I'd agree to disagree on that front. This very thread managed to spawn - as of the time of this post - seventeen pages of discussion and I'd say there's at least some civil and intriguing takes to be found.




You missed my point but never mind.
I had to literally hold my sides in to see Hazzikostas REWRITE HISTORY.
WE WARNED him and all the devs about what Garrisons were going to be, we told him, again and again what was going to happen, as usual all the beta advice was tossed out and ignored. He was told that if he ignored the players feedback and went ahead with what was described as "this is the expac all the devs wanted to play"...Karabor, Bladespire, all the cut content, Fort Copypasta and Camp Zug Zug, all the mistakes of WOD were foreseen and ignored.
WE BEGGED THEM not to cut flying, we posted reams of feedback on why we wanted Karabor and Bladespire, we were told we could spend time in the new Shattrath and it was gutted instead.
WOD was get to max level then raid or die. We told them this was a bad idea. They didnt listen.
None of these locations made it to Warlords of Draenor. The islands, including Farahlon, were removed from the in-game world map by launch, though they still appear on in-universe maps. While the Ogre Continent is still present on the World of Warcraft world map, it is rarely mentioned outside a few lines of dialogue.Id link it all and show you...if it hadnt been sent down the memory hole.Plenty of features were changed during Warlords of Draenor, but none were so egregious as Garrisons. Garrisons were imagined to be World of Warcraft’s player housing. Players could put their Garrison in any zone, and could freely move it later. Followers would be fully customizable, and could complete quests, dungeons, and even raids on behalf of the players. Buildings would be highly-modular, with versatile placement, decorations, and multiple powers to choose from.
Almost none of these features made it to Warlords of Draenor. Garrisons were stuck in the Frostfire Ridge for Horde players and Shadowmoon Valley for the Alliance. Buildings could not be customized, could be placed in only a couple spots in the Garrison, and had specific powers. Followers were not customizable, and the rock-paper-scissors-like Mission Table replaced their dispatch. Other early ideas, like battle pet breeding, never made it past the concept stage.




OH...PLEASE.....I'd agree to disagree on that front.
Koros? Hunky whatever? Titanmen?
Spare me.
I have no particular grudge with the original poster of this thread, regardless as to whether or not they're one and the same individual that you're referring to.
The thread's premise intrigued me because I think it's good to see a prominent streamer speak out on problems that many players around these parts have brought up themselves as concerns. It's not much deeper than that for many, I'd imagine.




This forums =/= "many"that many players around these parts have brought up themselves as concerns




These forums, reddit, most Facebook groups, twitter, stream chat, large discords
What constitutes enough evidence to say it’s genuinely a concern because I can’t think of a single channel that isn’t talking about this problem right now except maybe RP club chat
I've been posting around these parts for a decade, mate. I've met and befriended a considerable amount of players around these parts over the years - quite a few of whom I'd have never met in-game due to playing on a completely different server/datacentre. There's a pretty broad range of people posting here and a significant number of lurkers as well.
It's also the primary official point of engagement between customers and the business since any other place of engagement relies on a third party platform as an in-between.
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