In my opinion, the hardest content should give out the best gear.
Criterion should be used as an alternative means to getting BiS for alt jobs since thats considered a problem with the community
Mainly the trash but also some boss design
First: they have to design more actual tanking mechanics and dangerous trash that actually requires healing. Moving mobs about, cooldown rotation etc because they cant say "here's a tank swap" as there's no second tank. If they just made it a series of bosses instead without trash, then it would drag it out in SE's savage design.
Second: they can't have as many body checks mechanic, particularly in the criterion mode. Doom via hp to full is unlikely to be added because SE is afraid of making healers having to actually heal. Pair ups or tethers are more restricted as well given the lack of players.
What's the solution? More personal responsibility mechanics which is a good thing. One of the most frustrating things in ex, savage and ults are the fact if one person dies, everyone dies. This is where the jump rope memes came from.
Granted they are still playing too safe rn. But a lot of people like the easy difficulty because puzzles and lore makes otherwise boring dungeon environs actually worthwhile to look around
In my opinion they should just delete Criterion savage and give us Variant normal for solo and hard for group play.
so i saw this mister happy/xeems videos in respectivity. and honestly.. there ideas for improvement are not good enough. everything has to be solved with more of the same problem. "oh just give us upgrade mats" im so tired of the game pushing gear levelling onto us.. when its such a neiche part of the game in the first place. yet because of this the players are OBSESED with damage, BIS and performing the same boaring job rotations over and over and over.... criterion dungeon rewards should not be about what shiney stuff u get when u collect enough coins.. the reward should be the content itself being fun, exploratory and different each re-run. the mount is obtained in this most boaring repetive of ways "farm 25 tokens" but thats NOT FUN. whats fun is solving puzzles, finding secret paths and finding rare loot that you EARNED. that u cant just SELL. criterion dungeons need to be proper dungeons, massive and i mean MASSIVE exploritory content designed for the adventurer that you are... not the same mundane dungeon over and overSo we just got a little interview about Variant and Criterion recently here
https://www.inverse.com/gaming/ffxiv...eons-interview
Of course the biggest thing to take notice of is
So they are aware that rewards are lacking but its sadly is going to take some time for that to change.
Honestly the content is a failure for me. It's crazy they consider it a success. I wouldn't miss it at all if they got rid of it.
99.99% chance probably a Titanman alt
its a success just because its not as aweful as current dng. but when i play it.. i feel like im playing some beta testing of full scale dungeons.. like theyre trying to actually finally make dungeons likable but failing short every single time
I like the concept of variant dungeons and so far theyve done them pretty well.
Kinda wish they implement that same rogue like design choice in current dungeons but oh well
Variant is just an undercooked concept like deep dungeons
For one variant actions are completely worthless because there is absolutely no decision making in them, there is only one correct answer
-healers will always bring spirit dart and rampart
-tanks will always bring spirit dart and raise if there is a healer, cure if not
-DPS will always bring rampart and raise if there is a healer, cure if not
Incense is useless because rampart is so strong
Why use this crappy underbaked system when you could literally just copy bozja’s lost action system and let people go ham with whatever build they want
There is also just no reason to care about other routes unless you want the secret 12th route, but the twelfth route isn’t actually locked behind the other 11 it just has slightly more obtuse spawn conditions
I’d take half the routes to make them twice as complex, have the decisions be more meaningful than “push the rock or the tree stump to change one mechanic on the boss”, not have the first boss be the same on all 12 routes and maybe have a rougelike progression system that allows you to progressively unlock more powerful lost actions
I don't know why you keep trying to ask for SE to focus on attaching good rewards to content you personally enjoy or to try to "fix" power progression.
How about they make the content actually fun? Nearly everyone I know who run DRS regularly are in it only for the fun, since there is next to no relevant rewards attached to it after the first clear (who cares about BiS in Bozja?). Nearly everyone I know who run Criterion, on the other hand, only finds it fun enough in the moment but no one actually wants to go back in even though it's tremendously easier to organize a Criterion run.
Both DRS and Criterion have nearly zero relevant rewards once you get the mount. It isn't about rewards, it's about enjoyment.
On the other hand I literally don't know a single person who does mob grinding in Eureka for the enjoyment (other than, apparently, you). Everyone I know who did it found spawning NMs extremely, extremely dull. People literally do it only for the rewards/power progression and that's bad.
Priority #1: Make the content enjoyable
Priority #2: Attach meaningful rewards to enjoyable content
I agree with this, which is why I think Variant and Criterion dungeons are mediocre at best and am extremely confused why everyone is praising it.
Everyone is fixated on the reward structure of Criterion dungeons, and most raiders say it was fun.
If it's so fun, why aren't you (you as in the raiders who praised it) doing it again and again? People do Delubrum NORMAL again and again for fun, even when it's not required. People spam ranked Crystalline Conflict even when they are already safe in top 30/top 100, because it's fun, even when top 100 rewards are extremely bad, with a bad title and a frame nobody cares about.
If it's so fun, why is nobody doing Criterion dungeons? It isn't about the rewards.
Last edited by Noumenon; 09-18-2023 at 10:12 PM.
I mean not sure why you singled me out here considering BA is about the only content that I regularly do at this point, I 100% do content for the fun rather than the rewards, I have don’t way to much grinding in Bozja that has got me almost zero rewards just because I personally find it funI don't know why you keep trying to ask for SE to focus on attaching good rewards to content you personally enjoy or to try to "fix" power progression.
How about they make the content actually fun? Nearly everyone I know who run DRS regularly are in it only for the fun, since there is next to no relevant rewards attached to it after the first clear (who cares about BiS in Bozja?). Nearly everyone I know who run Criterion, on the other hand, only finds it fun enough in the moment but no one actually wants to go back in even though it's tremendously easier to organize a Criterion run.
Both DRS and Criterion have nearly zero relevant rewards once you get the mount. It isn't about rewards, it's about enjoyment.
I agree with this, which is why I think Variant and Criterion dungeons are mediocre at best and am extremely confused why everyone is praising it.
Good rewards and fun content can both exist together, I personally think BA is both good content and has a strong reward structure, DRS is fun content with a terrible reward structure, C/V is boring content with a bad reward structure, I’m not opposed to evergreened older more boring content with better rewards even if it doesn’t fix the content is boring, I think both can coexist even if fun should be the priority
But I already know you think I’m insane for liking the fate grind part of field content so……..eh
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