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  1. #21
    Player
    ChrysOCE's Avatar
    Join Date
    May 2022
    Posts
    425
    Character
    Chrys Anthemum
    World
    Bismarck
    Main Class
    Warrior Lv 100
    Quote Originally Posted by Iscah View Post
    I would like to have a FATE logbook for each area, to record that you've seen all the possible FATEs there.

    Also perhaps some indication of pre-FATE scenarios going on. Maybe mark the characters on the map?
    I really like that idea. Even if it was hidden info and you just had like, a missing section and had to discover the fate. Like, you had 8 out of 10 fates discovered. Maybe have NPCs in the area, or the local aetherite, that you can talk to, to get clues about spawn conditions or something? I know, after the initial week (or on release, with out people datamine), all that detail will probably be out there anyway. But still.
    (2)

  2. #22
    Player
    Korbei's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    218
    Character
    Korbei Korobei
    World
    Excalibur
    Main Class
    Paladin Lv 100
    I also want Exp boni, Forlorns and gems added to all zones. I think FATES need a decent bump in Exp. Nothing compares to dungeons anymore and you can solo all the leveling dungeons without a DF queue. FATES and quests need better Exp rewards to keep them relevant. FATES need better Bicolor gem rewards. The Forlorn needs a nerf.

    I feel like FATES was a part of the game where Endwalker was very regressive after it feeling like a big part of Shadowbringers. So many cool sequence FATE in Shadowbringers. I like seeing the villagers in Kholusia fighting off goblins. Tojil was great. The Daens and Formidable were fun all memorable FATES. The first time I saw Tojil marching through Rak'tika was a WTF moment. The quick progression of those FATES made grinding through the Shared FATES much quicker and more fun. And then nothing of the sort in Endwalker. Just the two boring world bosses.

    I'd really like to see more of that. More imagination. More depth in the lore. More life.

    Maybe it's time to add something like Besieged from FFXI where the safe spaces aren't safe. Maybe the Mamool Ja raid the towns/villages in Tural and you lose access to the Aetherytes/Bells/Markets if they're not defended.
    (1)

  3. #23
    Player
    VentVanitas's Avatar
    Join Date
    Feb 2020
    Posts
    676
    Character
    Seiko Hanamura
    World
    Kujata
    Main Class
    Black Mage Lv 100
    Make them more dynamic on top of actually challenging (or more accurately make it so all of them can't be mindlessly solo'd by anyone). In GW2, some of its world quests (which are pretty much just FATE copies) can actually effect the zone, the most notable ones probably being the events in Caledon Forest, where one can prevent you from using Morgan's Spiral, or how enemy camps can occupy certain waypoints therefore preventing you from teleporting there so you have to take it back. It's not an ideal way to handle it, especially when having a waypoint being suddenly unavailable is inconvenient more than anything, but they do make the zones in GW2 feel more dynamic and alive. What if certain shortcuts on a map could be occupied by enemy forces, that could be temporarily cleared by beating its FATE? What if there was a FATE that suddenly made enemy beast tribe areas deadlier, so you had to storm it with a Grand Company to prevent a summoning? Again, they're not perfect suggestions, but I feel like tiny things like these would come a long way in making the areas in the game actually feel lived in.

    XIV zones always feel so empty, because they're just set pieces for stories. I feel like the Ruby Sea (as much as I love Stormblood) is one of the more egregious examples of wasted space because it has an entire underwater section full of literally nothing but one minor settlement.
    (1)

  4. #24
    Player
    Fyrebrand's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    1,188
    Character
    Friel Wyndor
    World
    Siren
    Main Class
    White Mage Lv 97
    Quote Originally Posted by VentVanitas View Post
    Make them more dynamic on top of actually challenging (or more accurately make it so all of them can't be mindlessly solo'd by anyone). In GW2, some of its world quests (which are pretty much just FATE copies) can actually effect the zone.
    Yeah, GW2 is basically the king of open world PvE content like this. Calling its dynamic events "FATE copies" feels a little insulting considering how above and beyond GW2 is compared to FFXIV in this regard, if anything FFXIV FATEs feel like a pale "we have dynamic events at home" imitation. GW2 did come out before ARR, after all. Did FFXIV 1.0 have FATEs? I honestly don't know.

    But anyway, I completely agree, it would be amazing if we could get the kinds of open world events like GW2 has. Especially the big "map meta" style ones that run in a cycle and require lots of people coordinating and communicating, and when you succeed it unlocks a special area with a bunch of treasure and stuff. Sadly, FFXIV doesn't really design their maps with these sorts of goals in mind. There's no verticality with different "planes" to be on. The maps aren't even large enough to accommodate the scale of such events without possibly getting in the way of MSQ objectives, and I highly doubt the engine can handle it. Plus, I don't know what the rewards for completing the event would look like, the "loot economy" is way different in GW2.

    having a waypoint being suddenly unavailable is inconvenient more than anything, but they do make the zones in GW2 feel more dynamic and alive.
    Yeah, but in GW2 the maps have so many waypoints, it's really not that big a deal when one gets contested. It became even less of an issue after mounts were introduced and we can zip around the map at lightning speed.

