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  1. #1
    Player
    Jeeqbit's Avatar
    Join Date
    Mar 2016
    Posts
    8,070
    Character
    Oscarlet Oirellain
    World
    Jenova
    Main Class
    Paladin Lv 100
    Quote Originally Posted by SargeTheSeagull View Post
    Imo FATEs are horrifically underutilized.
    Depends. They are underutilized if you, yourself, do not use them...
    1. FC seal grinds.
    2. Relic grinds often ask you to do them.
    3. Leveling.
    4. Involved in some S rank spawn conditions.
    5. Certain ones in ARR are used for beast tribes, hunt bills or relics.
    6. Each area has an achievement boss fate that is intended for 8 people (except Endwalker).
    7. Each expansion has two superboss FATEs like Chi and Daivadipa intended for maybe 24+ people that drop an item to exchange for rewards.
    8. Starting with Shadowbringers, each area has a Shared FATE rank so you can farm ground mount speed increases, orchestrons, minions, TT cards, materia, materials, and certificates that you exchange for a mount and some wings.
    So what would you like to see changed about fates in dawntrail?
    The return of achievement FATEs, I guess. Can't think of much else.

    Some people want them to use the sort of mechanics they saw in Bozja, and actually there is one that does in Ultima Thule with an orb mechanic and another with a rotate mechanic, so these are a start from just simple conal AoEs.

    I think if they went as far as making Critical Engagements, that the problem with this is those are designed more like dungeon bosses where they actually think of some fancy mechanics rather than just a simple conal, circle or target AoE, and they might see that as needing to take resources from something else (such as one of the expert dungeons we get at release).
    (2)
    In other news, there is no technical debt from 1.0.
    "We don't have ... a technological issue that was carried over from 1.0, because ARR was meant to kind of discard what we had from 1.0 and rebuild it from the engine."
    https://youtu.be/ge32wNPaJKk?t=560

    Quote Originally Posted by Jeeqbit View Post
    Want to know why new content will never last more than 20 minutes? Full breakdown:

  2. #2
    Player
    Nezerius's Avatar
    Join Date
    Jan 2014
    Location
    Gridania
    Posts
    1,715
    Character
    Rintha Elenah
    World
    Balmung
    Main Class
    Lancer Lv 90
    Proper active FATE scaling, rather than being scaled to the amount of players who completed it the previous time.
    (6)

  3. #3
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,959
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Improvements to the FATEs themselves, primarily, such as...
    • scaling from players present, rather than from the last FATE completed;

    • tighter and more conditional scaling checks (e.g., additional healers joining combat = more/stronger heal checks added; more tanks joining combat = more tank checks added);

    • allowing for additional tanks to be actually useful (such as by letting Provoke work, even if in some differently limited way, so that additional tanks aren't --at best-- merely on-death replacements for the first);

    • better ways to hide correction to said scaling (as more players, at given item levels, reach the fight or the output-done-per-second (OTPS) divided by Expected-OTPS, or specific parts thereof, passes or falls below certain thresholds, etc.), such as bosses having self-sustain or changing units (to a new health bar) upon the destruction of some outer layer, or additional adds being summoned, etc.;

    • more varied music, be that via intensity/phase and/or per zone the FATE is in, or whatever else; and

    • more interesting encounters in themselves, in terms of mechanics and integration of objectives vs. the killing itself.
    (6)
    Last edited by Shurrikhan; 09-07-2023 at 09:23 AM. Reason: Swapped to list format for readability

  4. #4
    Player
    Renalt's Avatar
    Join Date
    Apr 2022
    Location
    Uldah
    Posts
    3,886
    Character
    Renalt El'doran
    World
    Balmung
    Main Class
    Bard Lv 90
    Rift had a mechanic much like Fates here in which you have minor, mid-tier, and large scale.

    What happens is an area will have a Rift open and you and your group would work together to put it down. Some were soloable and others required help or be geared.

    Then you got the large scale that is zone wide in which everyone in the zone spreads out to take on multiple threats at the same time. It usually ends with a world boss popping up and all units converge to take out the singular threat.

    Edit: forgot to mention one can start small and just explode into an extreme version of a non-invasion level Rift if just many people are active in it. They also aren't level dependent so you can do one in the baby starting area as a max level and it still be a challenge cause everything is attuned to the individual.
    (2)
    Last edited by Renalt; 09-07-2023 at 08:45 AM.
    When you deal with human beings, never count on logic or consistency.

