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  1. #11
    Player
    Supersnow845's Avatar
    Join Date
    Aug 2021
    Location
    Gridania
    Posts
    6,715
    Character
    Andreas Cestelle
    World
    Jenova
    Main Class
    Scholar Lv 100
    To make draw redundant they would have to remove charges on draw because the system doesn’t have the capacity to draw automatically but not draw a second card until the first one is played but then draw that second card automatically once the first one is played if draw was off “cd” like how we interact with draw right now

    The closest they could simulate it would be to change cards into a coda style gauge where it tracked how many of each card you currently have stacked up to a max (similar to addersgall) that you had to play in a specific order

    Honestly while I don’t like healers losing any more complexity if I was to try to fix AST’s burst window problems I’d probably just make draw and play damage neutral GCD’s (or leave draw as an oGCD and play as a GCD), the card could just do it’s effect plus do a =fall malefic 2 potency AOE around the target of the card (which would also fix AST trash AOE damage), to compensate for the slower burst window they could decrease DIV’s percentage but increase its length, so you are rewarded for having all 3 cards running in the period of the div window that most aligns with the other shorter buffs like tech step
    (1)

  2. #12
    Player
    PercibelTheren's Avatar
    Join Date
    May 2023
    Location
    Limsa Lominsa
    Posts
    1,034
    Character
    Percibel Theren
    World
    Zodiark
    Main Class
    Astrologian Lv 90
    Quote Originally Posted by SweetPete View Post
    I just feel cards will be more efficient if it was just auto drawn. However, I do agree with you about Astrodyne. Just change it to where after your 3rd card played you’ll automatically get the self buff based on the seal combination. Just increase the damage/healing of it since you won’t be able to redraw anymore.
    I don't like this suggestion. There are times when I don't want Astrodyne to activate immediately. I don't want my job to be automated. That would take half the fun out of it.
    (1)

  3. #13
    Player
    Aravell's Avatar
    Join Date
    Aug 2017
    Location
    Limsa Lominsa
    Posts
    2,017
    Character
    J'thaldi Rhid
    World
    Mateus
    Main Class
    Machinist Lv 100
    Personally, I don't like any suggestion that reduces the APM of AST. I agree with wanting to spread out the APM more widely, but I do not agree with anything like GCD Draw or GCD Play. I play AST for the busy gameplay and would hate to see it made much slower when they could just do something to alleviate the crammed burst window (Like deleting Astrodyne (Seriously, why does Astrodyne exist?)).
    (3)

  4. #14
    Player
    Supersnow845's Avatar
    Join Date
    Aug 2021
    Location
    Gridania
    Posts
    6,715
    Character
    Andreas Cestelle
    World
    Jenova
    Main Class
    Scholar Lv 100
    Quote Originally Posted by Aravell View Post
    Personally, I don't like any suggestion that reduces the APM of AST. I agree with wanting to spread out the APM more widely, but I do not agree with anything like GCD Draw or GCD Play. I play AST for the busy gameplay and would hate to see it made much slower when they could just do something to alleviate the crammed burst window (Like deleting Astrodyne (Seriously, why does Astrodyne exist?)).
    Deleting dyne makes almost no different to AST’s burst window other than removing the occasional redraw and the use of dyne itself, you are still stuffing 3 cards, div, star and minor arcana into a 5 second window (though I don’t disagree that dyne is useless as a skill)

    Really the only way you can spread AST’s APM would be to remove the second charge of draw, don’t allow you to draw outside of combat then put draw on a shorter CD (say 20 seconds), that way your opener has one less card, you can no longer pool draw charges for the div window and basically just have to play a card as soon as you get it

    As long as you allow people to pool resources you are never going to reduce AST’s burst APM
    (1)

  5. #15
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,870
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by PercibelTheren View Post
    I don't like this suggestion. There are times when I don't want Astrodyne to activate immediately. I don't want my job to be automated. That would take half the fun out of it.
    Draw doesn't generate Seals. Play does. There's no suggestion to make Play automatic.

    _____________

    On the broader topic:

    If you want to spread out AST's APM without reducing it, your answer is simply to remove the second charge from Draw or remove its ability to recharge between its being Drawn and being Played (which currently gives Draw, in effect, 3 charges, while also unfortunately delaying pulls by 30s). Removing Draw itself instead simply reduces AST's APM by 2 rather than dealing with the busyness.



    Some Accordant Suggestions, in decreasing order of importance:
    • Draw no longer cools while Drawn, only after being Played, reducing Draw charges from effectively 3 to truly just 2. This also means that the raid no longer needs to wait 30s for a 3-Card pull; such a pull is now impossible. This does mean that players are more pressured to play their first Card immediately, but given that they can Draw before combat starts and can thereby preselect a target, this seems a non-issue.

