A reason why I got an apartment. No worry of losing that!"yoshiP said you should go play other games in between patches"
Say that to the housing system, you're locked in buddy, he knows you can't go play other games and just "unsub till next patch", it's th crutch they know a LOT of people won't unsub for, it feels very insincere.
Almost at 150! You can do it guys!
When you deal with human beings, never count on logic or consistency.
Fluid like water. Smooth like silk. Pepperoni like pizza.
Depends why you mean by replayability. I would use the term to describe content that makes me want to do it again simply because it was fun.I still am curious what the issue would be if SE added more replayability to content that we got. [...] I think not tying the relics to the variant dungeons was a big mistake as it took an easy dunk to tie your completely new feature to something that a lot of people are going to want to do and just completely missed the mark with that. What is the argument against adding more reasons to do the content that SE added in EW other than to complete it enough to finish the variant story or complete it once for the achievement?
If you mean "a requirement to do this an arbitrary amount of times to earn a reward" then that's not replayability, that's propping up content with rewards so people have to do it whether they enjoy it or not, and makes it impossible to judge whether people actually enjoy it and want more of it based on participation numbers.
The housing system only locks you into being subscribed for a pattern of one month on, 1.5 months off. Less than half the year."yoshiP said you should go play other games in between patches"
Say that to the housing system, you're locked in buddy, he knows you can't go play other games and just "unsub till next patch", it's th crutch they know a LOT of people won't unsub for, it feels very insincere.
Or just take the plunge and let go of the house if you only want to subscribe occasionally. It's not that exciting to own one, is it?
I get this, but it being fun alone doesn't get very far. Criterion has been met with unanimous but praise as actual content, but there's no real reason to go back and do it, so it dies shortly after it's launched.Depends why you mean by replayability. I would use the term to describe content that makes me want to do it again simply because it was fun.
If you mean "a requirement to do this an arbitrary amount of times to earn a reward" then that's not replayability, that's propping up content with rewards so people have to do it whether they enjoy it or not, and makes it impossible to judge whether people actually enjoy it and want more of it based on participation numbers.
I'd say it is.
Especially if you're lucky enough to own a medium or large plot since there's a lot of things that can be done to truly indulge one's personal style.
It's also one of the few pieces of content that is consistently updated with every single content patch.
Plot 3, 24 Ward, The Lavender Beds on Cerberus is my house, if anyone's in the mood to check it out for themselves.
Hey Aveyond. That .gif is... /cheffskiss
Like...I can HEAR that.
EDIT:
Agree with you on housing.If you mean "a requirement to do this an arbitrary amount of times to earn a reward" then that's not replayability, that's propping up content with rewards so people have to do it whether they enjoy it or not, and makes it impossible to judge whether people actually enjoy it and want more of it based on participation numbers.
...
Or just take the plunge and let go of the house if you only want to subscribe occasionally. It's not that exciting to own one, is it?
...but on the replayability thing: The trick is to make multiple ways to get a given reward. That way, players choose which thing they actually like. Granted, it's possible a player may not like ANY of the options. An extreme example of this (perhaps TOO extreme) is the current Relic where you can do anything that grants tomes to work on it...and MOST things in the game will give you some Causaility to work on it.
lol, and people hate it. XD
(Okay, not everyone, but quite a few.)
So I guess it's a balance, and a hard one to get, to give people things they find meaningful, not require them to do only one thing to get them that might be a thing they personally dislike, but not make it so open-ended that it loses its feeling of uniqueness and people's connection/feeling of satisfaction for obtaining it.
Last edited by Renathras; 09-15-2023 at 03:39 PM. Reason: Marked with EDIT
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