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  1. #21
    Player
    CaptainLagbeard's Avatar
    Join Date
    Aug 2013
    Posts
    2,381
    Character
    Rhaya Jakkya
    World
    Odin
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Mimilu View Post
    Or if the boss gets to a certain HP%, they do the mechanic. (*´▽`*)
    HP % based activation for the main mechanics for normal difficulty content would be acceptable. It's what they did for most fights in ARR actually.
    (7)

  2. #22
    Player
    SieyaM's Avatar
    Join Date
    Nov 2017
    Posts
    1,195
    Character
    Sieya Mizuno
    World
    Gilgamesh
    Main Class
    Arcanist Lv 100
    Quote Originally Posted by Deceptus View Post
    Personally I'm glad it can be skipped. A single malicious player can F* up 23 other people's time if they so chose to on that mechanic.



    See: Rabanastre raids. The bosses are massive HP sponges.
    Nothing is more of an HP sponge than Engels, that thing still manages to eat up a ton of time and energy.
    (5)

  3. #23
    Player
    Vahlnir's Avatar
    Join Date
    Dec 2013
    Location
    Tent In the Middle of Nowhere
    Posts
    9,647
    Character
    Elan Centauri
    World
    Diabolos
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by SieyaM View Post
    Nothing is more of an HP sponge than Engels, that thing still manages to eat up a ton of time and energy.
    Pretty sure every boss in Puppet's Bunker and Paradigm's Breach has Engels beat in that regard. I love Puppet's Bunker though, so I don't mind. Paradigm's Breach on the other hand...sometimes I bow out of that. Not always, but sometimes. I hate that raid.
    (4)
    Quote Originally Posted by Naoki_Yoshida View Post
    Personal Housing
    While I cannot give a specific date on when personal housing will be implemented, I can say that prices will be completely separate from free company housing, and, naturally, far more affordable.

  4. #24
    Player
    Moonlite's Avatar
    Join Date
    Feb 2014
    Location
    Uldah
    Posts
    1,507
    Character
    Midnight Falcon
    World
    Balmung
    Main Class
    Pugilist Lv 100
    Quote Originally Posted by CaptainLagbeard View Post
    It's kind of what they get for making the Alliance Raids as easy as they do...

    But the only counter solution to that design the team seems to have is giving the bosses more HP. Which ultimately doesn't really make the bosses that much harder, just longer.

    Yes having more HP just so people are stuck in an encounter doesn't make it more engaging. So many people think higher level 24 mans are so much better. It is just bosses have more HP and you are stuck playing whack a pinata. If the mechanics changed as the time progressed that would be different, but they don't. It should be balanced for roughly 20 players actually playing and so boss can do all mechanics.


    Quote Originally Posted by TaleraRistain View Post
    I think they should just bring back boss invulnerability if they get down low enough before certain mechanics. That would fix the issue with Aglaia and Endsinger.

    Yuck and yuck again. Nothing says fun like standing around because you are doing too well for the fight. This is one of the worst mechanics in the game, "Sorry your dps is too high sit here and watch the boss" I can't even believe people would suggest let alone support this. The only thing wore then this was 1.0s you played too much so we are going to punish you by lowering the xp you get.If the boss has too many mechanics and can't get through all of them at set HP points redesign them or reduce them.
    (4)
    Last edited by Moonlite; 08-29-2023 at 07:28 AM.

  5. #25
    Player
    Absimiliard's Avatar
    Join Date
    Jul 2014
    Posts
    2,031
    Character
    Cassius Rex
    World
    Louisoix
    Main Class
    Gladiator Lv 90
    Gonna be real funny when comments like these lead back to a Heavensward scenario where people walk in and get clapped by normal modes.
    (1)

  6. #26
    Player
    Iscah's Avatar
    Join Date
    Nov 2017
    Posts
    14,150
    Character
    Aurelie Moonsong
    World
    Bismarck
    Main Class
    Red Mage Lv 100
    Quote Originally Posted by Moonlite View Post
    Yes having more HP just so people are stuck in an encounter doesn't make it more engaging. So many people think higher level 24 mans are so much better. It is just bosses have more HP and you are stuck playing whack a pinata. If the mechanics changed as the time progressed that would be different, but they don't. It should be balanced for roughly 20 players actually playing and so boss can do all mechanics.
    Currrently most of the Aglaia bosses die just as they're starting to do more complicated versions of their attacks. So yes, higher HP would mean longer, more challenging (if only slightly) versions of fights.

    If they could do a version of the raids where all the boss HP pools are doubled, and gear drops are increased accordingly, I would much prefer that over running the raid twice and never getting to the later mechanics either time.

    (Edit: But yes, tighter IL restrictions would be nice too.)
    (1)
    Last edited by Iscah; 08-29-2023 at 10:36 AM.

  7. #27
    Player
    ChrysOCE's Avatar
    Join Date
    May 2022
    Posts
    458
    Character
    D'ark Bunny
    World
    Behemoth
    Main Class
    Warrior Lv 100
    Just like in that other thread, just have the ilvl sync tighter. Unless you have all alliances, where everyone is on point, you aren't going to skip mechanics. And in that situation, it will actually be celebrated and not be like, oh, this is pretty rediculous. The boss will hit a little harder, cause your ilvl defense isn't out of tune, so that might give healers something to do. Tanks might have to use some mitigations. DPS can do their job. Increasing the HP by not addressing the ilvl isn't going to be very satisfying.
    (1)

  8. #28
    Player
    Altheon's Avatar
    Join Date
    Sep 2023
    Posts
    3
    Character
    Altheon Saintheart
    World
    Kujata
    Main Class
    White Mage Lv 100
    If it's like this...Players who are new to go there for the first time cannot see and experience what they should see there.

    Byrgot : Never reached the clone phase, only one hammer phase

    Rhalgr : Only one "meteor punch", only one push in fingers

    lions : They could not even make their half area attack

    Azeyma : Defeated too fast to even put her fire cicle on the ground, and she never kick the sun to the ground after that

    Nald'thal : Skipped 'Balance' phase , because he get defeated before that
    (0)

  9. #29
    Player
    VerdeLuck's Avatar
    Join Date
    Jan 2022
    Posts
    1,120
    Character
    Ymir Bombullshale
    World
    Halicarnassus
    Main Class
    White Mage Lv 100
    SE like to overcorrect so prepare for an Ivalice situation where casual players struggle to beat the 7.0 alliance raids inside the lockout, until they add a 40% echo at the start to the raids.
    (0)

  10. #30
    Player
    ZephyrMenodora's Avatar
    Join Date
    Oct 2014
    Location
    Gridania
    Posts
    2,380
    Character
    Zephyr Menodora
    World
    Zalera
    Main Class
    White Mage Lv 100
    It's a shame that content with a limited shelf-life becomes trivial even faster than necessary due to things like this. They should more carefully tailor iLvL so at the very least people experience the mechanics.
    (0)

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