
Originally Posted by
ty_taurus
Every job in the game needs...
So a couple things:
1) What Jobs NEED is an audience and to be at least somewhat suited to the playerbase - that is, to be fun. What that is varies from person to person, so each Job in the game should appeal to a swath of people. There may be some overlap with others, but the idea is to cover as many general preferences as possible so everyone has something they kinda like. Like we have BLM for people that like complex Caster Jobs with fight knowledge optimization. There are some other Jobs for people that like Casters, people that like complex, and people that like fight optimization, but they aren't all BLM with different animations. And there are also Jobs that appeal to people who don't like Casters, don't like fight knowledge optimization, and don't like complexity, or that like some but not all of those things.
2) Healing can - and even has been earlier in FFXIV's history - the neutral state, and has been in other MMOs. Very clearly, it's POSSIBLE to design a game that way, and this one once was. Whether you think it's likely or preferable or not is a worthwhile discussion, but it's very much in the realm of possible.
3) Healer #4 does exist - you're moving the goalposts. "No one thins this state is the best possible state of healers". Where did I say "best possible state"? I said "Some people like things as they are". At least don't shift the goalposts dishonestly. There are legitimately some players do NOT want to see things change. And also, no, I don't prefer to never press my DPS spell at all. And I've said this enough times by now, I'm somewhat shocked you still are wrong in your belief of my position...
4) Not everyone likes "set up and execute" Jobs. I know you do, but I generally don't. The only times I do is if it feels good to execute, which is a pretty moving target and requires it to be optimal. For example, I like Recitation Adlo Deploy. But it's always suboptimal and not damage neutral, thus I dislike it. In short, you didn't make a Job for people like me. You made a Job for people like you who are stand-ins for what you think people like me are/should be.

Originally Posted by
ForsakenRoe
Love that my semi-sarcastic implication of...
Well...
A) Poe's law.
B) Oh, I'm sorry. I thought you were posting/arguing in good faith and assumed so. Should I assume bad faith posts from you as the standard going forward instead?
C) Ah, I see, instead of getting the point, you'd rather argue about how I made the point. Pretty sure that's one (or multiple) logical fallacies...
D) The "4 healers thing" is compatible with that; the only things it's not compatible with are (a) if every Job is the same (either as we are now or moving to all be a different same) and (b) doesn't have options for the people who dislike the kit/all have the same general playstyle and focus. You seem not to understand what the 4 Healers Model is, despite me explaining it, including in simple terms, so many times... Also, "5 Healers Model" would just mean "the new Job isn't identical to any of the existing Jobs", which should be the expectation, yes. Should it not?
E) Agree with your response to Ty, I think, though I'd note that different players like different things. There are some that loved SB SCH and some that hated it and played AST and WHM because they hated it. Again, the goal should be to make the healer Jobs different. Because different players like different things.
F) Not entirely untrue on the redesign argument, though...though that doesn't explain all of #4, only some. In my case, as I've said before, I genuinely believe WHM in EW is the best iteration of the Job in FFXIV's history. It's the first time the Job has ever not been hostile to new players (Cleric), MP functional (instead of incarnations that literally cannot do long encounters without running out of MP), doesn't have incredibly stupid systems like SB Lilies (remember when you had to cast Cure 1/2 on people to generate them? AND TO interact with Plenary?!). ShB was nearly the same, and I did like its Thin Air better, but Lilies are now actually damage neutral and WHM in EW is really just ShB's WHM with iterative improvement. I don't believe that of SCH and AST (SGE is obviously just the one), but I absolutely believe that of WHM. But also, that 6.0 WHM was in a bad way, and so don't entirely trust changes to be...good. Especially when we already have a thing that works really well and I find really fun to play. I'd personally make a few changes, but minor ones. But I like it as it is vs all the alternatives, and so am happy with it staying as such.

