More bosses need enrage timers.
Yes op, this is quite common. Had one last night where me and gnb (I was war) there was a short server wide lag spike near the end of p12n and all but us 3 died to the laser/line/chain to aoe explosion combo. We kept ourselves alive from 22% to 0 even with a vuln stack or two in the gnb case.
Let me just cut/paste something from my summary of healer issues thread
-The weapon's refrain and Epic of Alexander, have all been solo healed. Every other ultimate has been cleared without healers
-Eden's gate 4 (savage) was cleared without a healer when it was current content. https://youtu.be/zdDxjXMMWgU
-The 6.0 launch extreme trials have also been cleared without healers and with increasing frequency.
-Pandaemonium 1 normal was completed SOLO by 3 of the 4 tanks https://youtu.be/fFcZCEny4x4
-Pandaemonium 1 and 2 SAVAGE was completed WITHOUT healers when current https://www.youtube.com/watch?v=JRbvZJ-EU0U
If you went as a premade party you could just replace the healer spots with more DPS and clear faster. Maybe they should make healer dps more interesting to compensate for them hardly needing to spend time healing unless people are messing up. I know, people have been saying for years. Or make support a bigger part of the healer role like Ast's cards, something fairly active like that for all healers.
But Dragonsong's Reprise was never cleared with no healers. Also, The Unending Coil was only cleared with 8 tanks AFAIK, never with the traditional no healer party setup. I agree healers are in a really bad spot, but let's not stretch reality to make it seem even more dire. The only ultimate that has been cleared on content with no healers is The Omega Protocol.
In other news, there is no technical debt from 1.0.
"We don't have ... a technological issue that was carried over from 1.0, because ARR was meant to kind of discard what we had from 1.0 and rebuild it from the engine."
https://youtu.be/ge32wNPaJKk?t=560
wait until this guy finds out a group beat the new ultimate without healers
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