Especially since Bozja showed the devs looked at why people didn’t like eureka
-skirmishes spawn at random so you always have to be in the local area rather than just AFK in town
-a skirmish that spawns a CE will provide those that complete said skirmish with priority entry into the CE
-zerging of mob packs in the overworld was a beneficial activity as it dropped clusters, rare fragments and helped spawn CE’s whereas if a eureka mob wasn’t tied to an NM it’s only purpose was to be an environmental hazard
-CE’s are actual boss level monsters with full alliance raid level mechanics
-there is a much wider array of fragments with better ways to access them, a problem that quickly became apparent with BA is that healers are overburdened with logos burden in BA (only ones who can bring refresh, only ones who can sac, preferred bringers of bravery one of only two roles that can bring feint and general default bringers of protect and shell) eureka logos actions also generally have only one access point (bunnies) and rarer logograms (protective and curative) can skyrocket in price placing excessive burden on healers, Bozja rebalances this by making off healing a more viable role with saviour, taking brave off being the rarest action and making saccing easier because reraise doesn’t cost logos space like SOTR does
-Bozja has 3 alliance raid level raids (very difficult end of alliance raid TBF considering TA and Diablo armament) countering the eureka problem of BA basically being an extreme alliance raid that wasn’t terribly accessible (and also had absolutely god awful accessibility conditions)
Each of these shows the devs directly intending to fix a problem people had with eureka, sure they didn’t all hit and a lot of people say Bozja is rather beige compared to eureka (no not the colour scheme) but Bozja shows the devs were willing to listen with field content
But since Bozja wasn’t perfect let’s throw the baby out with the bath water and replace it with C/V, definitely a worthwhile trade off



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