As I said, a full talent tree I cannot foresee.

But I want to state that during Heavensward, I never in a million years would've believed they'd rework every job to include gauge mechanics with unique visual UI. Expansions are an opportunity for change. I don't think any sort of branching is a particularly likely candidate for a new element to the combat system, giving each job a couple different passive routes to choose from isn't something that I think is that outrageous if it's just a choice between 2 or 3 passives.

But that also wasn't really the point of this thread. No discussed suggestions we've ever gone over have been things that are likely because no one idea is likely to be exactly what we get. It was more the idea of, would this satisfy you? Is this the suggestion that would placate you?