    Fluid like water. Smooth like silk. Pepperoni like pizza.

  5. #5
    Player
    ZephyrMenodora's Avatar
    Join Date
    Oct 2014
    Location
    Gridania
    Posts
    2,390
    Character
    Zephyr Menodora
    World
    Zalera
    Main Class
    White Mage Lv 100
    I'm not sure anything could be done with Fates to get me to like them. I haven't liked them since ARR and I doubt that would ever change.
    (1)

  6. #6
    Player
    Remish's Avatar
    Join Date
    Aug 2020
    Posts
    342
    Character
    All-good Namesaregone
    World
    Balmung
    Main Class
    Marauder Lv 1
    This might be dumb but honestly, more than anything. I just want new FATE music. I'm tired of going into the new expansions and still listening to the same FATE themes in every FATE.
    (3)
    Last edited by Remish; 09-07-2023 at 08:45 AM.

  7. #7
    Player
    Boblawblah's Avatar
    Join Date
    May 2022
    Posts
    2,322
    Character
    Shara Dei-ji
    World
    Ultros
    Main Class
    Arcanist Lv 90
    quadrupling the xp and gil rewards would be a start.
    (1)

  8. #8
    Player
    Jojoya's Avatar
    Join Date
    Feb 2018
    Posts
    9,109
    Character
    Jojoya Joya
    World
    Coeurl
    Main Class
    Bard Lv 100
    I would love another Dataqi Chronicles style FATE chain. We used to get huge groups together to do most of the chain, with people sitting at the NPC camps between the FATEs to chat.

    The Shadowbringers FATE chains did not pull off the same experience. They would "disappear" halfway through then pick up again in different locations. There were no pauses between the FATE for players to talk to the NPCs to get additional lore information. While the NPCs did have some dialog to give more lore, you had to be staring at the NPC reading the speech bubble at the right moment or miss out. Worst of all, the end bosses were normal NM fate level instead of a good midpoint between Normal NM FATE and the major boss NM FATEs. That means not being able to send out relays once you're at the next to the last FATE to allow other players to join in for the last one, it's usually done by the time they can arrive because they die so fast.

    And of course we didn't get anything at all in Endwalker other than Chi and Daivadipa. The 2 FATEs that lead into both of those just didn't create the same experience as the 13 part Dataqi chain.

    It would be nice to see a return to the Dataqi style.
    (2)

  9. #9
    Player
    Vahlnir's Avatar
    Join Date
    Dec 2013
    Location
    Tent In the Middle of Nowhere
    Posts
    9,647
    Character
    Elan Centauri
    World
    Diabolos
    Main Class
    Gunbreaker Lv 100
    I'd love to have boss fates like Bozja in the open world. Actual mechanics. Endless chaos. Perfection. Bozja wasn't everyone's cup of tea. I get that. However, I personally think that they finally made Fates in those instances what they should have been all along. They would still have to scale, obviously.
    (4)
    Last edited by Vahlnir; 09-07-2023 at 09:20 AM.
    Quote Originally Posted by Naoki_Yoshida View Post
    Personal Housing
    While I cannot give a specific date on when personal housing will be implemented, I can say that prices will be completely separate from free company housing, and, naturally, far more affordable.

  10. #10
    Player
    Niroken's Avatar
    Join Date
    Sep 2013
    Posts
    411
    Character
    Nanaki Naki
    World
    Famfrit
    Main Class
    White Mage Lv 90
    Quote Originally Posted by Vahlnir View Post
    I'd love to have boss fates like Bozja in the open world. Actual mechanics. Endless chaos. Perfection. Bozja wasn't everyone's cup of tea. I get that. However, I personally think that they finally made Fates in those instances what they should have been all along. They would still have to scale, obviously.
    Pretty much this, the system is already made. However the rewards need to be worth working up to and completing those boss fates on a regular basis and not just a one and done reward that leads to dead content in a month or even after an expansion.

    That is pretty hard though since the ongoing reward structure of the game is pretty weak. Gil, Materia, Tomes, etc are relatively easy to get. Stuff like Bicolored Gemstones gave Fates a slight boost for a short while then died again.
    (1)

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