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  1. #41
    Player
    Zairava's Avatar
    Join Date
    Dec 2021
    Posts
    704
    Character
    Grimahed Darkovin
    World
    Lamia
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by Supersnow845 View Post
    To people who think Bozja is overly fate focused what would you want in its place

    Specifically the fact that CE’s aren’t spawned by skirmishes so you can ignore skirmishes if you really want and progress in other ways in order to join CE’s

    When you really break down 14’s combat you have
    -casual small group roulette content
    -alliance raids
    -savage

    Bozja has a sum total of 43 alliance raid quality bosses (30 CE’s, 3 in CLL, 6 in DRN and 4 in dal) the savage difficulty is covered by DRS and the duels so what does that really leave, I could see hamlet defence being integrated so you are not just attacking but also defending, but otherwise in a large scale zone what other examples of 14’s combat could be added that would actually work
    I thought about this pretty hard for a bit, so I returned to what Atelier said about it being the only form of progression. So something came to mind...We should get gatherers and crafters into the picture. Instead of trying to keep some sort of divide, they should make it so we all have something to work together with.

    There's already timed nodes implemented since ARR that disappear when the timer expires, so what they could do is make so nodes could disappear if not defended, as they could devastate the composites and lush vegetation. These would obviously be on a frequent respawn timer with nodes outside of these encounters so no one gets completely barred from progressing the zone. These materials could also be turned in for exp via levequests or collectable turn-ins

    Crafters could craft supplies and turn them in for exp via levequests or collectable turn-ins.

    PvE players like us would ensure that the places where materials spawn have the enemies killed alongside the other encounters we already have to do to progress and farm.

    Something that could be done with this (or instead of nodes getting destroyed unless people defend them) is that there could be shared levequests. Where you get both gatherers and combat classes for said shared leve-quest for a reasonable amount of exp and gil. The players playing the combat jobs would need to protect the players trying to gather materials.

    This would be an open opportunity to combine gathering, crafting AND combat job relic progression alongside an area where everyone can level
    (3)

  2. #42
    Player
    VelKallor's Avatar
    Join Date
    Jan 2021
    Location
    Limsa Lominsa
    Posts
    2,590
    Character
    Vel Kallor
    World
    Kujata
    Main Class
    Red Mage Lv 100
    My main gripe with these zones is future proofing.

    Before you get on your high horse: follow me on this.

    AFTER the expac is gone and "we've all got what we wanted to theres no need to go back",. the hundreds of players arent there anymore. "But you can go to PF" thats not the same for ever damned server and you know it.

    New players who get to this zone are also in for a bad time as the mobs hit like Mack trucks. The zones themselves need to be modified afterwards to make them solo friendly. You CANNOT count on a zone to have a PF running when you are on.

    Ive also heard that these PFs have a bad habit of people leaving when they have what THEY want, leaving others stranded or in a group of two or three. Either a modified Echo toi allow for soilo play or some kind of system to make them doable after everyone else has left.

    Eureka had SPECIFIC gear that does make it easier, maybe some kind of system for future zones along the same lines.

    Another is these lost actions. Now in PVP you have separate toolbar / taskbar with pvp abilities, in that sense lost actions etc should have the same system with allowable keybinds to make it easier..we all have keybinds for our current castbars.

    Clicking them is a pain and it takes valuable time. Some kind of system to replace our current taskbars for this zone that can have actions dragged and dropped for smoother gameplay. Its all well and good in these zones when its current and we have people running everywhere, its when people are gone and the xpac is over that the issues start.

    These zones have to have longevity. I CAN solo Bozja , true, but its still a lot harder when you have these FATES and the bosses are dps sponges,. Killing one is a lot harder and takes a lot longer, so that has to be adjusted for.
    (4)

  3. #43
    Player
    Supersnow845's Avatar
    Join Date
    Aug 2021
    Location
    Gridania
    Posts
    6,862
    Character
    Andreas Cestelle
    World
    Jenova
    Main Class
    Scholar Lv 100
    My question though is what can’t you solo in Bozja (castrum and dal need about 4 players true but it’s very rare you can’t get 4 players to run castrum), when the instance is dead the skirmishes scale so strongly a WHM running aetherweaver and maybe chainspell can one shot almost every piece of trash in a skirmish and in an instance of 6 people I’ve done a CE with 2 people and we killed it in about 20 seconds

