It depends on how it's done once again, whether it's at the summoner rework level or only the visual aspect remains, but if all the subtlety of the rotation, resource management, etc.,
disappears, then no job rework is desirable because it's a double-edged sword - either it pleases or it leaves a good portion of a community that liked the previous job itineration sidelined.

This is what they did with the summoner, the job lost all its strategy and management (people play it because it's brainless and mobile),
and even if the job looks very cool, its rotation is brain-dead.

That's why I think you always have to approach a rework carefully because sometimes it's for the better, and people are happy, but it can also be for the worse...