Warrior in 2.0 was a reactive tank. You got the hit unmitigated into the face and then you used your self heals to shrug the damage off and return fighting.

It also was the dps tank, so the job did more damage than Paladin.


That concept didn't work, so they gave Warrior a similar defense kit like Paladin but kept the damage and selfheal fantasy intact, while slightly nerfed.


And ever since Warrior is too powerfull because they want to keep the fantasy of damage and selfheal but have to give him the defense of the other tanks to make the job work.