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  1. #11
    Player
    LilimoLimomo's Avatar
    Join Date
    Jul 2023
    Location
    Windurst
    Posts
    1,135
    Character
    Lilimo Limomo
    World
    Siren
    Main Class
    Black Mage Lv 100
    I do think there would be benefits to removing the choice for healers to either do DPS or heal. I think an elegant solution would be to rework healers so that their heals result in damage. That could be because any healing done to party members also passively damages enemies, or builds up some kind of gauge that eventually deals damage, etc. There are a variety of ways to do it, and I don't think it would be too challenging to make different ones for each class. But removing the moment-to-moment choice between DPS and healing and replacing them with "actually, both" would be an elegant way to solve that conflict. Bonus damage for overhealing your max health party, etc.
    (1)

  2. #12
    Player
    Zeastria's Avatar
    Join Date
    Jan 2023
    Location
    ¯\_(ツ)_/¯
    Posts
    507
    Character
    Nathaniel Lenox
    World
    Twintania
    Main Class
    Scholar Lv 100
    For that to work, there has to be a lot more dmg during fights..
    So that healers must Heal/Esuna all the time..
    (2)
    SCH/AST/DNC/VPR/SMN

  3. #13
    Player
    ZephyrMenodora's Avatar
    Join Date
    Oct 2014
    Location
    Gridania
    Posts
    2,293
    Character
    Zephyr Menodora
    World
    Zalera
    Main Class
    White Mage Lv 100
    One of the several General Discussion bait topics.

    "Healer DPS!"
    "Mare & ERP!"
    "Mods!"
    "Everything XIV does is stupid!"

    lol
    (2)

  4. #14
    Player
    JiraTyanu's Avatar
    Join Date
    Aug 2020
    Location
    Ul'dah
    Posts
    27
    Character
    Asari Holwen
    World
    Balmung
    Main Class
    Black Mage Lv 90
    Quote Originally Posted by LilimoLimomo View Post
    I do think there would be benefits to removing the choice for healers to either do DPS or heal. I think an elegant solution would be to rework healers so that their heals result in damage. That could be because any healing done to party members also passively damages enemies, or builds up some kind of gauge that eventually deals damage, etc. There are a variety of ways to do it, and I don't think it would be too challenging to make different ones for each class. But removing the moment-to-moment choice between DPS and healing and replacing them with "actually, both" would be an elegant way to solve that conflict. Bonus damage for overhealing your max health party, etc.
    This I really wouldn't mind in all honesty, what urks me is when healers.. DPS so often they refuse to output even a single oGCD heal which causes the party to wipe for a few extra ticks on dat parser. >.> parsers were a mistake.
    (2)

  5. #15
    Player
    IDontPetLalas's Avatar
    Join Date
    Oct 2020
    Posts
    1,419
    Character
    Alinne Seamont
    World
    Goblin
    Main Class
    Astrologian Lv 100
    Quote Originally Posted by JiraTyanu View Post
    This I really wouldn't mind in all honesty, what urks me is when healers.. DPS so often they refuse to output even a single oGCD heal which causes the party to wipe for a few extra ticks on dat parser. >.> parsers were a mistake.
    Speculation- OP parties with someone who cannot weave, in content where parsing is of significant use but no one has yet figured out how to communicate with these healers nor found the "kick" feature?
    (3)

  6. #16
    Player
    SomeGuy22's Avatar
    Join Date
    Apr 2022
    Posts
    127
    Character
    Galv Avalan
    World
    Zalera
    Main Class
    Monk Lv 90
    Quote Originally Posted by JiraTyanu View Post
    (...)what urks me is when healers.. DPS so often they refuse to output even a single oGCD heal which causes the party to wipe for a few extra ticks on dat parser. >.>
    If they're so concentrated in pressing dia once in a blue moon and spamming glare that they forget to use assize, then it's a player problem, not a job problem.

