Quote Originally Posted by Post View Post
And they could go a little further: GW2 has long had the feature where ground targeted actions automatically target where your cursor is hovering on one use, so you don't have to double tap the action.
I'm a controller player so I don't use this stuff, but I believe I've seen options in the game's setting you can change to make this happen, or perhaps it was macros? Might be something worth looking into!

Quote Originally Posted by Post View Post
Further still, we've got controller players and cursors are a pain for them, so why not allow the default cursor position be configurable to your current targets' midpoint? Then you can just move it slightly from them if needed, or even just treat it like a regular spell that will persist in casting even if your target dies. These would be good quality of life changes that might allow them to be more creative with how they have to use additional targets in fights because players would be more adaptive.
As a controller player, I don't want to use any manner of cursor during combat. Thankfully, macros allow you to cast anything requiring a cursor directly on top of your target. Although I'd rather avoid having to make such macros anyway. I'm not sure if we're talking about the same issues, but I think a lot of these problems would be solved if AoE spells weren't cancelled when their target died.