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  1. #1
    Player
    ASkellington's Avatar
    Join Date
    Dec 2019
    Posts
    986
    Character
    Xynnel Valeroyant
    World
    Balmung
    Main Class
    Astrologian Lv 100
    More boss fates like in Eureka and Bozja.

    More varied fates too. A lot of them are "collect X", "defend Y from Z" "kill A amounts of B". Seasonal Fates have use of an action for it, why not have something similar? Some non-combat Fates to break them up would be nice if done well.

    Fate chains are a nice idea, but I feel like they are too few and some times too long. Smaller chains of 2 Fates would be nice.

    And coming off of that, let Failed Fates chain into something else and/or affect the area in some way. GW2 has some like this where a group will take over a settlement until you take it back. Something similar would be nice.
    (2)
    I'm tired of being told to wait for post-patches and expansions for fixes and increased healing requirements that are never coming. Healers are not fun in all forms of content like all jobs should be, they're replaced by tanks and dps due to low healing requirements and their dps kit is small for 0 reason, when in the past we had more options and handled things just fine. I refuse to play healer in roulette come DT. I refuse to heal EXs, I refuse to go into Savage, and I am boycotting Ultimate.

    #FFXIVHEALERSTRIKE

  2. #2
    Player
    Iscah's Avatar
    Join Date
    Nov 2017
    Posts
    14,105
    Character
    Aurelie Moonsong
    World
    Bismarck
    Main Class
    Summoner Lv 90
    Quote Originally Posted by ASkellington View Post
    And coming off of that, let Failed Fates chain into something else and/or affect the area in some way. GW2 has some like this where a group will take over a settlement until you take it back. Something similar would be nice.
    ARR has this with the Redbelly Hive and Highbridge FATE chains. All it means in the long run is that you're lucky to ever see those locations in their "FATE was successful" state.
    (1)