
This I really wouldn't mind in all honesty, what urks me is when healers.. DPS so often they refuse to output even a single oGCD heal which causes the party to wipe for a few extra ticks on dat parser. >.> parsers were a mistake.I do think there would be benefits to removing the choice for healers to either do DPS or heal. I think an elegant solution would be to rework healers so that their heals result in damage. That could be because any healing done to party members also passively damages enemies, or builds up some kind of gauge that eventually deals damage, etc. There are a variety of ways to do it, and I don't think it would be too challenging to make different ones for each class. But removing the moment-to-moment choice between DPS and healing and replacing them with "actually, both" would be an elegant way to solve that conflict. Bonus damage for overhealing your max health party, etc.




Speculation- OP parties with someone who cannot weave, in content where parsing is of significant use but no one has yet figured out how to communicate with these healers nor found the "kick" feature?


If they're so concentrated in pressing dia once in a blue moon and spamming glare that they forget to use assize, then it's a player problem, not a job problem.
Removing DPS spells to avoid that from happening is akin to treating an ingrown nail by cutting off your toe. Healing's already pretty barebones as it is, no need to make it even more boring.



Yep, I've been in normal raids with healers who were clearly trying so hard to get that personal parse that they didn't revive DPS for multiple minutes and instead kept chaining Glares. Always a bummer to see.
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