And the DPS's Job is to deal damage, not to pull more stuff. If players want to speed run with all wall to wall pulls, the pre-made system is there for players to use.
This argument goes both ways. If a Tank pulls a pack and is single targeting through them, and a DPS pulls a second pack and the Tank doesn't swap to them or to AOE, that isn't, in fact, reportable. The Tank is still holding enmity. The DPS just did something stupid and is eating dirt as a result.
"You spank it you tank it" isn't as toxic a mentality as "If I pull more and you refuse to agro it, I will report and votekick you" is.
If you're the Tank or Healer, then yes?
You aren't guaranteed a clear speed when you do group content. If you want that, you have Duty Support or pre-mades. People doing random ques do things at whatever the lowest common denominator's pace is. It's like when you're on a highway, you can go as fast as you want (up to the speed limit), but if you get stuck behind a tractor in a now passing zone, you go the tractor's speed. That's how shared spaces work and how mature adults who are socially adjusted deal with them.
I swear, it's not casuals that are the problem in this community, it's people who hare zero social skills. Can you imagine getting out of your car on that highway to berate the tractor driver for going to slow? Driving your car into its bumper and trying to push it to go faster? No sane driver would do those things, yet that's the functional thing you're doing as DPS pulling the next pack when the Tank isn't doing it.
EDIT:
The thing is, DPS is low pressure because (a) there's no way to tell if a DPS is underperforming unless you run a TOS violating parser and (b) berating said DPS for failure to do so would be a TOS violation and risk a ban.
That is, If you have a tank, healer, and DPS that are doing good and one DPS just hitting a single AOE attack over and over, you can't report that, and you often can't see it (if it's not a caster). So the DPS knows that even if they totally fail at their role, it doesn't matter.
On the other hand, if the tank or healer fail, it's very apparent in the form of the party wiping and having to run back. And as much as people say "death isn't a big deal", it is to a lot of players. DPSers simply don't have that issue in casual content because there either aren't enrage timers/DPS checks, or they're so lenient it doesn't matter.
The reason DPS is never in need is because of how much less stress it is because failure isn't apparent to other players and the DPS player is insulated from pretty much any negative repercussions for failure anyway.
Or basically this:
100% agreed. (Happens from time to time.)



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