Page 4 of 6 FirstFirst ... 2 3 4 5 6 LastLast
Results 31 to 40 of 55

Hybrid View

  1. #1
    Player
    Nixius's Avatar
    Join Date
    Jul 2011
    Posts
    150
    Character
    Riyuna Nixilus
    World
    Shiva
    Main Class
    Paladin Lv 80
    I'm happy with it as it currently stands personally!
    (2)

  2. #2
    Player
    Soukyuu's Avatar
    Join Date
    Mar 2011
    Posts
    2,086
    Character
    Crim Soukyuu
    World
    Ragnarok
    Main Class
    Pugilist Lv 50
    No problem. All you have to do is wait till it attacks you then move to it's rear immediately. It's all about timing. And you have whole 10 seconds to do it.
    (2)

    [ AMD Phenom II X4 970BE@4GHz | 12GB DDR3-RAM@CL7 | nVidia GeForce 260GTX OC | Crucial m4 SSD ]

  3. #3
    Player
    Ruisu's Avatar
    Join Date
    Jul 2011
    Location
    Ul'Dah
    Posts
    1,164
    Character
    Rui Oran
    World
    Faerie
    Main Class
    Pugilist Lv 76
    Necrobumping because this is really annoying.

    I can see why no collision is allowed now, since you can only see 40 people or so and you'd be stopping every 5 seconds because you're waiting for someone to load in. But collision should be reimplemented back in 2.0. FFXI had collision, but if you held W long enough you walked through them anyways. That should be more than enough.

    Also with enemies, the fact that they all clip into each other is extremely annoying. Especially in Cutter's Cry, where the Guardian/Marshall (I forget who) spawns right on top of the Princess, so you have to tab to even target them. It's ridiculous. I should be able to click my enemy with no problems.
    (4)

  4. #4
    Lack of collision also makes armor and etc look very shoddily done. For example weapons phase through the WHM's hood and so on.
    (0)

  5. #5
    Player
    Firon's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    2,565
    Character
    Firon Veleth
    World
    Excalibur
    Main Class
    Thaumaturge Lv 50
    Quote Originally Posted by Elexia View Post
    Lack of collision also makes armor and etc look very shoddily done. For example weapons phase through the WHM's hood and so on.
    That was happening before they took it out stave's would pass thru the pointed hats or sword would kinda go inside your armor when its on your side...
    (0)

  6. #6
    Player Jynx's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    4,964
    Character
    Jynx Masamune
    World
    Diabolos
    Main Class
    Thaumaturge Lv 100
    Quote Originally Posted by Firon View Post
    That was happening before they took it out stave's would pass thru the pointed hats or sword would kinda go inside your armor when its on your side...
    Equipment never has collision in most games due to the nature of it.

    This is solved by making sure that when you design armour/weapons that they don't clip into eachother. Almost feels as if there are two teams developing weapons/armour otherwise such glaring issues like hood/hats clipping into weapons would have most likely been avoided.
    (0)

  7. #7
    Player
    DoctorMog's Avatar
    Join Date
    Mar 2011
    Location
    Limsa
    Posts
    1,944
    Character
    Doctor Mog
    World
    Hyperion
    Main Class
    Lancer Lv 51
    Monster - Player collision? Yes

    Player - Player collision? No
    (2)

  8. #8
    Player
    Zyph's Avatar
    Join Date
    Aug 2011
    Location
    Hecking my bed
    Posts
    804
    Character
    Zafeira Zhalwann
    World
    Sargatanas
    Main Class
    Dark Knight Lv 90
    Maybe they could fix the ground collision model to be shaped like a slope and not like stairs. Maybe then my character won't violently shake as they go down ramps/slopes/hills.
    (0)

  9. #9
    Player
    PSxpert2011's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    1,383
    Character
    Psxpert Sylph
    World
    Excalibur
    Main Class
    Pugilist Lv 50
    THe only issue that I have with mobs is when I'm soloing. I can easily take down a beastman 3-4 level greater than me... I just don't like when they're existing the the same space and time when I'm on the hunt. You know where I'm getting? Probably not a frequent occasion but also a big bummer at times,lol!
    (0)


    ~'\[[_LEGACY_]]/'~
    TENTs because solo-friendly content forces me to want one!
    (HP + Instantly logout anywhere)

    http://na.finalfantasyxiv.com/lodestone/my/
    *Excalibur* Nation: Limsa Laminsa

  10. #10
    Player
    Hoshikogi's Avatar
    Join Date
    Nov 2011
    Location
    Gridania
    Posts
    129
    Character
    Hoshikogi Douatama
    World
    Excalibur
    Main Class
    Gladiator Lv 50
    It's from my personal gaming experience that additional "collusion" added to objects tends to add a layer of lag to the environment (I'm not entirely sure why, but placing more invisable walls requires more system resources). FFXIV with it's current Crystal Engine generates enough lag as is (which may be the actual reason as to why it was finally reduced within the environment). However, the new graphics engine may handle such things more efficently and thus environmental/player collusion may be added back.
    (0)
    Last edited by Hoshikogi; 05-08-2012 at 02:36 AM.

Page 4 of 6 FirstFirst ... 2 3 4 5 6 LastLast