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  1. #21
    Player
    Colino's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    2,327
    Character
    Colino Nyea
    World
    Omega
    Main Class
    Culinarian Lv 90
    I actually really liked it when we could collide with monsters... It just felt more "real". I don't mind not colliding with other players because that could cause massive issues in crowded environments.
    (3)

  2. #22
    Player
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    4,964
    I do find it a bit un-nerving that when I want to attack a monster from the back I pull a poltergiest and walk through him!
    (3)

  3. #23
    Player
    TheFatHousecat's Avatar
    Join Date
    Mar 2011
    Posts
    710
    Character
    Deepening Shadow
    World
    Balmung
    Main Class
    Warrior Lv 70
    It would be a billion times more annoying to do a decent rotation on a mob with directional combos if you had collision. So, no.
    (1)

  4. #24
    Player
    Soukyuu's Avatar
    Join Date
    Mar 2011
    Posts
    2,086
    Character
    Crim Soukyuu
    World
    Ragnarok
    Main Class
    Pugilist Lv 50
    ^ And then people complain about the game being tedious instead of being challenging. If you are wishing everything that makes the game more challenging dead, it's no wonder the only route SE can take is to make everything tedious.

    A good chunk of strategy which involved blocking a mob's path is dead because people think it's "annoying" to not being able to run through monsters. Well guess what, for some reason I don't have a problem positioning myself behind a mob without running through it.
    (4)

    [ AMD Phenom II X4 970BE@4GHz | 12GB DDR3-RAM@CL7 | nVidia GeForce 260GTX OC | Crucial m4 SSD ]

  5. #25
    Player
    Nixius's Avatar
    Join Date
    Jul 2011
    Posts
    150
    Character
    Riyuna Nixilus
    World
    Shiva
    Main Class
    Paladin Lv 80
    I'm happy with it as it currently stands personally!
    (2)

  6. #26
    Player
    Kitfox's Avatar
    Join Date
    Nov 2011
    Posts
    1,113
    Character
    Lynn Nuvestrahl
    World
    Moogle
    Main Class
    Machinist Lv 90
    Quote Originally Posted by Soukyuu View Post
    A good chunk of strategy which involved blocking a mob's path is dead because people think it's "annoying" to not being able to run through monsters. Well guess what, for some reason I don't have a problem positioning myself behind a mob without running through it.
    I want to see you pull off a WS from behind mob, solo, without stunning it, without waiting for it to use a long charge cast/ws, or running through it
    (1)

  7. #27
    Player
    Soukyuu's Avatar
    Join Date
    Mar 2011
    Posts
    2,086
    Character
    Crim Soukyuu
    World
    Ragnarok
    Main Class
    Pugilist Lv 50
    No problem. All you have to do is wait till it attacks you then move to it's rear immediately. It's all about timing. And you have whole 10 seconds to do it.
    (2)

    [ AMD Phenom II X4 970BE@4GHz | 12GB DDR3-RAM@CL7 | nVidia GeForce 260GTX OC | Crucial m4 SSD ]

  8. #28
    Player
    Ruisu's Avatar
    Join Date
    Jul 2011
    Location
    Ul'Dah
    Posts
    1,164
    Character
    Rui Oran
    World
    Faerie
    Main Class
    Pugilist Lv 76
    Necrobumping because this is really annoying.

    I can see why no collision is allowed now, since you can only see 40 people or so and you'd be stopping every 5 seconds because you're waiting for someone to load in. But collision should be reimplemented back in 2.0. FFXI had collision, but if you held W long enough you walked through them anyways. That should be more than enough.

    Also with enemies, the fact that they all clip into each other is extremely annoying. Especially in Cutter's Cry, where the Guardian/Marshall (I forget who) spawns right on top of the Princess, so you have to tab to even target them. It's ridiculous. I should be able to click my enemy with no problems.
    (4)

  9. #29
    Lack of collision also makes armor and etc look very shoddily done. For example weapons phase through the WHM's hood and so on.
    (0)

  10. #30
    Player

    Join Date
    Mar 2011
    Location
    someplace
    Posts
    810
    Quote Originally Posted by TheFatHousecat View Post
    It would be a billion times more annoying to do a decent rotation on a mob with directional combos if you had collision. So, no.
    Oh no, please dont add skill to the game!
    (2)


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