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  1. #1
    Player
    SweetPete's Avatar
    Join Date
    Dec 2013
    Posts
    990
    Character
    Princess- Princess
    World
    Coeurl
    Main Class
    Alchemist Lv 100

    Astro change I’d like to see ih 7.0

    Hello fellow eorzeans,

    How would you feel if the ability draw was removed all together? Like it’s just an unnecessary extra button at this point that we don’t even need.

    Why not just take a page from Whm/Sge and even lost ark. What if it’s all automatic. You can hold up to 2 cards and as you use them they go on cooldown and once they are up again you can just play them accordingly. It takes away having to press draw itself and all you need to do is play the card.

    Allow it to work mostly like sage. When the gauge fills around maybe every 30 seconds a random card appears inside the gauge and you just play it.

    I like that more than having to press draw and play. And for those who are gonna come for me and say “Why do we wanna keep making jobs like other jobs” “keep draw as it is, it will become to easy if draw was gone” Then fine but it will cut down on some of the busyness of Astro which we all know has been an issue with Astro especially for controller players.

    I’m not saying completely destroy the job but let’s be honest. Look at summoner. It’s super easy now and also very popular amongst the player base. We know what’s about to happen to Astro and Drg. We just have to wait and see if these reworks are going to be as successful as summoner.
    (0)

  2. #2
    Player
    ForsakenRoe's Avatar
    Join Date
    Apr 2019
    Posts
    2,340
    Character
    Samantha Redgrayve
    World
    Zodiark
    Main Class
    Sage Lv 100
    I've thought the same, there's no situation where a card is ready to draw and you decide not to draw it, besides 'I already have a card'. If you need to pool them, you draw one and then start pooling, so having them automatically draw would achieve the same effect. It'd also help with the opener, as you'd not need to press Draw twice in there, allowing you instead to change that doubleweave into eg Play Minor Arcana. Or opening up more opportunity to make use of Redraw (since we want to avoid it atm because it delays the rest of the opener too much)

    Making the cards autodraw is a reduction not in complexity, but in APM. It's not 'complexity' really to press Draw when the button says it's time to press it imo. Throw the MP restore effect onto Play instead. I'd do the same with Minor Arcana, and also make Minor Arcana more interesting than 'its an OGCD Malefic, or an OGCD Helios and you don't get to choose which'
    (0)

  3. #3
    Player
    ASkellington's Avatar
    Join Date
    Dec 2019
    Posts
    978
    Character
    Xynnel Valeroyant
    World
    Balmung
    Main Class
    Astrologian Lv 100
    Can't say I'd like to see the change. Especially if we get more diverse cards again, there's no way to choose which one plays first.

    I'm also not a fan of building up a gauge to generate a card.
    (4)
    I'm tired of being told to wait for post-patches and expansions for fixes and increased healing requirements that are never coming. Healers are not fun in all forms of content like all jobs should be, they're replaced by tanks and dps due to low healing requirements and their dps kit is small for 0 reason, when in the past we had more options and handled things just fine. I refuse to play healer in roulette come DT. I refuse to heal EXs, I refuse to go into Savage, and I am boycotting Ultimate.

    #FFXIVHEALERSTRIKE

  4. #4
    Player
    Zeastria's Avatar
    Join Date
    Jan 2023
    Location
    ¯\_(ツ)_/¯
    Posts
    507
    Character
    Nathaniel Lenox
    World
    Twintania
    Main Class
    Scholar Lv 100
    The whole draw/play/buff target is macro'd to me..
    it's literally just 2 buttons,
    and i don't have to change target during fights.

    The only abilities i wish they could change would be:

    -Astrodyne buffs (seal system/effects)
    -Minor Arcana.

    Also Buff our dmg abilites..
    If your base dmg is low..
    the added % from cards is low too.
    (4)
    SCH/AST/DNC/VPR/SMN

  5. #5
    Player
    Mimilu's Avatar
    Join Date
    Nov 2013
    Posts
    3,990
    Character
    Mimiji Miji
    World
    Exodus
    Main Class
    Dancer Lv 100
    I know it's silly but I like manually drawing the cards, it's a small idiosyncrasy that adds to the job's fantasy. (*´▽`*)
    (9)

  6. #6
    Player
    SweetPete's Avatar
    Join Date
    Dec 2013
    Posts
    990
    Character
    Princess- Princess
    World
    Coeurl
    Main Class
    Alchemist Lv 100
    Quote Originally Posted by ASkellington View Post
    Can't say I'd like to see the change. Especially if we get more diverse cards again, there's no way to choose which one plays first.