    • Astrodyne now always generates buffs based on the particular Seals included, rather than the number of different Seals. Lunar always grants MP, Solar always grants Damage and Healing, and Celestial always grants Haste. Each additional of the same type has a halved effect (10|15|17.5% Haste, for instance), but it now has a 45s CD, to keep players from always hitting it from a single Seal. Solar Sign increased to a 8% damage and healing increase.

      This means that players are free to hit Astrodyne earlier, rather than needing to plug in 3 Cards, while Astrodyne itself is also capable of feeling more impactful. Note that this would tune AST's rDPS higher if not for it needing more MP.

    • Needlessly low MP costs increased so that Lunar Astrodyne can be of occasional value. Aspected Helios MP cost increased from 800 to 1100 (barely above Medica II). Helios MP cost increased from 700 to 900 (equal to Medica). Aspected Benefic MP cost increased from 400 to 600. Benefic II MP cost increased from 700 to 900 (still somehow lower than Cure II). More importantly, Essential Dignity and Celestial Intersection now cost 400 MP and Celestial Opposition and Horoscope 600 MP.

      Aside: Cure II MP cost decreased from 1000 to 800. Medica MP cost reduced to 800.

    • Enhanced Draw II will attempt to grant its Solar, Lunar, or Celestial Sign just slightly later, allowing the buff itself to draw enmity if used upon a target already engaged in combat. In this way, one no longer needs to enter combat, themselves, before using Cards without wasting Seals; using a Card on any engaged party member will already be sufficient.
    (0)
    Last edited by Shurrikhan; 09-02-2023 at 04:42 PM.

  6. #16
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,870
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by Supersnow845 View Post
    don’t allow you to draw outside of combat
    That would be the clunkiest solution while also being unnecessary (compared to just not having Draw recharge before its Card is played, which is essentially just reverting its cooling procedure).

    Therefore it's probably what the devs will go for.
    (0)

  7. #17
    Player
    Aravell's Avatar
    Join Date
    Aug 2017
    Location
    Limsa Lominsa
    Posts
    2,017
    Character
    J'thaldi Rhid
    World
    Mateus
    Main Class
    Machinist Lv 100
    So in a best case burst window, AST would have:

    2 Draws (1 card already held)
    3 Plays
    2 Astrodynes
    2 Lord of Crowns
    1 Minor Arcana
    1 Divination
    Potentially 2 Redraws
    Lightspeed and Tincture are used beforehand, so it doesn't contribute to the business of the burst window

    So that's 13 OGCDs, 6 double weaves. If Astrodyne is deleted, you remove 2/13. But you also eliminate needing to Redraw wrong seals, so you potentially eliminate 4/13 weaves. I wouldn't exactly call that an insignificant amount.
    (0)
    Last edited by Aravell; 09-02-2023 at 06:05 PM. Reason: Removed the 1 extra Redraw I threw in by accident.

  8. #18
    Player
    Supersnow845's Avatar
    Join Date
    Aug 2021
    Location
    Gridania
    Posts
    6,715
    Character
    Andreas Cestelle
    World
    Jenova
    Main Class
    Scholar Lv 100
    7 double weaves on PC, an inordinate amount of weaving on console, which is part of AST’s problem, and that’s assuming you would ever redraw 3 times which is exceedingly unlikely due to clarifying redraw, so likely 3/14 at best ignoring console
    (0)
    Last edited by Supersnow845; 09-02-2023 at 06:12 PM.

  9. #19
    Player
    SweetPete's Avatar
    Join Date
    Dec 2013
    Posts
    991
    Character
    Princess- Princess
    World
    Coeurl
    Main Class
    Alchemist Lv 100
    I am seeing lots of different suggestions. I guess we will just have to see what they have in store for us.
    (0)

  10. #20
    Player
    Zeastria's Avatar
    Join Date
    Jan 2023
    Location
    ¯\_(ツ)_/¯
    Posts
    507
    Character
    Nathaniel Lenox
    World
    Twintania
    Main Class
    Scholar Lv 100
    Quote Originally Posted by Renathras View Post
    What did you find the best way to do that? Something like...

    /macroicon Draw
    /ac Play
    /ac Draw

    ...? Just thinking off the top of my head on that. Will have to test it out later. But the logic flow of "cast Play first; if you have a card drawn, plays it, if not, cannot play, so; cast Draw" makes sense to me. Not sure how well that weaves, though, being a macro and all.
    You need 1x bar free, and you need to create macro for each party member
    and line it up near your party frames. (8 members)

    First Macro:

    /micon "Play"
    /ac "Play" <1>

    Second macro:

    /micon "Play"
    /ac "Play" <2>

    ..ect

    Do this to you reach 8 macros.

    I use Draw, and i click ( with my mouse button) on the macro next to the party memeber i want to buff...
    All my direct/non-aoe heals are also mouse-over macros..
    (1)
    Last edited by Zeastria; 09-03-2023 at 12:16 AM.
    SCH/AST/DNC/VPR/SMN

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