I think they should just bring back boss invulnerability if they get down low enough before certain mechanics. That would fix the issue with Aglaia and Endsinger.





I think they should just bring back boss invulnerability if they get down low enough before certain mechanics. That would fix the issue with Aglaia and Endsinger.
The new alliance raids have been undertuned for awhile now. If you have even a slightly decent dps raid, you will usually kill the last boss before the final mechanic. It sucks, but it's what happens when they make item scaling too high and make raids too easy.Hey. Got Aglaia in my Alliance Roulette today (Blessed) and we literally skipped the last Nald'Thal mechanic, the one with the cinematic and all, so I was wondering, what if a new player were to do it now? They would miss out on the best part of the raid, wouldn't it be better if Alliance Raid/Important msq stuff was capped, or maybe ilvl capped if a new player is in the instance? I understand people are farming it as of right now and maybe we all knew what we were doing with our jobs and also because of the Moogle Event but this made me even more worried to miss out on content when it's "fresh" and I do not think it's good that some people might not see that mechanic now. What are your thoughts on this? I would personally hate to miss out on certain mechanics like that, considering you don't even skip that much, it's just one mechanic so there's really no point in not making it unskippable.
Edit: Forgot to add that I hadn't done Aglaia in months and I know ilvl is much higher now but the difference was quite noticeable, which is great in terms of dps but I still think new players should have priority on enjoying certain fights.



Except Aglaia wasn't stupidly easy back when the max ilevel was 600. It was never exactly hard, but it wasn't "shut your brain off after the second run" like dungeons are.
The best thing they could do is synch everyone to whatever max ilevel was when the raid came out once the new gear tier drops. They already do this with 90 dungeons.

Are you sure we are going to go up in iLVLs. i think 660 is peak for Endwalker, no more raids to come and the last alliance raid will bei at around 650 i think.All the bosses in Aglaia, and even sometimes in Euphrosyne as well, go down too quickly -- but yeah, it's especially noticeable when you miss out on the "balance" phase of Nald'Thal. It's sad to think about first-timers not getting to see it. Heck, our items levels are going to go up a couple more times by the end of the expansion, so there may be a time when we simply don't see that mechanic ever again. New players won't have any idea what they're missing.
I love aglaia, have done it literally hundreds of times, and get so many groups that disappear during the knockback mechanic instead of cheesing it with Arm's Length. Or they'll all be dead somehow. Then we'll enter the add phase with the boss at like 5%. I have never seen a skip. I've heard of it. I want to experience it someday. Lowest I've seen before adds was 3% and that was with literally the whole group running off while just me and a RPR ArmsLength'd the knockback to continue DPSing. To this day I've never seen an add skip.Hey. Got Aglaia in my Alliance Roulette today (Blessed) and we literally skipped the last Nald'Thal mechanic, the one with the cinematic and all, so I was wondering, what if a new player were to do it now? They would miss out on the best part of the raid, wouldn't it be better if Alliance Raid/Important msq stuff was capped, or maybe ilvl capped if a new player is in the instance? I understand people are farming it as of right now and maybe we all knew what we were doing with our jobs and also because of the Moogle Event but this made me even more worried to miss out on content when it's "fresh" and I do not think it's good that some people might not see that mechanic now. What are your thoughts on this? I would personally hate to miss out on certain mechanics like that, considering you don't even skip that much, it's just one mechanic so there's really no point in not making it unskippable.
Edit: Forgot to add that I hadn't done Aglaia in months and I know ilvl is much higher now but the difference was quite noticeable, which is great in terms of dps but I still think new players should have priority on enjoying certain fights.
Basically new people should come to Crystal to do Aglaia. They'll never have to worry about skipping mechanics due to high dps here.
Last edited by Avoidy; 08-28-2023 at 06:20 PM.
Originally Posted by Yoshida-san
Let's consider another theoretical mod: one that displays your character entirely naked.




Yes it was. I remember threads being brought up about just how little challenge it posted and how people were breezing through it week 1. Euphrosyne is the same. Not hard at all.
Veteran healers don't care if we need to heal, but right now we don't. We want interesting things to do during the downtime other than a 30s dot and a single filler spell that hasn't changed from lvl 4 to lvl 90.
Dead DPS do no DPS. Raised DPS do 25/50% lower DPS. Do the mechanics and don't stand in bad stuff.
Other games expect basic competence, FFXIV is pleasantly surprised by it. Other games have toxic elitism. FFXIV has toxic casualism.[/LIST]
This would just make it absolutely frustrating and not really remedy the situation. It would still be easy, you just wouldn't be able to prematurely kill the boss.
It'd end up exactly like the final trial of the ARR MSQ where people start emoting and standing around during the vortex barrier and usually right after radiant blaze(because the boss is already 20% by that point anyways). Can you imagine being a new comer to the Endsinger trial, having the boss just stuck on 1 hp for a third of the fight while people meme on it?
Last edited by NekoMataMata; 08-28-2023 at 10:21 PM.






Apparently the alternative is just not seeing that part of the fight at all, so neither is desirable and a different solution is required.
If only there was some way to limit players' power in a certain fight? Or a way to get the boss to move on into the important mechanics once they hit a certain HP threshold?





Even if you limit player power there are things now that we still skip mechanics for with limited power. They need to make the mechanic something that can't be skipped, either by invulnerability or like you and another poster said, the mechanic happening at a certain HP threshold. For Nald'Thal it would probably end up skipping mechanics before the unskippable one, though, so something would still be missed. Which is why I lean more toward invulnerability. If they want to avoid the memeing like Neko mentioned, just have something still happening that people have to avoid, like AoEs.Apparently the alternative is just not seeing that part of the fight at all, so neither is desirable and a different solution is required.
If only there was some way to limit players' power in a certain fight? Or a way to get the boss to move on into the important mechanics once they hit a certain HP threshold?
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