I'd like them to consider re-adding the ability to ground target AoEs.

As of EW, you can configure them to not allow targeting out of your range (so it doesn't error out) and to double tap the action to cast it (so you don't have to click), so some major headaches have been addressed. But now they're basically gone from the game, despite offering advantages in some cases.

Freeze used to be AoE and this allowed more careful targeting of enemies, especially when you had big bodies like Gigantoads pushing all the little dudes out and away from your AoEs, and it meant you wouldn't get interrupted from a target dying mid cast, one of BLM's struggles, especially now in a game where AoE is much more plentiful for ALL jobs (Fire2 and Flare were added in ARR, a game in which only BLM had unlimited spammable AoE).

Don't like ground targeted spells? I get that. Why can't Flare have 2 versions exist in the spell book: regular and ground targeted? Players can use their preference.

And they could go a little further: GW2 has long had the feature where ground targeted actions automatically target where your cursor is hovering on one use, so you don't have to double tap the action.

Further still, we've got controller players and cursors are a pain for them, so why not allow the default cursor position be configurable to your current targets' midpoint? Then you can just move it slightly from them if needed, or even just treat it like a regular spell that will persist in casting even if your target dies. These would be good quality of life changes that might allow them to be more creative with how they have to use additional targets in fights because players would be more adaptive.

It just seems pointless that they fixed those actions and then they basically don't exist anymore.