Depends. They are underutilized if you, yourself, do not use them...
- FC seal grinds.
- Relic grinds often ask you to do them.
- Leveling.
- Involved in some S rank spawn conditions.
- Certain ones in ARR are used for beast tribes, hunt bills or relics.
- Each area has an achievement boss fate that is intended for 8 people (except Endwalker).
- Each expansion has two superboss FATEs like Chi and Daivadipa intended for maybe 24+ people that drop an item to exchange for rewards.
- Starting with Shadowbringers, each area has a Shared FATE rank so you can farm ground mount speed increases, orchestrons, minions, TT cards, materia, materials, and certificates that you exchange for a mount and some wings.
The return of achievement FATEs, I guess. Can't think of much else.So what would you like to see changed about fates in dawntrail?
Some people want them to use the sort of mechanics they saw in Bozja, and actually there is one that does in Ultima Thule with an orb mechanic and another with a rotate mechanic, so these are a start from just simple conal AoEs.
I think if they went as far as making Critical Engagements, that the problem with this is those are designed more like dungeon bosses where they actually think of some fancy mechanics rather than just a simple conal, circle or target AoE, and they might see that as needing to take resources from something else (such as one of the expert dungeons we get at release).



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