    I'm also not a fan of building up a gauge to generate a card.
    I thought about this actually. So if we can hold 2 cards. Let’s say the first card is arrow and the second card is balance. Arrow is attack speed and balance is damage. You will want to most likely use balance first so we can get a new ability to swap them so balance becomes first and arrow would be second. They could just replace redraw with this. Maybe call it “Rearranged” or “Switcheroo” or something similar lol.
    (0)

  7. #7
    Player
    SweetPete's Avatar
    Join Date
    Dec 2013
    Posts
    990
    Character
    Princess- Princess
    World
    Coeurl
    Main Class
    Alchemist Lv 100
    Quote Originally Posted by Mimilu View Post
    I know it's silly but I like manually drawing the cards, it's a small idiosyncrasy that adds to the job's fantasy. (*´▽`*)
    I think that’s great and all but I just feel it’s a bit played out now.
    (0)

  8. #8
    Player
    SweetPete's Avatar
    Join Date
    Dec 2013
    Posts
    990
    Character
    Princess- Princess
    World
    Coeurl
    Main Class
    Alchemist Lv 100
    Quote Originally Posted by Zeastria View Post
    The whole draw/play/buff target is macro'd to me..
    it's literally just 2 buttons,
    and i don't have to change target during fights.

    The only abilities i wish they could change would be:

    -Astrodyne buffs (seal system/effects)
    -Minor Arcana.

    Also Buff our dmg abilites..
    If your base dmg is low..
    the added % from cards is low too.
    I just feel cards will be more efficient if it was just auto drawn. However, I do agree with you about Astrodyne. Just change it to where after your 3rd card played you’ll automatically get the self buff based on the seal combination. Just increase the damage/healing of it since you won’t be able to redraw anymore.
    (0)

  9. #9
    Player
    Renathras's Avatar
    Join Date
    Dec 2014
    Posts
    2,747
    Character
    Ren Thras
    World
    Famfrit
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Zeastria View Post
    The whole draw/play/buff target is macro'd to me..
    it's literally just 2 buttons,
    and i don't have to change target during fights.

    The only abilities i wish they could change would be:

    -Astrodyne buffs (seal system/effects)
    -Minor Arcana.

    Also Buff our dmg abilites..
    If your base dmg is low..
    the added % from cards is low too.
    What did you find the best way to do that? Something like...

    /macroicon Draw
    /ac Play
    /ac Draw

    ...? Just thinking off the top of my head on that. Will have to test it out later. But the logic flow of "cast Play first; if you have a card drawn, plays it, if not, cannot play, so; cast Draw" makes sense to me. Not sure how well that weaves, though, being a macro and all.
    (0)

  10. #10
    Player
    Rein_eon_Osborne's Avatar
    Join Date
    Jun 2020
    Location
    Shadowflare - Ward Miasma II, Plot Broil IV
    Posts
    3,899
    Character
    Mira Clearweaver
    World
    Jenova
    Main Class
    Conjurer Lv 90
    Quote Originally Posted by Mimilu View Post
    I know it's silly but I like manually drawing the cards, it's a small idiosyncrasy that adds to the job's fantasy. (*´▽`*)
    Same. While I certainly complain a lot about how absurd the carpal tunnel syndrome you (general you) get in its short 15s reopeners, what I'm personally asking for is to have that busy work to be more spread out across entire 120s cycle so I don't fall asleep in its 105s remainder. Making them draw cards automatically for you will probably just force them to make Play comes with 1s cooldown to accommodate "oops I click 1 time too much" which I know I will 100% hate, based on what happened to MA > Crown Play adjustment. I hated that adjustment because I can no longer double weave Minor Arcana + Crown Play on top of not having any visible timer when you have Lady/Lord drawn...!! (You can still do Crown Play + Minor Arcana though)

    Moreover, the last thing I want to see is having even more automatic resource generation with little to no agency on how to manipulate it, and that's what SGE's Addersgall & WHM's Lily gauge felt to me.
    (3)
    Last edited by Rein_eon_Osborne; 09-02-2023 at 11:41 AM.

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