    Removing DPS spells to avoid that from happening is akin to treating an ingrown nail by cutting off your toe. Healing's already pretty barebones as it is, no need to make it even more boring.
    (11)

  7. #17
    Player
    IDontPetLalas's Avatar
    Join Date
    Oct 2020
    Posts
    1,419
    Character
    Alinne Seamont
    World
    Goblin
    Main Class
    Astrologian Lv 100
    Quote Originally Posted by LilimoLimomo View Post
    I do think there would be benefits to removing the choice for healers to either do DPS or heal. I think an elegant solution would be to rework healers so that their heals result in damage. That could be because any healing done to party members also passively damages enemies, or builds up some kind of gauge that eventually deals damage, etc. There are a variety of ways to do it, and I don't think it would be too challenging to make different ones for each class. But removing the moment-to-moment choice between DPS and healing and replacing them with "actually, both" would be an elegant way to solve that conflict. Bonus damage for overhealing your max health party, etc.
    Elegant - sounds more like a lobotomy to me. Those "moment-to-moment" choices are expressly what makes the job interesting. It's not a "conflict".

    We don't enforce those constraints so rigidly on other jobs, even those that we consider to have responsibility either (although in more difficult content it could be argued that all jobs have significant responsibility) For example, (and this is admittedly a simple one) when tanking multiple mobs, sometimes a tank may note that they missed a mob on the aggro list and it's whacking away on a squishie. They momentarily need to grab it and then go back to their rotation. That may be a bit tricky at first but quickly become s second nature. I realize that's not an exact analogy (and SE has also made tanks jobs easier in various aspects) but the point is that it's not meant to be a completely non-challenging job.
    (4)
    Last edited by IDontPetLalas; 08-30-2023 at 02:58 AM.

  8. #18
    Player
    LilimoLimomo's Avatar
    Join Date
    Jul 2023
    Location
    Windurst
    Posts
    1,135
    Character
    Lilimo Limomo
    World
    Siren
    Main Class
    Black Mage Lv 100
    Quote Originally Posted by JiraTyanu View Post
    This I really wouldn't mind in all honesty, what urks me is when healers.. DPS so often they refuse to output even a single oGCD heal which causes the party to wipe for a few extra ticks on dat parser. >.> parsers were a mistake.
    Yep, I've been in normal raids with healers who were clearly trying so hard to get that personal parse that they didn't revive DPS for multiple minutes and instead kept chaining Glares. Always a bummer to see.
    (0)

  9. #19
    Player
    LilimoLimomo's Avatar
    Join Date
    Jul 2023
    Location
    Windurst
    Posts
    1,135
    Character
    Lilimo Limomo
    World
    Siren
    Main Class
    Black Mage Lv 100
    Quote Originally Posted by IDontPetLalas View Post
    Elegant - sounds more like a lobotomy to me. Those "moment-to-moment" choices are expressly what makes the job interesting. It's not a "conflict".
    Perhaps I'm not seeing it? Can you give me some examples that show how a healer choosing between dealing damage and healing results in something interesting?

    As for the "lobotomy", I don't see how dealing damage by casting a healing spell would end up being any different than doing it by casting Glare. But perhaps the example you provide will demonstrate what I'm missing.
    (0)

  10. #20
    Player
    Crescents's Avatar
    Join Date
    Mar 2016
    Location
    Gridania
    Posts
    160
    Character
    Kana Hisashi
    World
    Excalibur
    Main Class
    Dragoon Lv 90
    bait or not, I wish healing actually required more healing with how overtuned healer's kits are and how choreographed healing is in this game now there is a depressing amount of actual healing to be done and almost zero thinking required in doing so.

    To remove dps abilities you'd have to give something else, say a drastic increase to the damage needing to going on, healer's dps would no longer need to be relevant in checks in raid content, besides wholesale removal making healer solo content unplayable I do feel healing a whole does need a fundamental rework with either MUCH more damage being in the game to start with (though, judging by abyssos and the wealth of complaints about bleeds/ heal checks that wont happen) or something more engaging than just pressing glare for an 20 seconds straight.
    (6)

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