    Eureka I agree you really need elemental armour to solo a good chunk of the higher level NM’s but I really don’t have this problem in Bozja
    (2)

  4. #44
    Player
    VelKallor's Avatar
    Join Date
    Jan 2021
    Location
    Limsa Lominsa
    Posts
    2,590
    Character
    Vel Kallor
    World
    Kujata
    Main Class
    Red Mage Lv 100
    My question though is what can’t you solo in Bozja
    I didnt say that you cant solo them. I never said that. its getting VERY annoying to see people DELIBERATELY misquote me or invent what I didnt say. Its borderline trolling. Quote me accurately or dont reply to me at all.

    (castrum and dal need about 4 players true but it’s very rare you can’t get 4 players to run castrum)
    On.

    Your.

    Server.

    Again, either you didnt read what i said or this is again deliberately misquoting me.

    , when the instance is dead the skirmishes scale so strongly a WHM running aetherweaver and maybe chainspell can one shot almost every piece of trash in a skirmish and in an instance of 6 people I’ve done a CE with 2 people and we killed it in about 20 seconds
    I never got that far. The times when i want into Bozja the place was dead.

    Now, go reread what i actually said.
    (6)

  5. #45
    Player
    Supersnow845's Avatar
    Join Date
    Aug 2021
    Location
    Gridania
    Posts
    6,862
    Character
    Andreas Cestelle
    World
    Jenova
    Main Class
    Scholar Lv 100
    Quote Originally Posted by VelKallor View Post
    I didnt say that you cant solo them. I never said that. its getting VERY annoying to see people DELIBERATELY misquote me or invent what I didnt say. Its borderline trolling. Quote me accurately or dont reply to me at all.



    On.

    Your.

    Server.

    Again, either you didnt read what i said or this is again deliberately misquoting me.



    I never got that far. The times when i want into Bozja the place was dead.

    Now, go reread what i actually said.
    I mean what can’t you solo in a meaningful sense, the instances scale so strongly tje only things you can’t easily solo are castrum and dal, correct use of lost actions trivialises almost all CE’s on small servers, on that point your third point contradicts your first point, you said you can solo them, yet then “you never got that far because it was dead”, either you can or you can’t solo them, which you can

    As for “my server” Bozja on mana is popping off how are t you finding parties
    (3)

  6. #46
    Player
    VelKallor's Avatar
    Join Date
    Jan 2021
    Location
    Limsa Lominsa
    Posts
    2,590
    Character
    Vel Kallor
    World
    Kujata
    Main Class
    Red Mage Lv 100
    As for “my server” Bozja on mana is popping off how are t you finding parties
    Thats nice. Thats great. Thats Mana.

    Now what can you tell me of what is happening on other datacentres and servers?

    You cant.

    So this is my issue: I am looking for a universal solution across the board, you are "oh its fine on my server"....whilst quietly ignoring the fact there is more than one server and one datacentre.

    Done for now I have study to do. Later.
    (4)

  7. #47
    Player
    Supersnow845's Avatar
    Join Date
    Aug 2021
    Location
    Gridania
    Posts
    6,862
    Character
    Andreas Cestelle
    World
    Jenova
    Main Class
    Scholar Lv 100
    Quote Originally Posted by VelKallor View Post
    Thats nice. Thats great. Thats Mana.

    Now what can you tell me of what is happening on other datacentres and servers?

    You cant.

    So this is my issue: I am looking for a universal solution across the board, you are "oh its fine on my server"....whilst quietly ignoring the fact there is more than one server and one datacentre.

    Done for now I have study to do. Later.
    You can’t blame the fact that data centre travel has forced congregation into being a field content problem, I don’t know about elemental specifically but on NA besides dynamis you don’t struggle on any of the 3 data centres to get parties for everything

    For someone who wants everyone to be so cordial to you why are you always so aggressively rude
    (4)

  8. #48
    Player
    Lyth's Avatar
    Join Date
    Jul 2015
    Location
    Meracydia
    Posts
    3,883
    Character
    Lythia Norvaine
    World
    Gilgamesh
    Main Class
    Viper Lv 100
    You can't really design content such that it's endlessly future proof, short of allowing players to do it solo once the next expansion is released. Players go in after the rewards when they're current, but the eventual drop off in interest is inevitable, especially when you move on to the next expansion.

