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  1. #1
    Player
    Zairava's Avatar
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    Dec 2021
    Posts
    724
    Character
    Grimahed Darkovin
    World
    Lamia
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by GoatOfWar View Post
    What are supposed to be Warrior's defining characteristics?
    I see a lot of ''homogenisation bad'' talking points when it comes to tanks, so let's start with the developer's favourite tank; Warrior.

    What are supposed to be Warrior's strengths and weaknesses? What sort of fights is it supposed to thrive in, and where should it fall short?
    According to devs, it seems it's supposed to thrive in every category because reasons.

    Honestly, I'm okay with it being the easiest tank in the job to play, it gives it that unga-bunga feel that Warriors traditionally have. The falling short should be having the lowest dps of the tanks next to PLD, of course not to the point it isn't taken into high-end, but the lowest.

    Obligatory nerf the hell out of Shake it Off, there shouldn't be any tank that heals the party this much. The eHP from the shield alone is sufficient.

    I think, currently, the split between magic and physical damage negation is key if we want weaknesses and strong points.

    DRK and GNB could provide magic defense, WAR and PLD could provide physical defense, for example. (Though...really it makes more sense for PLD to provide magical defense). Ideally this would only apply to party utility since issues would be ran into if, say, Vengeance only reduced physical damage.
    (7)
    Last edited by Zairava; 09-07-2023 at 08:03 PM. Reason: added weaknesses/strong points bit

  2. #2
    Player
    VerdeLuck's Avatar
    Join Date
    Jan 2022
    Posts
    1,120
    Character
    Ymir Bombullshale
    World
    Halicarnassus
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Zairava View Post
    According to devs, it seems it's supposed to thrive in every category because reasons.

    Honestly, I'm okay with it being the easiest tank in the job to play, it gives it that unga-bunga feel that Warriors traditionally have. The falling short should be having the lowest dps of the tanks next to PLD, of course not to the point it isn't taken into high-end, but the lowest.

    Obligatory nerf the hell out of Shake it Off, there shouldn't be any tank that heals the party this much. The eHP from the shield alone is sufficient.

    I think, currently, the split between magic and physical damage negation is key if we want weaknesses and strong points.

    DRK and GNB could provide magic defense, WAR and PLD could provide physical defense, for example. (Though...really it makes more sense for PLD to provide magical defense). Ideally this would only apply to party utility since issues would be ran into if, say, Vengeance only reduced physical damage.
    oh god no please do not break up tanks into magic and physical tanks again, it would be DRK/GNB only in EX and above because those bosses do 90% magic attacks on raidwides and TBs
    (3)
    Last edited by VerdeLuck; 09-08-2023 at 02:31 AM.

  3. #3
    Player
    Zairava's Avatar
    Join Date
    Dec 2021
    Posts
    724
    Character
    Grimahed Darkovin
    World
    Lamia
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by VerdeLuck View Post
    oh god no please do not break up tanks into magic and physical tanks again, it would be DRK/GNB only in EX and above because those bosses do 90% magic attacks on raidwides and TBs
    If there was a balance struck between physical and magical it wouldn't be an issue. Don't blame the abilities themselves when the devs are the ones making most of the endgame magic damage. Now that we can actually see what's magic and physical it would be easier to tell which is which as well.
    (1)

  4. #4
    Player
    VerdeLuck's Avatar
    Join Date
    Jan 2022
    Posts
    1,120
    Character
    Ymir Bombullshale
    World
    Halicarnassus
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Zairava View Post
    If there was a balance struck between physical and magical it wouldn't be an issue. Don't blame the abilities themselves when the devs are the ones making most of the endgame magic damage. Now that we can actually see what's magic and physical it would be easier to tell which is which as well.
    And then what happens when a troublesome tank mechanic is discovered to be Physical damage, so you need WAR/PLD as your tanks to deal with it, but it's mid-prog and you don't have them geared?
    It creates a situation where there is potentially a wrong answer in composition for fights that you only find out after you've already locked into starting progging.
    Either that or it would force every tank to farm/buy 2x weapons and use a standard BiS for their tank gear on the off chance they have to swap mid prog
    (0)