Originally Posted by
ty_taurus
I completely glossed over that actually. Yeah, that is an absolutely insane comparison.
Good GOD you guys are terrible. FINE I'll come up with a different example, gee-zus! You wonder why I get annoyed with you. This kind of BS is why. Especially since we ARE talking about effectively killing off Jobs. But whatever:
Imagine you offer someone sushi and they tell you they don't like raw food. So you offer them sushi and salad, not understanding they didn't say they don't like raw SEAFOOD, but RAW FOODS in general.
You think you've offered them something to meet their needs, but you haven't, because you aren't actually listening to them, and/or you think you know better. But then you say you're offering them a thing that they'll like and seem confused when they say it is not what they like. And that's if we're just considering 2 groups of people.
Stop getting so locked onto a tree that you ignore someone explaining the forest to you. Both of you. It's like the Centaurs in Harry Potter when asked any question of importance:
<look up at the sky>
"The stars are very pretty tonight, aren't they?"
Someone inclined to believe others act in bad faith MIGHT be inclined to think you do it intentionally to avoid getting the actual point, which is obvious to you and something against which you have no defense... <_<

Originally Posted by
Shurrikhan
But consider what that thing is. It's not "I want more to heal" but literally just "No one should be allowed more downtime agency than I, personally, want to optimize."
Except it's not.
That would be if I was demanding ALL FOUR HEALER JOBS be the exact same so there's nothing that others can do during downtime. Which it's not since I'm not asking for that.
"But for this one Job..!" BUT YOU'RE DEMANDING YOUR CHANGES FOR ALL FOUR. So no, YOU are doing that, I am the one NOT doing that.
NO ONE is saying YOU are not allowed to optimize things or have more/different downtime gameplay. All I'm asking is that YOU not get to force YOUR preferred downtime solution ON ME. You're literally doing the thing you're accusing me of doing while I'm the one person NOT doing that.

Originally Posted by
ForsakenRoe
The question is, if the OPTIONAL complexity of SGE goes up on the healing side of things, with a reliable fallback for the causal players in case of emergency (Prognosis being 0 MP cost for example), and the damage kit is the same as now, does that work for the 4 healers thing,
Yes, it is. As long as it's not something that all 4 healer Jobs are doing and as long as there's an option left (one of the other Jobs) for people that like current healer design better.

Originally Posted by
ForsakenRoe
because my understanding is 'no, because there is a way for the skilled players to make the less skilled players look bad at the game by comparison'.
This is because you DON'T understand the 4 Healers Model, despite me explaining it - including to you specifically - multiple times. You keep preferring your caricature of it to the reality because that caricature is something you can easily defeat. It's a strawman fallacy that you, for whatever reason, don't want to give up. The 4 Healers Model has LITERALLY NOTHING to do with "skilled players" making others "look bad at the game". NOTHING. That is, in exactly NO WAY, a part or component of it. Never has been. And I've even told you this before, I think. Directly.

Originally Posted by
Aravell
I've pitched the same thing and asked this exact question before in another thread. He never gave me an answer, maybe he'll give you one.
I just did.
And I've answered this question before. You'll have to point me to that exact thread, but someone (I thought it was you) accused me of not answering before and I directly answered (I already had, but I made it far more explicit and direct), and it was just ignored.
You can't ignore when someone answers something or has answered it over and over again and accuse them of refusing to do so when they literally have.

Originally Posted by
Aravell
And there you have it, 4 different styles of healer with different complexity considerations, WHM (movement), SCH (resources), AST (buff management), SGE (healing considerations), and none of them are "Help, I tripped over the skill ceiling".
And which of those is someone who likes healers right now going to like?
Because I find none of them likeable.
I don't care for BLM, so I'd hate WHM that is "BLM but healer". I generally dislike resource Jobs, but especially if the resources seem tacked on or highly limiting how much you can engage with the fun abilities of the kit. Buff management can be interesting, but isn't my preference (in EQ terms, I prefer a Cleric to a Bard or Enchanter, I guess). And SGE sounds less like "healing considerations" and more like "heals by doing damage Discipline Priest", which is fine for SGE to be and I support SGE becoming...but I wouldn't enjoy.
So which of your four healers is for people like me? Right now, seems none of them.
Meanwhile, my suggestion is for 3 for people like you and 1 for people like me.
.
It's fine for there to be some you like. And some you don't like. It's not fine to take away all of them from people who like what they are right now.