Quote Originally Posted by GoatOfWar View Post
What is the warrior job fantasy?
In terms of fantasy, they are supposed to channel their inner beast (their rage) either into doing attacks (Fell Cleaves) or into defending others. In a real life context, you can think of it as having anger issues and finding positive ways to channel it, such as specific targets or protecting others.

The job certainly achieves that feeling if you get into it. Spamming Fell Cleave and doing as much Fell Cleave is a fun past time for many Warriors and it's still very much about that, except in one of the expansions they made a button that lets you spam Fell Cleaves instead of it all being about wrath stacks / gauge.

What are supposed to be Warrior's defining characteristics?
That they take that damage like an angry beast with abilities like Holm Gang or Thrill, but then heal it right back up. Whereas other tanks would actually mitigate it, such as PLD using Hallowed Ground/Sheltron/Bulwark/Passage plus PLD used to have a 40% mit instead of 30%, or DRK would have TBN for everything to prevent the damage in the first place.

But this kinda changed in Endwalker since now they have have a lot of mitigation and shield on Bloodwhetting (which is half as strong as TBN) and mitigation in general had a cooldown reduction over time (used to be less frequent, especially before 5.1).

What are supposed to be Warrior's strengths and weaknesses? What sort of fights is it supposed to thrive in, and where should it fall short?
Where it would often fall short is in a fight that needs constant heals that PLD can achieve with Clemency, because WAR's heals are limited to their cooldowns unlike Clemency which is unlimited if you can maintain MP. Or where mitigation could work better than heals. But again this has changed with Endwalker and there being more of a variety on Bloodwhetting. Their heal also only used to be this good if they used it on something like Inner Chaos or Fell Cleave, whereas now it's good on anything.