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  1. #1
    Player
    Supersnow845's Avatar
    Join Date
    Aug 2021
    Location
    Gridania
    Posts
    6,923
    Character
    Andreas Cestelle
    World
    Jenova
    Main Class
    Scholar Lv 100
    Quote Originally Posted by Aravell View Post
    Personally, I don't like any suggestion that reduces the APM of AST. I agree with wanting to spread out the APM more widely, but I do not agree with anything like GCD Draw or GCD Play. I play AST for the busy gameplay and would hate to see it made much slower when they could just do something to alleviate the crammed burst window (Like deleting Astrodyne (Seriously, why does Astrodyne exist?)).
    Deleting dyne makes almost no different to AST’s burst window other than removing the occasional redraw and the use of dyne itself, you are still stuffing 3 cards, div, star and minor arcana into a 5 second window (though I don’t disagree that dyne is useless as a skill)

    Really the only way you can spread AST’s APM would be to remove the second charge of draw, don’t allow you to draw outside of combat then put draw on a shorter CD (say 20 seconds), that way your opener has one less card, you can no longer pool draw charges for the div window and basically just have to play a card as soon as you get it

    As long as you allow people to pool resources you are never going to reduce AST’s burst APM
    (1)

  2. #2
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,901
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by Supersnow845 View Post
    don’t allow you to draw outside of combat
    That would be the clunkiest solution while also being unnecessary (compared to just not having Draw recharge before its Card is played, which is essentially just reverting its cooling procedure).

    Therefore it's probably what the devs will go for.
    (0)