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  1. #1
    Player ChonkGoblinSuprem's Avatar
    Join Date
    Aug 2023
    Location
    Ul’dah
    Posts
    201
    Character
    Kevin Foobar
    World
    Famfrit
    Main Class
    Fisher Lv 55
    People need to stop trying to control how other people play the game. Period. If you want tanking or healing done a certain way, play the damn job yourself. Period.
    (6)

  2. #2
    Player
    Supersnow845's Avatar
    Join Date
    Aug 2021
    Location
    Gridania
    Posts
    6,845
    Character
    Andreas Cestelle
    World
    Jenova
    Main Class
    Scholar Lv 100
    Quote Originally Posted by ChonkGoblinSuprem View Post
    People need to stop trying to control how other people play the game. Period. If you want tanking or healing done a certain way, play the damn job yourself. Period.
    But also if I want to go slower I should totally he able to control how everyone else on the dungeon plays with me
    (7)

  3. #3
    Player
    Renathras's Avatar
    Join Date
    Dec 2014
    Posts
    2,747
    Character
    Ren Thras
    World
    Famfrit
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Ivtrix View Post
    The tanks job is to hold emnity. Refusing to do so is a reportable offense. If a player wants to take their time and go slow, the trust system is there for players to use.
    And the DPS's Job is to deal damage, not to pull more stuff. If players want to speed run with all wall to wall pulls, the pre-made system is there for players to use.

    This argument goes both ways. If a Tank pulls a pack and is single targeting through them, and a DPS pulls a second pack and the Tank doesn't swap to them or to AOE, that isn't, in fact, reportable. The Tank is still holding enmity. The DPS just did something stupid and is eating dirt as a result.

    "You spank it you tank it" isn't as toxic a mentality as "If I pull more and you refuse to agro it, I will report and votekick you" is.

    Quote Originally Posted by Supersnow845 View Post
    But also if I want to go slower I should totally he able to control how everyone else on the dungeon plays with me
    If you're the Tank or Healer, then yes?

    You aren't guaranteed a clear speed when you do group content. If you want that, you have Duty Support or pre-mades. People doing random ques do things at whatever the lowest common denominator's pace is. It's like when you're on a highway, you can go as fast as you want (up to the speed limit), but if you get stuck behind a tractor in a now passing zone, you go the tractor's speed. That's how shared spaces work and how mature adults who are socially adjusted deal with them.

    I swear, it's not casuals that are the problem in this community, it's people who hare zero social skills. Can you imagine getting out of your car on that highway to berate the tractor driver for going to slow? Driving your car into its bumper and trying to push it to go faster? No sane driver would do those things, yet that's the functional thing you're doing as DPS pulling the next pack when the Tank isn't doing it.

    EDIT:

    Quote Originally Posted by IckeDerTyp View Post
    I'd wager the main reason dps are so rarely in need is because they're double the slots than healers/tanks!

    Also everyone plays a dps due to the "no responsibility required" - mindset people couple with that role but imho, as a dps it's your job to kill things the quickest possible - which is just as important as properly tanking and dps-ing as a healer!

    If you really think expecting people to give it their everything is toxic... Just stick with SP games, or look at co-op titles to play with like-minded slow-enjoyers~
    The thing is, DPS is low pressure because (a) there's no way to tell if a DPS is underperforming unless you run a TOS violating parser and (b) berating said DPS for failure to do so would be a TOS violation and risk a ban.

    That is, If you have a tank, healer, and DPS that are doing good and one DPS just hitting a single AOE attack over and over, you can't report that, and you often can't see it (if it's not a caster). So the DPS knows that even if they totally fail at their role, it doesn't matter.

    On the other hand, if the tank or healer fail, it's very apparent in the form of the party wiping and having to run back. And as much as people say "death isn't a big deal", it is to a lot of players. DPSers simply don't have that issue in casual content because there either aren't enrage timers/DPS checks, or they're so lenient it doesn't matter.

    The reason DPS is never in need is because of how much less stress it is because failure isn't apparent to other players and the DPS player is insulated from pretty much any negative repercussions for failure anyway.

    Or basically this:

    Quote Originally Posted by Ivtrix View Post
    there is a whole myriad of issues once you scratch the surface but in XIV, dps is the most stress free job in casual content because you actually arnt required at all. There are no job specific responsibilities DPS need to perform, there is 0 pressure, and you dont actually need dps to finish dungeons. It just goes to show how worthless the dps role is in casual content.
    100% agreed. (Happens from time to time.)
    (2)
    Last edited by Renathras; 09-01-2023 at 05:42 AM. Reason: Marked with EDIT

  4. #4
    Player
    Saraide's Avatar
    Join Date
    Jun 2021
    Posts
    3,082
    Character
    Saraide Derosa
    World
    Odin
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by Renathras View Post
    And the DPS's Job is to deal damage, not to pull more stuff.
    Then report them and stop pretending to be a vigilante.
    (6)
    Quote Originally Posted by Orinori View Post
    Aren't you the same Saraide who makes every savage pf blacklist you because you can never do a mechanic correctly and constantly causes enrage wipes? Pretty ironic to read this lmfao