I like where this thread went, less "blah blah blah, WAR > PLD, or blah blah blah PLD > WAR" and more real disscusion of each jobs strong points and weak points.
I honestly dont think either job is broken tbh. I would love to see more magic damage def but untill SE brings it back we are stuck with stone skin, whm/cnj protect , and elemental resist. now a generic "magic resist" would be awsome to see, even if its in less value then the focused elemental resist. I think at this point its realy hard to dispute the following :
PLD for saftey
WAR for speed
that being said, obviously that was a cookie cutter idea. Can WAR be a saftey tank? sure , with proper gear and ability set up, I think WAR has dog in the fight, PLD's dog will always be much bigger in that particular fight but the same can be said about PLD when it comes to speed fights. If your PLD is good enough to replace one of your multiple healers to allow a solid DD it can effectivly bring speed to a fight. but becuase it lacks in crowd controll what WAR brings to the table it will never be as effciant with multi tasking / tanking outside of "pick n pull" fights. Personally I think the current set up is wise on SE's part. It gives you two variances of tanks for two completly diffrent ocasions. As far as a endurance type of fight, best test I have found is , get to the Princess ASAP when entering CC, and let the guard heal her each time it spawns. where she offers no real damage threat in compairison to other boss mobs, the fact that you can extend that fight indefinatly helps with testing the endurance of your parties set up. Ofcourse you would have to be compleltly bored and have a party willing to agree to do this but it is entirely possable to test an endurance fight. Personaly, and I dont think this will come to anyone as a suprise, but I find in that situation PLD outlasts WAR far superiorly. between stacking regens and superb damage medigation , could tank princes with one healer all nite lols.