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  1. #11
    Player
    TaleraRistain's Avatar
    Join Date
    Jun 2015
    Posts
    5,588
    Character
    Thalia Beckford
    World
    Jenova
    Main Class
    Gunbreaker Lv 100
    I think they should just bring back boss invulnerability if they get down low enough before certain mechanics. That would fix the issue with Aglaia and Endsinger.
    (6)

  2. #12
    Player
    OliverQ's Avatar
    Join Date
    Aug 2023
    Posts
    202
    Character
    Olyvar Queen
    World
    Faerie
    Main Class
    Paladin Lv 100
    Quote Originally Posted by BunnyReaper View Post
    Hey. Got Aglaia in my Alliance Roulette today (Blessed) and we literally skipped the last Nald'Thal mechanic, the one with the cinematic and all, so I was wondering, what if a new player were to do it now? They would miss out on the best part of the raid, wouldn't it be better if Alliance Raid/Important msq stuff was capped, or maybe ilvl capped if a new player is in the instance? I understand people are farming it as of right now and maybe we all knew what we were doing with our jobs and also because of the Moogle Event but this made me even more worried to miss out on content when it's "fresh" and I do not think it's good that some people might not see that mechanic now. What are your thoughts on this? I would personally hate to miss out on certain mechanics like that, considering you don't even skip that much, it's just one mechanic so there's really no point in not making it unskippable.
    Edit: Forgot to add that I hadn't done Aglaia in months and I know ilvl is much higher now but the difference was quite noticeable, which is great in terms of dps but I still think new players should have priority on enjoying certain fights.
    The new alliance raids have been undertuned for awhile now. If you have even a slightly decent dps raid, you will usually kill the last boss before the final mechanic. It sucks, but it's what happens when they make item scaling too high and make raids too easy.
    (9)

  3. #13
    Player
    PredatoryCatgirl's Avatar
    Join Date
    Sep 2021
    Posts
    592
    Character
    Khara Relanah
    World
    Sargatanas
    Main Class
    Gunbreaker Lv 90
    Quote Originally Posted by CaptainLagbeard View Post
    It's kind of what they get for making the Alliance Raids as easy as they do...
    Except Aglaia wasn't stupidly easy back when the max ilevel was 600. It was never exactly hard, but it wasn't "shut your brain off after the second run" like dungeons are.

    The best thing they could do is synch everyone to whatever max ilevel was when the raid came out once the new gear tier drops. They already do this with 90 dungeons.
    (6)

  4. #14
    Player
    NailBach's Avatar
    Join Date
    Feb 2014
    Posts
    124
    Character
    Inivi Liorasch
    World
    Phantom
    Main Class
    Thaumaturge Lv 100
    Quote Originally Posted by Fyrebrand View Post
    All the bosses in Aglaia, and even sometimes in Euphrosyne as well, go down too quickly -- but yeah, it's especially noticeable when you miss out on the "balance" phase of Nald'Thal. It's sad to think about first-timers not getting to see it. Heck, our items levels are going to go up a couple more times by the end of the expansion, so there may be a time when we simply don't see that mechanic ever again. New players won't have any idea what they're missing.
    Are you sure we are going to go up in iLVLs. i think 660 is peak for Endwalker, no more raids to come and the last alliance raid will bei at around 650 i think.
    (2)

  5. #15
    Player
    Avoidy's Avatar
    Join Date
    Jun 2020
    Posts
    1,300
    Character
    Chadhadai Oronir
    World
    Balmung
    Main Class
    Ninja Lv 83
    Quote Originally Posted by BunnyReaper View Post
    Hey. Got Aglaia in my Alliance Roulette today (Blessed) and we literally skipped the last Nald'Thal mechanic, the one with the cinematic and all, so I was wondering, what if a new player were to do it now? They would miss out on the best part of the raid, wouldn't it be better if Alliance Raid/Important msq stuff was capped, or maybe ilvl capped if a new player is in the instance? I understand people are farming it as of right now and maybe we all knew what we were doing with our jobs and also because of the Moogle Event but this made me even more worried to miss out on content when it's "fresh" and I do not think it's good that some people might not see that mechanic now. What are your thoughts on this? I would personally hate to miss out on certain mechanics like that, considering you don't even skip that much, it's just one mechanic so there's really no point in not making it unskippable.
    Edit: Forgot to add that I hadn't done Aglaia in months and I know ilvl is much higher now but the difference was quite noticeable, which is great in terms of dps but I still think new players should have priority on enjoying certain fights.
    I love aglaia, have done it literally hundreds of times, and get so many groups that disappear during the knockback mechanic instead of cheesing it with Arm's Length. Or they'll all be dead somehow. Then we'll enter the add phase with the boss at like 5%. I have never seen a skip. I've heard of it. I want to experience it someday. Lowest I've seen before adds was 3% and that was with literally the whole group running off while just me and a RPR ArmsLength'd the knockback to continue DPSing. To this day I've never seen an add skip.
    Basically new people should come to Crystal to do Aglaia. They'll never have to worry about skipping mechanics due to high dps here.
    (2)
    Last edited by Avoidy; 08-28-2023 at 06:20 PM.
    Quote Originally Posted by Shialan View Post
    I don't get it. Do you really have nothing better to do with your life than creating shitpost after shitpost?
    Quote Originally Posted by Sir_Tonberry View Post
    Genshin Impact a free to play mobile gatcha game puts out events every 40 days that are fully voiced and an engaging story. FF which is a subscription game with a full price tag does like 5 events a year and still can't put 10% of the effort. Something is wrong.
    Quote Originally Posted by Yoshida-san
    Let's consider another theoretical mod: one that displays your character entirely naked.

