Love that my semi-sarcastic implication of 'well maybe there's tanks that don't want to deal damage' got taken so seriously. I don't actually expect any tanks would want to have their damage removed, even if it came alongside 'aggro is an actual mechanic', because we're so ingrained into the mindset of 'do damage on every role'
How is anyone meant to take the discussion seriously when your point of comparison is the bloody death penalty of all things??? You're not going to die if you have to press a third button every 15-20 seconds or so as part of your MMO gameplay
Oh good, because that is what I'd like to see too. Just, SGE in my ideal world gains A LOT in 'healing complexity' rather than damage rotation complexity. Optimization for the job would ideally be hard not via 'the damage rotation is hard', but 'getting to zero GCDs wasted on healing' being much harder than the other healers. And that's presumably a change that is not compatible with the whole '4 healers' thing. Because there'd be a way for the 'good players' to stand taller than the 'more casual players', even if it's not directly via 'optimizing damage rotation'
Also, what are you gonna do if SE eventually releases a 5th healer job? Will it become the '5 healers' model, or the '4+1'? Just curious
I do actually partially disagree with this, I imagine there are people who 'like the current state of healers'. But I also agree, that the reason they 'like the current state' is down to them not being able to experience other designs and additions. They could be an improvement, they could be worse, we don't know. We can only speak from experience (eg, some of us prefer SB SCH to EW SCH), but we cannot say for sure, beyond 'educated guess', whether adding DOTs back to SCH will improve the gameplay. We can infer, from the previous incarnation having more DOTs and being 'generally more well received', that the two correlate, but we can't be sure until it goes live.
You could also say that those healers, who 'like the current gameplay', say as much because they worry that SE cannot rework a class if their lives depended on it. Perhaps they worry that 'I like it now, but I fear SE is more likely to 'ruin' it than make what I like even more likeable', which, can't blame them for that one tbh