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  1. #31
    Player
    Post's Avatar
    Join Date
    Oct 2015
    Posts
    481
    Character
    Larc Grumbles
    World
    Excalibur
    Main Class
    Blue Mage Lv 80
    [QUOTE=Noumenon;6347394
    And dangerous trash exposes how extremely clunky tanking is in FF14. Dragging any monster should not require so much effort. It is truly bewildering to me how no one has ever commented on how dragging mobs, especially mobs with invisible casts (especially noticeable in PotD if you play a melee/tank), is extremely, extremely bad. And I wonder how much of the design is limited because of this atrocious engine..[/QUOTE]

    I dunno dude, it's just kinda one of those things that you get used to. I feel like you could say the same about the fact that you can only weave so many oGCDs without clipping your GCD because animations have a certain amount they must play.

    It's kinda like saying Super Mario Bros. 3 is strictly better than Castlevania 1 cuz Simon can't change his direction in mid air like Mario can once he commits to a jump.

    At some point it just becomes emergent gameplay, which is partially why I think folks don't comment on it too much. You can usually take advantage of it, too, from kiting to slightly delaying certain mechanics because of movement. They certainly have stopped commonly designing encounters where adds and positioning are a thing, or bosses without giant hitboxes, so you can probably read that as them agreeing with you if you will, but I think you could also just read that as and number of other things that make players feel better easily getting full uptime/positionals and it's just part of the reason design has shifted to how it is now.

    Personally, I don't mind it and I relish the variety. You're right about everything being pretty scripted, down to the trash encounters though. Even things like the wind sprite movements, which is kinda lame. And screw tab-targeting; despite what I just said about emergent gameplay that's just wrestling with the controls and is just awful in FFXIV.

    Honestly, I wouldn't mind if they went back to how they implemented hard modes for Criterions and just made them tough reworks of basic dungeons with alternate paths. Throw a short reason why we're there again story and just let the battle designers go to town, cuz the interview makes it sound like they take a lot of work because of all the environments and animations (no doubt), but most of what I enjoy about them is that they're small group and feel fresh and challenging. Maybe they could make them less costly to make if they didn't include all that overhead. I dunno about everyone else, but I'd rather get more Criterions per expansion with semi re-used environments if they could keep the trash and bosses as fun to play.

    I think the mechanics on Criterion as a whole have been much better than Savage this expansion, whether that's cuz they don't bog the fights down in 5 minutes of 'teaching' before the fight really starts or because most actions aren't as predictable with 'you're a healer, therefore stack marker goes on you' I dunno.
    (0)

  2. #32
    Player
    kingskye's Avatar
    Join Date
    Aug 2016
    Posts
    73
    Character
    Skye Mizuchi
    World
    Behemoth
    Main Class
    Ninja Lv 90
    Quote Originally Posted by Maltothoris View Post
    So we just got a little interview about Variant and Criterion recently here

    https://www.inverse.com/gaming/ffxiv...eons-interview

    Of course the biggest thing to take notice of is

    So they are aware that rewards are lacking but its sadly is going to take some time for that to change.
    I have a solution that no one had thought of yet...only put criterion into even numbered patches, and 2 weeks after savage (4 weeks after patch) and set a new token system where you clear criterion savage weekly for a redemption voucher for any TOMESTONE based gear and upgrades at your choice.

    token system will go
    1 - accessory
    2 - upgrade for accessory
    3 - foot and hands
    4 - tomestone/upgrade for gear
    5 - pants/upgrade for tomestone weapon
    6 - chest

    That way you can create multiple scenarios, if you want to do both 4 man and 8 man savage, you are gearing up extremely fast and it gives you the choice of holding the 4 man token or using it to upgrade your gear so you can clear savage faster since the point is the get people in the door than to just gatekeep.
    (0)

  3. #33
    Player NekoMataMata's Avatar
    Join Date
    May 2022
    Posts
    1,849
    Character
    Feline Good
    World
    Halicarnassus
    Main Class
    Paladin Lv 50
    Quote Originally Posted by Hyperia View Post
    If they have concerns about gear, they do not have to put in BiS, just glamours, lots of glamours, mounts, upgrade items, etc. Though I would not mind having an option to get a BiS level 2nd ring, good use of the system. Have it cost a few runs if they are worried.
    This would be the better way to go. If they add BiS equivalents to the current raid tier's gear then Crit will still die by the next expansion unless the gear is very nice looking.
    (1)