  6. #16
    Player
    Deceptus's Avatar
    Join Date
    Sep 2013
    Location
    The Goblet - 16th Ward, Plot 55
    Posts
    4,418
    Character
    Deceptus Keelon
    World
    Behemoth
    Main Class
    Sage Lv 90
    Quote Originally Posted by PredatoryCatgirl View Post
    Except Aglaia wasn't stupidly easy back when the max ilevel was 600. It was never exactly hard, but it wasn't "shut your brain off after the second run" like dungeons are.
    Yes it was. I remember threads being brought up about just how little challenge it posted and how people were breezing through it week 1. Euphrosyne is the same. Not hard at all.
    (2)
    Veteran healers don't care if we need to heal, but right now we don't. We want interesting things to do during the downtime other than a 30s dot and a single filler spell that hasn't changed from lvl 4 to lvl 90.
    Dead DPS do no DPS. Raised DPS do 25/50% lower DPS. Do the mechanics and don't stand in bad stuff.
    Other games expect basic competence, FFXIV is pleasantly surprised by it. Other games have toxic elitism. FFXIV has toxic casualism.[/LIST]

  7. #17
    Player NekoMataMata's Avatar
    Join Date
    May 2022
    Posts
    1,849
    Character
    Feline Good
    World
    Halicarnassus
    Main Class
    Paladin Lv 50
    Quote Originally Posted by TaleraRistain View Post
    I think they should just bring back boss invulnerability if they get down low enough before certain mechanics. That would fix the issue with Aglaia and Endsinger.
    This would just make it absolutely frustrating and not really remedy the situation. It would still be easy, you just wouldn't be able to prematurely kill the boss.

    It'd end up exactly like the final trial of the ARR MSQ where people start emoting and standing around during the vortex barrier and usually right after radiant blaze(because the boss is already 20% by that point anyways). Can you imagine being a new comer to the Endsinger trial, having the boss just stuck on 1 hp for a third of the fight while people meme on it?
    (5)
    Last edited by NekoMataMata; 08-28-2023 at 10:21 PM.

  8. #18
    Player
    Mimilu's Avatar
    Join Date
    Nov 2013
    Posts
    3,990
    Character
    Mimiji Miji
    World
    Exodus
    Main Class
    Dancer Lv 100
    Quote Originally Posted by TaleraRistain View Post
    I think they should just bring back boss invulnerability if they get down low enough before certain mechanics. That would fix the issue with Aglaia and Endsinger.
    Or if the boss gets to a certain HP%, they do the mechanic. (*´▽`*)
    (5)

  9. #19
    Player
    Iscah's Avatar
    Join Date
    Nov 2017
    Posts
    14,110
    Character
    Aurelie Moonsong
    World
    Bismarck
    Main Class
    Red Mage Lv 100
    Quote Originally Posted by NekoMataMata View Post
    Can you imagine being a new comer to the Endsinger trial, having the boss just stuck on 1 hp for a third of the fight while people meme on it?
    Apparently the alternative is just not seeing that part of the fight at all, so neither is desirable and a different solution is required.

    If only there was some way to limit players' power in a certain fight? Or a way to get the boss to move on into the important mechanics once they hit a certain HP threshold?
    (2)

  10. #20
    Player
    TaleraRistain's Avatar
    Join Date
    Jun 2015
    Posts
    5,588
    Character
    Thalia Beckford
    World
    Jenova
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by Iscah View Post
    Apparently the alternative is just not seeing that part of the fight at all, so neither is desirable and a different solution is required.

    If only there was some way to limit players' power in a certain fight? Or a way to get the boss to move on into the important mechanics once they hit a certain HP threshold?
    Even if you limit player power there are things now that we still skip mechanics for with limited power. They need to make the mechanic something that can't be skipped, either by invulnerability or like you and another poster said, the mechanic happening at a certain HP threshold. For Nald'Thal it would probably end up skipping mechanics before the unskippable one, though, so something would still be missed. Which is why I lean more toward invulnerability. If they want to avoid the memeing like Neko mentioned, just have something still happening that people have to avoid, like AoEs.
    (0)

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