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  1. #11
    Player
    ForsakenRoe's Avatar
    Join Date
    Apr 2019
    Posts
    2,340
    Character
    Samantha Redgrayve
    World
    Zodiark
    Main Class
    Sage Lv 100
    Love that my semi-sarcastic implication of 'well maybe there's tanks that don't want to deal damage' got taken so seriously. I don't actually expect any tanks would want to have their damage removed, even if it came alongside 'aggro is an actual mechanic', because we're so ingrained into the mindset of 'do damage on every role'

    Quote Originally Posted by Renathras View Post
    You are in camp (1) and suggest the solution to people in (2), (3), and (4) is to give them one healer Job that does (2). The problem is, "utility and support rather than DPS" isn't the answer for (3) or for (4). It's only an answer for (2). So it doesn't appeal or address the concerns of people in (3) and (4) at all. In some cases, it may appeal more than (1) does, but that's like asking a person if they want to be burned alive or electrocuted to death, and if they ask for lethal injection, firing squad, or not being put to death, you offer them the electric chair and are confused why they don't want that option, either.
    How is anyone meant to take the discussion seriously when your point of comparison is the bloody death penalty of all things??? You're not going to die if you have to press a third button every 15-20 seconds or so as part of your MMO gameplay

    Quote Originally Posted by Renathras View Post
    My own view is SCH to be "SB with benefits", AST to embrace the buffing gameplay, and either SGE or WHM (but not both) to embrace a more dps rotation (as opposed to SCH's DoT based priority system), ideally SGE since Kardia already allows it to be modified into a Discipline Priest fairly easily.
    Oh good, because that is what I'd like to see too. Just, SGE in my ideal world gains A LOT in 'healing complexity' rather than damage rotation complexity. Optimization for the job would ideally be hard not via 'the damage rotation is hard', but 'getting to zero GCDs wasted on healing' being much harder than the other healers. And that's presumably a change that is not compatible with the whole '4 healers' thing. Because there'd be a way for the 'good players' to stand taller than the 'more casual players', even if it's not directly via 'optimizing damage rotation'

    Also, what are you gonna do if SE eventually releases a 5th healer job? Will it become the '5 healers' model, or the '4+1'? Just curious

    Quote Originally Posted by ty_taurus View Post
    Your healer #4 doesn't' exist. No one thinks this state is the best possible state of healers. While many players are content with the current design, it does not mean they wouldn't want to see certain things change. You who has champion one button healer DPS would prefer if you never had to press your DPS spell at all, correct? If it were possible, you would rather play a healer that never attacked at all even if you aren't bothered by attacking constantly as long as there's absolutely no thinking involved in the DPS. So why not advocate for a healer that, instead of spamming 1 DPS spell more than every other action on their hotbar, would focus on everything else instead: setting up both healing, support, and utility effects instead of attacking.
    I do actually partially disagree with this, I imagine there are people who 'like the current state of healers'. But I also agree, that the reason they 'like the current state' is down to them not being able to experience other designs and additions. They could be an improvement, they could be worse, we don't know. We can only speak from experience (eg, some of us prefer SB SCH to EW SCH), but we cannot say for sure, beyond 'educated guess', whether adding DOTs back to SCH will improve the gameplay. We can infer, from the previous incarnation having more DOTs and being 'generally more well received', that the two correlate, but we can't be sure until it goes live.

    You could also say that those healers, who 'like the current gameplay', say as much because they worry that SE cannot rework a class if their lives depended on it. Perhaps they worry that 'I like it now, but I fear SE is more likely to 'ruin' it than make what I like even more likeable', which, can't blame them for that one tbh
    (5)
    Last edited by ForsakenRoe; 09-17-2023 at 09:28 AM.

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