Quote Originally Posted by LilimoLimomo View Post
I mean, if any class should be vapid, SMN is the one that makes sense! In the traditional FF games summoning is generally a one button, high-MP nuke. Nothing particularly big-brain about that! ^^
Traditional summoners also have long cast times in exchange for their field-clearing nukes. This could have translated into an interesting design with a high skill ceiling where you need to know when it's safe to stop and do a long-cast, high-damage spell and when you need to use an accelerator. Instead we got a 'physranged in a robe' job where you can't slide an index card between the skill ceiling and floor.

Joking aside, I personally think the new SMN is genuinely a better designed class. It feels more like a SMN, and it's nice to actually rotate through all your summons rather than only seeing 3 the whole time while doing non-summony busywork like managing DoT's.
You're still doing non-summon busywork because you're spamming magic missiles for most of your GCDs and gapclosing in to pretend you're a melee for some reason.