Bozja nailed it for me. I could go in, have fun levelling in the various cranky fates with a reasonable grind, whereas my duo buddy had a whole extra level of stuff to sink their teeth into and keep them busy.
If I had to knock it, the actual map itself was pretty terrible IMO. Yarr I know trench war zone and all of that but we learned that brown on brown environments are bad back in Quake 1. And yeah I can agree that farming lost actions was a pain at times, I'm not sure I agree that 1 copy should have had unlimited uses or such, but perhaps stockpiling copies should have been quicker and easier?
As for the others, Diadem was boring. Eureka with it's fate trains and FFXI throwback actually clicked quite well with me, I enjoyed the chatter and gatherings between fates as it was about this time that SE removed the need to gather at raid entrances if my memory is correct? Pagos threw that out of the window in my eyes though. The instance felt like it was deliberately designed to stop movement like you had in Anemos and I stopped bothering with it pretty quickly, in hindsight probably a bit of a mistake as from what I understand about it, Pyros was a return to form and set the way for Bozja.


Reply With Quote




