Quote Originally Posted by Mikey_R View Post
Yes, people do not care for it, noone runs through those optional areas for the rewards that they give. If noone explores that part, what is the point of adding it in the first place? This is why, whenever someone says, just add a reward, the question needs to be asked what reward do you think would entice people over there? For an added question, when was the last time you went to get the treasure chest at the start of AK that contains a minion just before the first boss? Or do you skip it every time? This is the sort of thing that is being mentioned. Noone wants to do the optional route because the reward is not there. So, what reward would entice everyone there when everyone has different wants and needs?
That's a flawed argument.

Because a dungeon will be boring and people will skip parts doesn't mean you should make them boring from the get-go.

You are assuming everyone shares this hive mentality. There are also people out there who will not touch stuff if it's boring or only run content with friends where what you are saying is not an issue. It's like saying why make a video game if people will quit it once they are done.

And I'll level the same criticism against the current job design. Just because people will find an optimal rotation doesn't mean you should therefore strip everything away to make it even easier and boring. That line of thinking is just reductive. What's the point of higher difficulties if all it does is prolong my play time? There is more nuance here yet you point every player in the same light. I'm not a robot and I don't play as one. Raw efficiency isn't my goal when I set out and play an MMO. I also don't mind if, say, a new player hasn't done a certain path yet and I tag along for "nothing" in return. Not everyone is as calculating.