Semi-ironically, for the devs to design fights closer to Stormblood or early Shadowbringers, rather than Endwalkers absolutely awful, unsatisfying, anti-caster fight design.
More specifically to black mage:
- Remove AF/UI timers, and restructure the rotation in a better, more user-friendly and intuitive way. This is literally the greatest flaw in BLM's design and one of the biggest reasons the class is so low-play.
- A massive pruning of redundant, mutually exclusive, and dead skills. Why does Scathe still exist in its current form?
- To get the monk treatment. Trimming and pruning its awful, redundant, or otherwise low use skills, giving the class a real class mechanic, and making it actually fit in the game the devs are actually making, while also creating room for new growth in the class.
What do I mean by mutually exclusive skills? Things like ley lines + between the lines, Transpose + umbral soul, fire 4 and blizzard 4, foul and xenoglossy (man, remember when foul was a hybrid button instead of just for aoe?) Even blizzard/fire 1 are all (mostly) mutually exclusive, and you can trim a lot of bloat just off these abilities.
Redundant would be things like Amplify and Manafont. They literally do the same thing. Amplify gives you the ability to cast an extra xenoglossy, Manafont lets you, if you can line up your rotation (which is a problem unto itself,) cast 2 more astral fire GCDs of your choice.
Then there's the plethora of dead skills, including but not limited to things like sleep that every job has, as well as scathe, blizzard 1 (if you prune your own bars and get used to not having it when downleveling.)
Low use skills would be things like fire 3/blizzard 3 in a world where you also use fire 1/blizzard 1, as well as things like Freeze which, as far as I can tell, exists just to bloat the bars. Having a handful of buttons you use every 30s or less often is great, when half your toolkit is abilities you use less than once every 30s, there's kind of a bigger issue. Nevermind when you have 2 2m cooldowns that are basically the same skill.
Then there's the whole: "ACTUALLY FIX THE LEVELING EXPERIENCE ALREADY!"


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