Quote Originally Posted by Hanayumi View Post
Now that I think of it, why not bring back HM dungeons? Heck could prolly save some time/development and just do away with the criterion junk, instead have a like variant of an existing dungeon, one thats around EX difficulty and doesnt involve trusts. Id love some difficult dungeons that dont follow that trash, boss, trash, boss, trash, boss, routine as well...
Other than being more dungeons for players to do, the Hard dungeons didn't really bring a new form of content to the game. "Hard" was just a way saying "this is intended for level cap players".

I'm also curious about what you have in mind when you say a dungeon shouldn't just be "trash, boss, trash, boss". That's pretty much been the dungeon standard in every MMORPG I've played. Sometimes there were different routes to take but in the end they were still just "trash, boss, trash, boss".