THWACK
buff blm autos!
THWACK!
Fully embrace the fake melee label
THWACK!
I hate when I crit DH autos and just get 1!! in a bigger font.
THWACK!



THWACK
buff blm autos!
THWACK!
Fully embrace the fake melee label
THWACK!
I hate when I crit DH autos and just get 1!! in a bigger font.
THWACK!





This would greatly benefit all jobs with AoEs that have cast times.The main QoL I'd love to have for BLM is when the target of an AoE spell you are in the middle of charging dies before your spell is actually cast, that the AoE spell still gets cast on the enemies in range of where that enemy was when it died (instead of failing to cast at all). In my opinion, this is the only thing that really feels bad about Black Mage right now, especially in faster-paced content like FATEs.
Error 3102 Club, Order of the 52nd Hour
Could possibly just merge transpose and umbral soul i.e. if enemy is targeted then transpose, if no enemy targeted then it switches to umbral soul
leylines will drop on a late server tick so if dropped while moving then it'll be yeah back where you was so . . would be nice to get it adjusted, maybe even make it a ground target that only starts the timer when you're in it / use between the lines
between lvl 60 and 65 BLm has no reliable mobility other than (atherial and swiftcast), it's not a proc based caster at that lvl anymore so it needs something, getting enhanced sharpcast earlier would help to cover that small gap ( maybe even a trait to let ahterial proc swiftcast pvp style )
umbral soul lvl is . . also a probelm when downsized, remeber when DRK could only AoE combo at lvl 70 + ? well BLM is in a similar spot, having to reset rotation every single time when up against mobs or cutting AoE rotation short when finishing the last mobs with two umbral hearts would bring it down to lvl 58
would also be nice to have enochain timer pause while in LB animation or at least pause polyglot timer if enochain is lost, imagine watching a cutscene and lossing 880 potency because second stack didn't haven enough time to charge or well a BLM is stuck in QTE
Removal of ehanced foul and foul dealing more damage than xenoglossy :
Suddenly BLM gets to 80 and feels like less of a caster . . would be nice if xeno was also for AoE but had lower damage letting BLM's pick if they need the movment or hardcast polyglot for extra damage
Last edited by Caster-LB; 08-31-2023 at 07:41 AM.



I cannot for the life of me understand why merging or complicating input for Transpose and Umbral Soul needs to be a thing when they serve entirely different purposes.
Umbral Soul can also hardly be compared to Stalwart Soul. 0MP cost for Blizzard spells in Astral Fire is what was actually relevant, Transpose is more than good enough. That and Fire II + Blizzard II being actually relevant for AOE gameplay now, making Flare usage a lot more comfortable.
Rest is fairly agreeable tho, especially the LB part. Casting Meteor is stupidly clunky for no reason.



I'd like them to consider re-adding the ability to ground target AoEs.
As of EW, you can configure them to not allow targeting out of your range (so it doesn't error out) and to double tap the action to cast it (so you don't have to click), so some major headaches have been addressed. But now they're basically gone from the game, despite offering advantages in some cases.
Freeze used to be AoE and this allowed more careful targeting of enemies, especially when you had big bodies like Gigantoads pushing all the little dudes out and away from your AoEs, and it meant you wouldn't get interrupted from a target dying mid cast, one of BLM's struggles, especially now in a game where AoE is much more plentiful for ALL jobs (Fire2 and Flare were added in ARR, a game in which only BLM had unlimited spammable AoE).
Don't like ground targeted spells? I get that. Why can't Flare have 2 versions exist in the spell book: regular and ground targeted? Players can use their preference.
And they could go a little further: GW2 has long had the feature where ground targeted actions automatically target where your cursor is hovering on one use, so you don't have to double tap the action.
Further still, we've got controller players and cursors are a pain for them, so why not allow the default cursor position be configurable to your current targets' midpoint? Then you can just move it slightly from them if needed, or even just treat it like a regular spell that will persist in casting even if your target dies. These would be good quality of life changes that might allow them to be more creative with how they have to use additional targets in fights because players would be more adaptive.
It just seems pointless that they fixed those actions and then they basically don't exist anymore.



I'm a controller player so I don't use this stuff, but I believe I've seen options in the game's setting you can change to make this happen, or perhaps it was macros? Might be something worth looking into!
As a controller player, I don't want to use any manner of cursor during combat. Thankfully, macros allow you to cast anything requiring a cursor directly on top of your target. Although I'd rather avoid having to make such macros anyway. I'm not sure if we're talking about the same issues, but I think a lot of these problems would be solved if AoE spells weren't cancelled when their target died.Further still, we've got controller players and cursors are a pain for them, so why not allow the default cursor position be configurable to your current targets' midpoint? Then you can just move it slightly from them if needed, or even just treat it like a regular spell that will persist in casting even if your target dies. These would be good quality of life changes that might allow them to be more creative with how they have to use additional targets in fights because players would be more adaptive.



As a controller player, I don't want to use any manner of cursor during combat. Thankfully, macros allow you to cast anything requiring a cursor directly on top of your target. Although I'd rather avoid having to make such macros anyway. I'm not sure if we're talking about the same issues, but I think a lot of these problems would be solved if AoE spells weren't cancelled when their target died.
Yes to all of this, it's annoying enough target cycling with directional buttons or shoulder buttons, let alone faffing with cursor placement or setting a virtual cursor placement D::: There are already some fights where even if the add you have targeted dies the spell goes off [the binahs in sephi are the most noticeable] obviously the damage that would have applied to the add that dies is ghosted but the aoe still goes off and hits the remaining adds [i think??? i hope???]




I enjoyed older BLM because it was slower. Call me bizarre but I liked the longer cast times as part of its identity, and it left me more time to think. Those days, BLM just feels like yet another fast paced job because Fire IV keeps being reduced in cast time, and AoEs were literally cut in half.
Sune happy seeing other people having noticed that insidious shift in fight designs. Sune NOTS happy with DDR fights. Sune more happy in parts 2 of the last fights, that haven't changed too much and kept their more tactical/prioritization side.Mao quite happys with being BLMs. Mao wouldn't change much if anythings. Mao NOTS happy with EW fights though. Mao thinkings is gone overboards with more and more mechanics. Mao wonderings if trend continues, at what point do mechanics bleed into each other and become unavoidable damage due to inability for players to reacts fast enough.

In groups, for spells that are in casting to auto target the next mob if the target dies before the cast goes out. Thats all I want.
WHM / BLM / SMN / NIN/ DNC / Omnicrafter and Gatherer
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