeons need to be proper dungeons, massive and i mean MASSIVE exploritory content designed for the adventurer that you are... not the same mundane dungeon over and over
    (3)

  5. #15
    Player
    Bonoki's Avatar
    Join Date
    Apr 2019
    Posts
    695
    Character
    Phoebe Iris
    World
    Balmung
    Main Class
    Dark Knight Lv 60
    Honestly the content is a failure for me. It's crazy they consider it a success. I wouldn't miss it at all if they got rid of it.
    (8)
    99.99% chance probably a Titanman alt

  6. #16
    Player
    sindriiisgaming's Avatar
    Join Date
    Jan 2023
    Location
    Gridania
    Posts
    1,430
    Character
    Sugar And'spice
    World
    Twintania
    Main Class
    Reaper Lv 100
    Quote Originally Posted by Bonoki View Post
    Honestly the content is a failure for me. It's crazy they consider it a success. I wouldn't miss it at all if they got rid of it.
    its a success just because its not as aweful as current dng. but when i play it.. i feel like im playing some beta testing of full scale dungeons.. like theyre trying to actually finally make dungeons likable but failing short every single time
    (1)

  7. #17
    Player
    Atelier-Bagur's Avatar
    Join Date
    Jan 2022
    Posts
    3,980
    Character
    Cordelia Emery
    World
    Coeurl
    Main Class
    Marauder Lv 82
    I like the concept of variant dungeons and so far theyve done them pretty well.

    Kinda wish they implement that same rogue like design choice in current dungeons but oh well
    (4)

  8. #18
    Player
    Supersnow845's Avatar
    Join Date
    Aug 2021
    Location
    Gridania
    Posts
    6,499
    Character
    Andreas Cestelle
    World
    Jenova
    Main Class
    Scholar Lv 100
    Variant is just an undercooked concept like deep dungeons

    For one variant actions are completely worthless because there is absolutely no decision making in them, there is only one correct answer
    -healers will always bring spirit dart and rampart
    -tanks will always bring spirit dart and raise if there is a healer, cure if not
    -DPS will always bring rampart and raise if there is a healer, cure if not

    Incense is useless because rampart is so strong

    Why use this crappy underbaked system when you could literally just copy bozja’s lost action system and let people go ham with whatever build they want

    There is also just no reason to care about other routes unless you want the secret 12th route, but the twelfth route isn’t actually locked behind the other 11 it just has slightly more obtuse spawn conditions

    I’d take half the routes to make them twice as complex, have the decisions be more meaningful than “push the rock or the tree stump to change one mechanic on the boss”, not have the first boss be the same on all 12 routes and maybe have a rougelike progression system that allows you to progressively unlock more powerful lost actions
    (5)

  9. #19
    Player Noumenon's Avatar
    Join Date
    Aug 2023
    Posts
    217
    Character
    Noumenon Noumenon
    World
    Cactuar
    Main Class
    White Mage Lv 90
    Quote Originally Posted by Supersnow845 View Post
    power in this game is worthless and almost nobody cares about it
    I don't know why you keep trying to ask for SE to focus on attaching good rewards to content you personally enjoy or to try to "fix" power progression.

    How about they make the content actually fun? Nearly everyone I know who run DRS regularly are in it only for the fun, since there is next to no relevant rewards attached to it after the first clear (who cares about BiS in Bozja?). Nearly everyone I know who run Criterion, on the other hand, only finds it fun enough in the moment but no one actually wants to go back in even though it's tremendously easier to organize a Criterion run.

    Both DRS and Criterion have nearly zero relevant rewards once you get the mount. It isn't about rewards, it's about enjoyment.

    On the other hand I literally don't know a single person who does mob grinding in Eureka for the enjoyment (other than, apparently, you). Everyone I know who did it found spawning NMs extremely, extremely dull. People literally do it only for the rewards/power progression and that's bad.

    Priority #1: Make the content enjoyable
    Priority #2: Attach meaningful rewards to enjoyable content

    Quote Originally Posted by Supersnow845 View Post
    variant actions are completely worthless
    I agree with this, which is why I think Variant and Criterion dungeons are mediocre at best and am extremely confused why everyone is praising it.

    Everyone is fixated on the reward structure of Criterion dungeons, and most raiders say it was fun.

    If it's so fun, why aren't you (you as in the raiders who praised it) doing it again and again? People do Delubrum NORMAL again and again for fun, even when it's not required. People spam ranked Crystalline Conflict even when they are already safe in top 30/top 100, because it's fun, even when top 100 rewards are extremely bad, with a bad title and a frame nobody cares about.

    If it's so fun, why is nobody doing Criterion dungeons? It isn't about the rewards.
    (2)
    Last edited by Noumenon; 09-18-2023 at 10:12 PM.

  10. #20
    Player
    Supersnow845's Avatar
    Join Date
    Aug 2021
    Location
    Gridania
    Posts
    6,499
    Character
    Andreas Cestelle
    World
    Jenova
    Main Class
    Scholar Lv 100
    Quote Originally Posted by Noumenon View Post
    I don't know why you keep trying to ask for SE to focus on attaching good rewards to content you personally enjoy or to try to "fix" power progression.

    How about they make the content actually fun? Nearly everyone I know who run DRS regularly are in it only for the fun, since there is next to no relevant rewards attached to it after the first clear (who cares about BiS in Bozja?). Nearly everyone I know who run Criterion, on the other hand, only finds it fun enough in the moment but no one actually wants to go back in even though it's tremendously easier to organize a Criterion run.

    Both DRS and Criterion have nearly zero relevant rewards once you get the mount. It isn't about rewards, it's about enjoyment.



    I agree with this, which is why I think Variant and Criterion dungeons are mediocre at best and am extremely confused why everyone is praising it.
    I mean not sure why you singled me out here considering BA is about the only content that I regularly do at this point, I 100% do content for the fun rather than the rewards, I have don’t way to much grinding in Bozja that has got me almost zero rewards just because I personally find it fun

    Good rewards and fun content can both exist together, I personally think BA is both good content and has a strong reward structure, DRS is fun content with a terrible reward structure, C/V is boring content with a bad reward structure, I’m not opposed to evergreened older more boring content with better rewards even if it doesn’t fix the content is boring, I think both can coexist even if fun should be the priority

    But I already know you think I’m insane for liking the fate grind part of field content so……..eh
    (6)

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