I'm happy with it as it currently stands personally!
I'm happy with it as it currently stands personally!
No problem. All you have to do is wait till it attacks you then move to it's rear immediately. It's all about timing. And you have whole 10 seconds to do it.
[ AMD Phenom II X4 970BE@4GHz | 12GB DDR3-RAM@CL7 | nVidia GeForce 260GTX OC | Crucial m4 SSD ]


Necrobumping because this is really annoying.
I can see why no collision is allowed now, since you can only see 40 people or so and you'd be stopping every 5 seconds because you're waiting for someone to load in. But collision should be reimplemented back in 2.0. FFXI had collision, but if you held W long enough you walked through them anyways. That should be more than enough.
Also with enemies, the fact that they all clip into each other is extremely annoying. Especially in Cutter's Cry, where the Guardian/Marshall (I forget who) spawns right on top of the Princess, so you have to tab to even target them. It's ridiculous. I should be able to click my enemy with no problems.
Lack of collision also makes armor and etc look very shoddily done. For example weapons phase through the WHM's hood and so on.


That was happening before they took it out stave's would pass thru the pointed hats or sword would kinda go inside your armor when its on your side...
Equipment never has collision in most games due to the nature of it.
This is solved by making sure that when you design armour/weapons that they don't clip into eachother. Almost feels as if there are two teams developing weapons/armour otherwise such glaring issues like hood/hats clipping into weapons would have most likely been avoided.




Monster - Player collision? Yes
Player - Player collision? No



Maybe they could fix the ground collision model to be shaped like a slope and not like stairs. Maybe then my character won't violently shake as they go down ramps/slopes/hills.


THe only issue that I have with mobs is when I'm soloing. I can easily take down a beastman 3-4 level greater than me... I just don't like when they're existing the the same space and time when I'm on the hunt. You know where I'm getting? Probably not a frequent occasion but also a big bummer at times,lol!
~'\[[_LEGACY_]]/'~TENTs because solo-friendly content forces me to want one!
(HP + Instantly logout anywhere)
*Excalibur* Nation: Limsa Laminsahttp://na.finalfantasyxiv.com/lodestone/my/

It's from my personal gaming experience that additional "collusion" added to objects tends to add a layer of lag to the environment (I'm not entirely sure why, but placing more invisable walls requires more system resources). FFXIV with it's current Crystal Engine generates enough lag as is (which may be the actual reason as to why it was finally reduced within the environment). However, the new graphics engine may handle such things more efficently and thus environmental/player collusion may be added back.
Last edited by Hoshikogi; 05-08-2012 at 02:36 AM.
|
|
![]() |
![]() |
![]() |
|
|
Cookie Policy
This website uses cookies. If you do not wish us to set cookies on your device, please do not use the website. Please read the Square Enix cookies policy for more information. Your use of the website is also subject to the terms in the Square Enix website terms of use and privacy policy and by using the website you are accepting those terms. The Square Enix terms of use, privacy policy and cookies policy can also be found through links at the bottom of the page.

Reply With Quote