  5. #5
    Player
    Zairava's Avatar
    Join Date
    Dec 2021
    Posts
    724
    Character
    Grimahed Darkovin
    World
    Lamia
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by VerdeLuck View Post
    And then what happens when a troublesome tank mechanic is discovered to be Physical damage, so you need WAR/PLD as your tanks to deal with it, but it's mid-prog and you don't have them geared?
    It creates a situation where there is potentially a wrong answer in composition for fights that you only find out after you've already locked into starting progging.
    What would gear have to do with the physical/magic party mitigation split I mentioned? Did you miss when I mentioned that it would exclusively be party mit and not cooldowns like Vengeance?

    Quote Originally Posted by Zairava View Post
    DRK and GNB could provide magic defense, WAR and PLD could provide physical defense, for example. (Though...really it makes more sense for PLD to provide magical defense). Ideally this would only apply to party utility since issues would be ran into if, say, Vengeance only reduced physical damage.
    (0)
    Last edited by Zairava; 09-08-2023 at 06:34 AM. Reason: added my quote, bolded my mentioned bit

  6. #6
    Player
    VerdeLuck's Avatar
    Join Date
    Jan 2022
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    1,120
    Character
    Ymir Bombullshale
    World
    Halicarnassus
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Zairava View Post
    What would gear have to do with the physical/magic party mitigation split I mentioned? Did you miss when I mentioned that it would exclusively be party mit and not cooldowns like Vengeance?
    It being a party mit doesn't change the situation. What happens when you find out you need more pysical mit from your tanks ?
    you basically halt the prog of the group until the tank goes and farms up another weapon to play the other job.

    This was something that happened in Abyssos when PLD and WAR were too weak to pass the DPS check on P8S, people had to leave prog and gear DRK/GNB to continue prog.
    Just at a fundemental level these types of "incorrect comp checks" are something that the game and community doesn't work well with.
    (0)

  7. #7
    Player
    Zairava's Avatar
    Join Date
    Dec 2021
    Posts
    724
    Character
    Grimahed Darkovin
    World
    Lamia
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by VerdeLuck View Post
    It being a party mit doesn't change the situation. What happens when you find out you need more pysical mit from your tanks ?
    you basically halt the prog of the group until the tank goes and farms up another weapon to play the other job.

    This was something that happened in Abyssos when PLD and WAR were too weak to pass the DPS check on P8S, people had to leave prog and gear DRK/GNB to continue prog.
    Just at a fundemental level these types of "incorrect comp checks" are something that the game and community doesn't work well with.
    flat percentage mitigation has nothing to do with your weapon, though? That is dps not defense, unless you count the vitality boost on the tank and/or Tenacity. Unless the party mitigation scales off your hp it would basically be a non-factor
    (0)

  8. #8
    Player
    TaleraRistain's Avatar
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    Jun 2015
    Posts
    5,647
    Character
    Thalia Beckford
    World
    Jenova
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by VerdeLuck View Post
    oh god no please do not break up tanks into magic and physical tanks again, it would be DRK/GNB only in EX and above because those bosses do 90% magic attacks on raidwides and TBs
    They could add more things like Harrowing Hell were as a GNB you're sitting there feelsbadman when the only party mit you can offer on the heaviest hitter in the fight is a 10s Reprisal.
    (1)

  9. #9
    Player
    GoatOfWar's Avatar
    Join Date
    Jul 2022
    Posts
    976
    Character
    Pepper Oni
    World
    Twintania
    Main Class
    Samurai Lv 100
    Quote Originally Posted by TaleraRistain View Post
    They could add more things like Harrowing Hell were as a GNB you're sitting there feelsbadman when the only party mit you can offer on the heaviest hitter in the fight is a 10s Reprisal.
    Well, neither Dark missionary nor Heart of light are better at mitigating magic damage than Shake it off is. So they'd need to rebalance that.
    (1)