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  1. #1
    Player
    Zanarkand-Ronso's Avatar
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    Johanna Yevon
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    Adamantoise
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    White Mage Lv 100
    Every Expansion has been "More of the Same" with maybe 1 New thing.

    Stormblood we got Eureka and of Course 8-man & Alliance Raid Series
    Shadowbringers we got another Eureka + Ultimate and of Course 8-man & Alliance Raid Series
    Endwalker we got more Ultimates + Variant Dungeons and of Course 8-man & Alliance Raid Series
    Dawntrail we are getting more Ultimates, + Variant Dungeons and of Course 8-man & Alliance Raid Series

    I just find it interesting that FFXIV has been on this Cycle for over a decade and now suddenly its an issue.
    And also, how is this any different from other MMOs that pretty much do "More of the Same"

    But hey, maybe somebody can educate me how WoW or ESO or whatever reinvented the wheel every expansion, and didnt just give "More of the Same"
    Im being for real here, if anybody could educate me, because I played very little of both those MMOs. Maybe there is a difference here Im unaware of.
    Unless its just "I like how they did it more"

    Quote Originally Posted by Supersnow845 View Post
    But since Bozja wasn’t perfect let’s throw the baby out with the bath water and replace it with C/V, definitely a worthwhile trade off
    This is why I kind find this interesting.
    There are complaints that we are just getting "More of the Same"
    And then we have complaints of "Why didnt they just give us more of teh same" by doing Field Content 3x in a row, and maybe advocating for it 4x in a row.

    They tried alot of "new" and different things in Endwalker, which we all agree is flawed. But dont like that they didnt just give us the same thing we liked. But also complain we are just getting the same things.

    Its just...kind of weird to me.
    (1)
    Last edited by Zanarkand-Ronso; 09-11-2023 at 01:33 AM.

  2. #2
    Player
    AlexiaD's Avatar
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    Character
    Ashley Hallowheart
    World
    Marilith
    Main Class
    Ninja Lv 80
    Quote Originally Posted by Zanarkand-Ronso View Post
    Every Expansion has been "More of the Same" with maybe 1 New thing.

    Stormblood we got Eureka and of Course 8-man & Alliance Raid Series
    Shadowbringers we got another Eureka + Ultimate and of Course 8-man & Alliance Raid Series
    Endwalker we got more Ultimates + Variant Dungeons and of Course 8-man & Alliance Raid Series
    Dawntrail we are getting more Ultimates, + Variant Dungeons and of Course 8-man & Alliance Raid Series

    I just find it interesting that FFXIV has been on this Cycle for over a decade and now suddenly its an issue.
    And also, how is this any different from other MMOs that pretty much do "More of the Same"

    But hey, maybe somebody can educate me how WoW or ESO or whatever reinvented the wheel every expansion, and didnt just give "More of the Same"
    Im being for real here, if anybody could educate me, because I played very little of both those MMOs. Maybe there is a difference here Im unaware of.
    Unless its just "I like how they did it more"
    I can only speak from a WoW standpoint as I dont play any other MMO aside from FF and WoW

    As disliked as SL was, Shadowlands had as new content Covenants and Torghast which were brand new kind of content that you could work towards, on top of the usual m+ and raids + outdoor content

    Yes, FF tried that as well with variant dungeons etc, the problem is that it was mostly a failure due to having barely any rewards, or that people just gave up on it entirely a la "one and done"

    FF basically took a copy of WoW's M+ system and made it have no rewards, which was the biggest mistake to do.

    The M+ pool also changes quite often in DF, old dungeons are put in to refresh the pool amongst the new DF dungeons (usually about 50/50, 50% new ones, 50% old ones), while in FF, you run the same expert dungeons for 6 months every single day, mind you still with absolutely 0 difficulty, unlike WoW's M+ which has stacking difficulty via mythic keystones with increased rewards.

    DF also brought in dragonflying, which is meh but that's just my opinion, it has outdoor events once again that gives decent-ish rewards, while M+/Raiding stay as the main source of loot, but they also created a new upgrade system for items so that even casuals can upgrade their gear to a decent level, which is a very good thing as it caters to both kind of people, hardcore and casuals.

