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  1. #1
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    Wasn't it removed primarily because JP players didnt like bumping into people in the market wards (even though that was never an apparent issue to me)? So now that we no longer even use those market wards, basically, can we have collision detection between players/monsters back?
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  2. #2
    Quote Originally Posted by bobbygunz View Post
    Wasn't it removed primarily because JP players didnt like bumping into people in the market wards (even though that was never an apparent issue to me)? So now that we no longer even use those market wards, basically, can we have collision detection between players/monsters back?
    Actually, I've seen more complaints from NA/EU players about not being able to run through monsters or other players and it was "retarded that you can't."
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  3. #3
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    Quote Originally Posted by Elexia View Post
    Actually, I've seen more complaints from NA/EU players about not being able to run through monsters or other players and it was "retarded that you can't."
    Well at least they used "retarded" correctly. But surely it's more stupid that you can just run through everything like it's all invisible.

    I never understood why Yoshi's first actions as leader was to disable things (mob behaviour/collision detection) and then I thought it was just temporary... but still no sign of them being re-implemented.
    (3)
    Last edited by bobbygunz; 04-12-2012 at 11:16 AM.


  4. #4
    Quote Originally Posted by bobbygunz View Post
    Well at least they used "retarded" correctly. But surely it's more stupid that you can just run through everything like it's all invisible.

    I never understood why Yoshi's first actions as leader was to disable things (mob behaviour/collision detection) and then I thought it was just temporary... but still no sign of them being re-implemented.
    I think it was to show he'll listen to his players if anything.
    (0)