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  1. #51
    Player
    AnotherPerson's Avatar
    Join Date
    Mar 2020
    Posts
    1,208
    Character
    Cain Andleft
    World
    Malboro
    Main Class
    Red Mage Lv 100
    Quote Originally Posted by Payadopa View Post
    That's a flawed argument.

    Because a dungeon will be boring and people will skip parts doesn't mean you should make them boring from the get-go.

    You are assuming everyone shares this hive mentality. There are also people out there who will not touch stuff if it's boring or only run content with friends where what you are saying is not an issue. It's like saying why make a video game if people will quit it once they are done.
    Just leveling exp won't be enough. It has to be something worth of value for everyone who maxed out their characters - something like high amounts of gil / tomes / popular renewable currency that can be used anywhere no matter ilvl difficulty.

    A fully maxed out player might be doing their roulettes for tomes (and that's the only thing that matters now if you want to farm tomes for relic weapon...) and the side boss gives nothing of value except time wasted for that goal because it becomes "optional".
    (2)

  2. #52
    Player
    Hanayumi's Avatar
    Join Date
    Nov 2013
    Posts
    1,225
    Character
    Kara Dusksinger
    World
    Mateus
    Main Class
    Scholar Lv 100
    Now that I think of it, why not bring back HM dungeons? Heck could prolly save some time/development and just do away with the criterion junk, instead have a like variant of an existing dungeon, one thats around EX difficulty and doesnt involve trusts. Id love some difficult dungeons that dont follow that trash, boss, trash, boss, trash, boss, routine as well...
    (1)

  3. #53
    Player ChonkGoblinSuprem's Avatar
    Join Date
    Aug 2023
    Location
    Ul’dah
    Posts
    201
    Character
    Kevin Foobar
    World
    Famfrit
    Main Class
    Fisher Lv 55
    Back when I was a sprout, we had to grind dungeons uphill, both ways, in the snow!
    (1)

  4. #54
    Player
    Jojoya's Avatar
    Join Date
    Feb 2018
    Posts
    9,091
    Character
    Jojoya Joya
    World
    Coeurl
    Main Class
    Bard Lv 100
    Quote Originally Posted by Hanayumi View Post
    Now that I think of it, why not bring back HM dungeons? Heck could prolly save some time/development and just do away with the criterion junk, instead have a like variant of an existing dungeon, one thats around EX difficulty and doesnt involve trusts. Id love some difficult dungeons that dont follow that trash, boss, trash, boss, trash, boss, routine as well...
    Other than being more dungeons for players to do, the Hard dungeons didn't really bring a new form of content to the game. "Hard" was just a way saying "this is intended for level cap players".

    I'm also curious about what you have in mind when you say a dungeon shouldn't just be "trash, boss, trash, boss". That's pretty much been the dungeon standard in every MMORPG I've played. Sometimes there were different routes to take but in the end they were still just "trash, boss, trash, boss".
    (3)

  5. #55
    Player
    ReynTime's Avatar
    Join Date
    Jan 2015
    Posts
    1,677
    Character
    Princess Walk
    World
    Cactuar
    Main Class
    Thaumaturge Lv 100
    Imagine deciding all your level design should be made for your crappy bots instead of players...

    Copperbell is a lot better now though.

    Quote Originally Posted by Jojoya View Post
    Other than being more dungeons for players to do, the Hard dungeons didn't really bring a new form of content to the game. "Hard" was just a way saying "this is intended for level cap players".

    I'm also curious about what you have in mind when you say a dungeon shouldn't just be "trash, boss, trash, boss". That's pretty much been the dungeon standard in every MMORPG I've played. Sometimes there were different routes to take but in the end they were still just "trash, boss, trash, boss".
    Hard mode dungeons had different gimmicks compared to the originals. Tam-Tara hard has a very different direction compared to normal, Wanderer's Palace Hard doesn't feature stealth and has a different main mechanic etc...
    And narratively they were interesting because it made dungeons feel less like they were frozen in time. It was cool seeing what became of them since your last time.
    (5)
    Last edited by ReynTime; 09-07-2023 at 02:57 AM.

  6. #56
    Player
    Korbei's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    218
    Character
    Korbei Korobei
    World
    Excalibur
    Main Class
    Paladin Lv 100
    All that stuff is old. The game is too long to have to learn the mechanics of every dungeon on the way through. Over time, stuffs gotta go.
    (0)

  7. #57
    Player
    vetch's Avatar
    Join Date
    Aug 2022
    Location
    back on my free trial account
    Posts
    462
    Character
    Discount Hrothgar
    World
    Zalera
    Main Class
    Botanist Lv 90
    Quote Originally Posted by Korbei View Post
    All that stuff is old. The game is too long to have to learn the mechanics of every dungeon on the way through. Over time, stuffs gotta go.
    Yeah bro I love it when the few combat interludes that break up the hours and hours of walking and talking are extremely repetitive and boring with the same mechanics over and over. And I love grinding dungeons that were already boring the first time for tomestones.
    (9)
    he/him

  8. #58
    Player
    Mikey_R's Avatar
    Join Date
    Apr 2014
    Posts
    1,533
    Character
    Mike Aettir
    World
    Cerberus
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Korbei View Post
    All that stuff is old. The game is too long to have to learn the mechanics of every dungeon on the way through. Over time, stuffs gotta go.
    You don't need to, the vast majority of mechanics can be reacted to in real time, you just need to know your mechanic markers, which are virtually universal at this point.
    (2)

  9. #59
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,863
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    "Hard" dungeons were ways to reuse old assets so that they could maintain a higher content output, which, given that they were usually just as fun as originals, seems just fine to me. The label "Return to X" or "X (Reprise)" or "X (Another)" --nearer to the originally proposed JPN term, iirc-- would probably have been more intuitive but doesn't slip off the tongue as easily, to say the least.
    (3)

  10. #60
    Player
    Hanayumi's Avatar
    Join Date
    Nov 2013
    Posts
    1,225
    Character
    Kara Dusksinger
    World
    Mateus
    Main Class
    Scholar Lv 100
    Yeah... dont mean bring back HM dungeons exactly as they were before, I ment tougher dungeon, that doesnt follow the usual dungeon layout, with mechanics/puzzles that arent boggled down by Trusts and reuse previous dungeon stages/assets to save on time/development rather something like variant/criterion.
    (0)

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