    WoW also upped the cadence regarding content, pumping out content more often also did a public roadmap of what's to come for the rest of the year, which in my eyes is a giant plus because at least you know what to expect, more smaller events are popping pretty much every few weeks at most if not every 2 weeks or so with usually interesting content, added to catch up gear that keeps you engaged even on alts, timewalking is also huge if you like to run old dungeons.
    (14)
    Last edited by AlexiaD; 09-11-2023 at 01:43 AM. Reason: typos typos and typos

  3. #3
    Player
    Zanarkand-Ronso's Avatar
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    Johanna Yevon
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    Adamantoise
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    White Mage Lv 100
    Quote Originally Posted by AlexiaD View Post
    ""A Clear Explanation and Answer to my Question.""
    Finally, not a troll or sarcastic response from someone, so I can actually learn something, and even agree with it.
    (1)

  4. #4
    Player
    CNitsah's Avatar
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    A'zalie Nitsah
    World
    Louisoix
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    Summoner Lv 100
    Quote Originally Posted by Zanarkand-Ronso View Post
    snip
    The issue is not the content, it's its longevity. The model you gave might be true, but tells nothing about the longevity of the content. You can make the best content ever, if you don't give players incentives to run it, after a few runs, they'll stop doing it. Put a true relic story in Enwalker and make the relics items only gettable from Variant Dungeons, and I'm pretty sure you would have, with the same content, a lot less complaints.
    (15)

  5. #5
    Player
    Zanarkand-Ronso's Avatar
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    Johanna Yevon
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    Adamantoise
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    Quote Originally Posted by CNitsah View Post
    The issue is not the content, it's its longevity. The model you gave might be true, but tells nothing about the longevity of the content. You can make the best content ever, if you don't give players incentives to run it, after a few runs, they'll stop doing it. Put a true relic story in Enwalker and make the relics items only gettable from Variant Dungeons, and I'm pretty sure you would have, with the same content, a lot less complaints.
    I think that idea has been suggested before, and it would have been a smart Decision. One that, they unfortunately didnt consider. It would be neat if they surprise us in the final step and its abit of a grind. But Ive been expecting that 2 steps already. Kept thinking it would be like The Resistance Relic where they eased us in with easy 1st steps, and then brought us to the grind.
    Relic isnt finished yet so maybe lol.

    Longevity I think is a different Argument here though. Because I was focused on the Specific Complaint that "We are Getting More of the Same"
    While there is also the Complaint "Why didnt they just do more of the same"
    There is "No 'New' Content" & "We just want the same type of Content"
    I understand Longevity, but if we are moaning about getting the same type of content....then its weird to ask for the same type of content.
    (3)

  6. #6
    Player
    AlexiaD's Avatar
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    Ashley Hallowheart
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    Marilith
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    Ninja Lv 80
    Quote Originally Posted by Zanarkand-Ronso View Post
    I think that idea has been suggested before, and it would have been a smart Decision. One that, they unfortunately didnt consider. It would be neat if they surprise us in the final step and its abit of a grind. But Ive been expecting that 2 steps already. Kept thinking it would be like The Resistance Relic where they eased us in with easy 1st steps, and then brought us to the grind.
    Relic isnt finished yet so maybe lol.

    Longevity I think is a different Argument here though. Because I was focused on the Specific Complaint that "We are Getting More of the Same"
    While there is also the Complaint "Why didnt they just do more of the same"
    There is "No 'New' Content" & "We just want the same type of Content"
    I understand Longevity, but if we are moaning about getting the same type of content....then its weird to ask for the same type of content.
    M+ has longevity though in WoW, can FF say the same ?

    I dont find running the same 2 dungeons in expert roulettes every day for 6 months very engaging personally but maybe that's just me.

    You asked for someone's opinion on content and how other games do it differently, I gave you an idea in the previous page on the last post of the page, since we are on a new page I assume you didnt see it.
    (13)

  7. #7
    Player
    Zanarkand-Ronso's Avatar
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    Johanna Yevon
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    Adamantoise
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    Quote Originally Posted by AlexiaD View Post
    I gave you an idea in the previous page on the last post of the page, since we are on a new page I assume you didnt see it.
    No I saw it, and responded to it.
    Thank You
    (1)

  8. #8
    Player
    AlexiaD's Avatar
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    Ashley Hallowheart
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    Marilith
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    Ninja Lv 80
    Quote Originally Posted by Zanarkand-Ronso View Post
    No I saw it, and responded to it.
    Thank You
    You're welcome, was my pleasure, I dont mind constructive discussions, I ask for nothing more than that, better than the usual "wow bad ffxiv good" or "ffxiv bad wow good"
    (3)