    XIV zones always feel so empty, because they're just set pieces for stories. I feel like the Ruby Sea (as much as I love Stormblood) is one of the more egregious examples of wasted space because it has an entire underwater section full of literally nothing but one minor settlement.
    That's the thing about being underwater, there's no combat there. So unless you're talking to a quest NPC or spearfishing, there is literally nothing to do. It's just a big void of nothingness. In order to let us fight or do any sort of action they have to place us in a domed playpen that is basically "on dry land."
    (1)
    Last edited by Fyrebrand; 09-07-2023 at 12:37 PM.

  5. #25
    Player
    ASkellington's Avatar
    Join Date
    Dec 2019
    Posts
    980
    Character
    Xynnel Valeroyant
    World
    Balmung
    Main Class
    Astrologian Lv 100
    More boss fates like in Eureka and Bozja.

    More varied fates too. A lot of them are "collect X", "defend Y from Z" "kill A amounts of B". Seasonal Fates have use of an action for it, why not have something similar? Some non-combat Fates to break them up would be nice if done well.

    Fate chains are a nice idea, but I feel like they are too few and some times too long. Smaller chains of 2 Fates would be nice.

    And coming off of that, let Failed Fates chain into something else and/or affect the area in some way. GW2 has some like this where a group will take over a settlement until you take it back. Something similar would be nice.
    (2)
    I'm tired of being told to wait for post-patches and expansions for fixes and increased healing requirements that are never coming. Healers are not fun in all forms of content like all jobs should be, they're replaced by tanks and dps due to low healing requirements and their dps kit is small for 0 reason, when in the past we had more options and handled things just fine. I refuse to play healer in roulette come DT. I refuse to heal EXs, I refuse to go into Savage, and I am boycotting Ultimate.

    #FFXIVHEALERSTRIKE

  6. #26
    Player
    Iscah's Avatar
    Join Date
    Nov 2017
    Posts
    14,054
    Character
    Aurelie Moonsong
    World
    Bismarck
    Main Class
    Summoner Lv 90
    Quote Originally Posted by ASkellington View Post
    And coming off of that, let Failed Fates chain into something else and/or affect the area in some way. GW2 has some like this where a group will take over a settlement until you take it back. Something similar would be nice.
    ARR has this with the Redbelly Hive and Highbridge FATE chains. All it means in the long run is that you're lucky to ever see those locations in their "FATE was successful" state.
    (1)

  7. #27
    Player
    Zeastria's Avatar
    Join Date
    Jan 2023
    Location
    ¯\_(ツ)_/¯
    Posts
    507
    Character
    Nathaniel Lenox
    World
    Twintania
    Main Class
    Scholar Lv 100
    Everytime i do fates, i get drained quick and bored..because it's slow and tedious...
    Also there is nobody around you..It's an empty big world with zero players in it-

    i think fates that isn't current content should let you do them unsynced..
    Just so you can rush through them..
    (0)
    SCH/AST/DNC/VPR/SMN

  8. #28
    Player
    UkcsAlias's Avatar
    Join Date
    Dec 2021
    Posts
    738
    Character
    Aergrael Iyrnrael
    World
    Ragnarok
    Main Class
    Scholar Lv 100
    To me a few things would help:
    - More special fates (like chi, ixion, coeurl, odin) that involve a weather change (the weather is to announce its existance and make it more likely to get players to join in before it expires).
    - More fates that involve a fate chain in them, with a special fate as reward. The chains motivate people to complete them
    - More S ranks that have fate requirements (we only have 1 atm). Objectives can be: complete 20 in a row without failures, complete each diffirent fate at least once, Force completion of 2 fates within a certain timespan (for example 2 fates must be completed with less than 20s between them). While most people wont care for the S rank fates. It can still cause interaction from other players in the zone. And this surely is a niche on that.
    - Weekly challenge rewards now awarding gemstones for fate completions (gil is meaningless)
    - A new gem resource that can only be obtained from extra difficult fates (fates that you cannot solo). And then when there are more of these, it promotes grouping up, where other fates become a waiting activity for the next boss to spawn. Or its part of a standalone chain

    XP is not an issue here. As when fate farming, the xp adds up fast enough.
    (0)

  9. #29
    Player
    Korbei's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    218
    Character
    Korbei Korobei
    World
    Excalibur
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Zeastria View Post
    i think fates that isn't current content should let you do them unsynced..
    Just so you can rush through them..
    The problem with that idea is that people who are grinding on FATES for exp can be left without enough credit to get their share. It's like when Blue Mages show up to FATES, doing Missile and Tail Spin. They instantly kill FATE bosses and everyone else gets screwed. It's tantamount to griefing if you ask me.

    By the way.. don't bring BLUs to FATEs. Just don't do it.
    (2)

  10. #30
    Player
    Korbei's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    218
    Character
    Korbei Korobei
    World
    Excalibur
    Main Class
    Paladin Lv 100
    Quote Originally Posted by UkcsAlias View Post
    XP is not an issue here. As when fate farming, the xp adds up fast enough.
    It really doesn't. The rough ratio of dungeon exp to fate exp is 10:1 for equal levels, assuming full completion and gold credit. You can breeze through a Duty Support dungeon in 20 minutes. (15 with a DF party but the queue makes that irrelevant, really, unless it's a roulette) You're not doing 10 fates in 20 minutes and you'd have to bust your ass to even get close.
    (0)

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