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  1. #1
    Player
    Atelier-Bagur's Avatar
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    Jan 2022
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    Cordelia Emery
    World
    Coeurl
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    Marauder Lv 82
    I already said this multiple times on various threads but what I wish exploratory content to have is more avenues of progression.

    Having various quests to do (and not just milestones for it like we had for Eureka and Bozja), have gear rewards from special world bosses or dungeons you can access and not just something you acquire near the end, allow crafter and gatherer classes to contribute with zone resources as well as partcipate in timed zone scale events, have the zones be bigger and less aetheryte convenience and just overall be less of just another flavor of Fate train spam because thats 90% of current exploratory zone content.
    (4)

  2. #2
    Player
    Blossoming's Avatar
    Join Date
    Mar 2012
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    118
    Character
    Lilie Blossom
    World
    Hyperion
    Main Class
    Thaumaturge Lv 81
    Quote Originally Posted by Atelier-Bagur View Post
    I already said this multiple times on various threads but what I wish exploratory content to have is more avenues of progression.

    Having various quests to do (and not just milestones for it like we had for Eureka and Bozja), have gear rewards from special world bosses or dungeons you can access and not just something you acquire near the end, allow crafter and gatherer classes to contribute with zone resources as well as partcipate in timed zone scale events, have the zones be bigger and less aetheryte convenience and just overall be less of just another flavor of Fate train spam because thats 90% of current exploratory zone content.
    This makes me sort of think of Hamlet from 1.0 which I really enjoyed, would love to see something like that come back.
    (2)

  3. #3
    Player
    Atelier-Bagur's Avatar
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    Jan 2022
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    Character
    Cordelia Emery
    World
    Coeurl
    Main Class
    Marauder Lv 82
    Quote Originally Posted by Blossoming View Post
    This makes me sort of think of Hamlet from 1.0 which I really enjoyed, would love to see something like that come back.
    Thats the general idea. When I heard about that and saw the small amount of videos showcasing it, I thought that content was really neat and cool and its a shame they never replicated it.

    I understand FATES Basically replaced that system but I feel its less ambitious now. You know how like in WoW theres World Quests and special events that take place in a huge area of the zone? And multiple players are doing all sorts of objectives to complete it? Why dont we have FATES like that, where it affects a large portion of a zone and at the end of it you can get some cool rewards like gear, mounts, minions etc. Granted it'll have to be on a limited schedule or have it where you need to complete a certain amount of them on a week to get the big rewards, but I think FFXIV can do with juuuuust a little bit of retention content to want you to log in.

    But basically what I'm saying there's a lot of potential with exploratory zone content. Bozja did a lot of things right after Eureka but I was disappointed that most of that play time was just going around doing FATES; thats why I enjoyed the few raids we got from there. Heck we still have yet to have an open world pvp system. I dont know how it can work in FFXIV, but it be yet another avenue for zone progression for players wanting to kill each other for extra rewards (has to be toggable of course)
    (2)
    Last edited by Atelier-Bagur; 09-07-2023 at 05:37 AM.

  4. #4
    Player
    Blossoming's Avatar
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    Mar 2012
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    118
    Character
    Lilie Blossom
    World
    Hyperion
    Main Class
    Thaumaturge Lv 81
    Quote Originally Posted by Atelier-Bagur View Post
    Thats the general idea. When I heard about that and saw the small amount of videos showcasing it, I thought that content was really neat and cool and its a shame they never replicated it.

    I understand FATES Basically replaced that system but I feel its less ambitious now. You know how like in WoW theres World Quests and special events that take place in a huge area of the zone? And multiple players are doing all sorts of objectives to complete it? Why dont we have FATES like that, where it affects a large portion of a zone and at the end of it you can get some cool rewards like gear, mounts, minions etc. Granted it'll have to be on a limited schedule or have it where you need to complete a certain amount of them on a week to get the big rewards, but I think FFXIV can do with juuuuust a little bit of retention content to want you to log in.

    But basically what I'm saying there's a lot of potential with exploratory zone content. Bozja did a lot of things right after Eureka but I was disappointed that most of that play time was just going around doing FATES; thats why I enjoyed the few raids we got from there. Heck we still have yet to have an open world pvp system. I dont know how it can work in FFXIV, but it be yet another avenue for zone progression for players wanting to kill each other for extra rewards (has to be toggable of course)
    Oh I agree with you, I’ve never really been a fan of FATEs since inception. I don’t know really anything about WoW as I’ve never really played it but there was a system in FFXI called besieged which was such a fun event for me. Basically beastmen would try to invade Al Zhabi and spawn in the city walls where everyone would team up to take down hoards of invading enemies and some of the HNMs would show up. They could kidnap certain npcs which you then could go stage rescue missions in the respective beastmen zone. I’m sure some people hated it but I always really enjoyed stuff like that
    (3)

  5. #5
    Player
    Zairava's Avatar
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    Dec 2021
    Posts
    704
    Character
    Grimahed Darkovin
    World
    Lamia
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by Atelier-Bagur View Post
    I already said this multiple times on various threads but what I wish exploratory content to have is more avenues of progression.

    Having various quests to do (and not just milestones for it like we had for Eureka and Bozja), have gear rewards from special world bosses or dungeons you can access and not just something you acquire near the end, allow crafter and gatherer classes to contribute with zone resources as well as partcipate in timed zone scale events, have the zones be bigger and less aetheryte convenience and just overall be less of just another flavor of Fate train spam because thats 90% of current exploratory zone content.
    Like the OP, I'm a exploratory zone defender.

    I would enjoy this too. What we need, I feel, is something akin to old Diadem but with polish brought by Eureka and especially Bozja.

    I'd also like to see more events for defense. Like defending bases from hordes of mobs.

    To reference my usual simping for old Rift, there could be, for example, rifts at which timed-zone events where the enemies can spawn and will attack locale, the players would need to work together to defeat it and/or the mobs attacking the base or w/e, and those who are powerful enough through progression systems provided inside the exploratory zone, dropped from these encounters and larger scale ones as well.
    (0)
    Last edited by Zairava; 09-07-2023 at 06:17 AM.