    I do think that 'Field Content Zones' and having a real relic progression system is important, however. If this forum is any indication, there's probably a subset of players out there that spends an inordinate amount of time in game despite being averse to even attempting midcore content. The lack of a 'grind' around the relic this expansion meant that such players had no way of distinguishing themselves from players who did the same content but who barely played at all. I do think you need to have a low skill but time-consuming grind present every expansion, otherwise you risk leaving such players feeling disenfranchised, which is probably reflected in a lot of the recent backlash in here.

    I liked elements of Eureka's 'exploration' and stealth elements, as well as the sense of danger that you had exploring the map. I also very much enjoyed Bozja's duel system, although it would be more accessible if there wasn't a competition to attempt the fights themselves. Overall, there needs to be an interesting story, maps that you want to explore with a sense of danger, and weapons that are exciting to unlock and feel like something more than glorified tome weapons. It's unfortunate that ARR used up a lot of the truly legendary weapon names, because no matter many superlatives you add to your Amazing Relic Axe, it's just not going to be the Ragnarok.
    (2)

  9. #49
    Player
    VerdeLuck's Avatar
    Join Date
    Jan 2022
    Posts
    1,112
    Character
    Ymir Bombullshale
    World
    Halicarnassus
    Main Class
    White Mage Lv 100
    Quote Originally Posted by VelKallor View Post
    My main gripe with these zones is future proofing.

    Before you get on your high horse: follow me on this.

    AFTER the expac is gone and "we've all got what we wanted to theres no need to go back",. the hundreds of players arent there anymore. "But you can go to PF" thats not the same for ever damned server and you know it.

    New players who get to this zone are also in for a bad time as the mobs hit like Mack trucks. The zones themselves need to be modified afterwards to make them solo friendly. You CANNOT count on a zone to have a PF running when you are on.

    Ive also heard that these PFs have a bad habit of people leaving when they have what THEY want, leaving others stranded or in a group of two or three. Either a modified Echo toi allow for soilo play or some kind of system to make them doable after everyone else has left.

    Eureka had SPECIFIC gear that does make it easier, maybe some kind of system for future zones along the same lines.

    Another is these lost actions. Now in PVP you have separate toolbar / taskbar with pvp abilities, in that sense lost actions etc should have the same system with allowable keybinds to make it easier..we all have keybinds for our current castbars.

    Clicking them is a pain and it takes valuable time. Some kind of system to replace our current taskbars for this zone that can have actions dragged and dropped for smoother gameplay. Its all well and good in these zones when its current and we have people running everywhere, its when people are gone and the xpac is over that the issues start.

    These zones have to have longevity. I CAN solo Bozja , true, but its still a lot harder when you have these FATES and the bosses are dps sponges,. Killing one is a lot harder and takes a lot longer, so that has to be adjusted for.
    That's pretty much the nail on the head, same with other portions like Coils that forum warriors will defend to the death against any reworks or nerfs. When it comes time to run, no one wants to do it because they did their grind and won't play unless they have a reward at the end of it to earn.
    It's content designed around large groups but it very quickly falls to solo content after the 6 months of it being active wears off, and then it sits as underpopulated side content for the rest of the game.


    Another thing I think is important is Eureka, Bozja, and Diadem all had mixed reviews whenever they came out, there was not a concensus in the community saying they were amazing content.
    So it's hard to get super excited and beg for a type of content that was contentious in the past, has a short lifespan, and factors super hard into gear progression and forcing you to engage with it to have access to the relics for that expansion.
    (3)

  10. #50
    Player NekoMataMata's Avatar
    Join Date
    May 2022
    Posts
    1,849
    Character
    Feline Good
    World
    Halicarnassus
    Main Class
    Paladin Lv 50
    I don't hate it, but I would appreciate it more if they made an effort to add some time scaling to them. I know that Eureka/Bozja isn't entirely unplayable, but I'll never have the advantages that people who played the content on day 1 had.
    (1)

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