  4. #34
    Player
    Supersnow845's Avatar
    Join Date
    Aug 2021
    Location
    Gridania
    Posts
    6,794
    Character
    Andreas Cestelle
    World
    Jenova
    Main Class
    Scholar Lv 100
    Quote Originally Posted by NekoMataMata View Post
    This would be the better way to go. If they add BiS equivalents to the current raid tier's gear then Crit will still die by the next expansion unless the gear is very nice looking.
    I mean that’s an improvement over it dying the week it launched
    (0)

  5. #35
    Player
    Zarkovitch's Avatar
    Join Date
    Nov 2014
    Posts
    671
    Character
    Sid Zarkovitch
    World
    Siren
    Main Class
    Gladiator Lv 100
    Criterion is not a long last content. It's should be alternative choice to gear faster. By all means it should be that way. This will help a lot with ultimates in near future due how garbage the current system is. Trust me, I try to recruit player for ultimates, it's was hard to find players due lack of a alt job gearing.The content do not need everlong last alive community like bozja/eureka/pvp content. It's just need to be a purpose. I do not understand why it's so hard to just accept certain content cannot be not everlast long community. Currently, the game lacks of midcore content and gearing issue with ultimate. Adding this will help with those issues.
    (0)

  6. #36
    Player NekoMataMata's Avatar
    Join Date
    May 2022
    Posts
    1,849
    Character
    Feline Good
    World
    Halicarnassus
    Main Class
    Paladin Lv 50
    Quote Originally Posted by Supersnow845 View Post
    I mean that’s an improvement over it dying the week it launched
    It is, but there's value in giving content a longer life too. If the devs want to tell people to take breaks and make them feel comfortable about taking breaks, then they should be doing their best to ensure that the content is still healthy enough for people to play multiple expansions later.
    (0)

  7. #37
    Player
    Bonoki's Avatar
    Join Date
    Apr 2019
    Posts
    697
    Character
    Phoebe Iris
    World
    Balmung
    Main Class
    Dark Knight Lv 60
    Reading the interview, it sounds like Criterion was never meant to be long lasting content.
    (0)
    99.99% chance probably a Titanman alt

  8. #38
    Player
    Zairava's Avatar
    Join Date
    Dec 2021
    Posts
    704
    Character
    Grimahed Darkovin
    World
    Lamia
    Main Class
    Dark Knight Lv 100
    They could literally just drop upgrades for tome gear that let me upgrade one piece a week and I'd be set.

    Quote Originally Posted by Bonoki View Post
    Reading the interview, it sounds like Criterion was never meant to be long lasting content.
    They should probably remember that there are MMO players playing this MMORPG, then.

    Quote Originally Posted by Hyperia View Post
    If they have concerns about gear, they do not have to put in BiS, just glamours, lots of glamours, mounts, upgrade items, etc. Though I would not mind having an option to get a BiS level 2nd ring, good use of the system. Have it cost a few runs if they are worried.
    Thinking on it, yeah. Since they make it tome gear augmented post-expansion having a few glam pieces wouldn't hurt.
    (0)
    Last edited by Zairava; 09-19-2023 at 10:21 AM. Reason: forgot to add a reply

  9. #39
    Player
    DiaDeem's Avatar
    Join Date
    Jan 2014
    Location
    Ul'Dah
    Posts
    1,685
    Character
    Vivian Rysto
    World
    Leviathan
    Main Class
    Scholar Lv 100
    Criterion Dungeons is comparable to an eight-player Savage raid
    ... then what is Criterion Savage supposed to be? And why can't we have something in between Variant and Criterion for difficulty?
    (1)

  10. #40
    Player
    Zairava's Avatar
    Join Date
    Dec 2021
    Posts
    704
    Character
    Grimahed Darkovin
    World
    Lamia
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by DiaDeem View Post
    ... then what is Criterion Savage supposed to be? And why can't we have something in between Variant and Criterion for difficulty?
    Ideally, Criterion would be EX or a little below, and Savage would be, well, savage. That isn't how it's turned out so far, though..
    (0)

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