Results -9 to 0 of 1188

Threaded View

  1. #10
    Player
    Kacho_Nacho's Avatar
    Join Date
    Jul 2015
    Location
    Gridania
    Posts
    2,693
    Character
    Kacho Nacho
    World
    Coeurl
    Main Class
    White Mage Lv 99
    Quote Originally Posted by Shurrikhan View Post
    In part, yes. Why not?

    If you change the tuning such that, say, we spend as much time healing then as we do dealing damage now, that's going to be outright oppressive to your less skilled healers and, by extension, their parties. If we go back to even just Stormblood levels of relative healing requirements, well, we also had more involved damage-dealing back then.
    Shouldn't less skilled players be given a reason and opportunity to improve? It isn't engaging to go through content mindlessly. Players only stay with a game if it hooks them in some way emotionally.

    Also, is it fair for Square Enix to balance healers around the lowest denominator? If they continue to do that then FFXIV will continue to lose veteran healers, because they're bored, leaving only the least skilled.

    Quote Originally Posted by Shurrikhan;6327894

    By all means, nerf free tank sustain back to roughly Shadow Bringers levels (adjusted slightly, perhaps, for better parity and greater skill expression) and nerf Healers' healing by a good quarter or so (just flat out remove Maim and Mend [+30% damage and healing trait
    from Healers while increasing attack potencies by at least that 30% in compensation), but there's no reason not to also add (back) new/returned offensive skills at the same time; we were plenty able to handle them back even in the most intensive eras of healing requirements and, to most, they felt good to use.
    Totally agree.

    Quote Originally Posted by Nizzi View Post
    Can I just ask you something, respectfully - what is the highest level of content difficulty you're talking about and doing? Are you claiming that Savage and Ultimate are easy for healers?
    I'm saying everything up to that point was too easy. Healers weren't prepared for the sudden leap in difficulty. Difficulty should be a steady slope instead of big steps up, if you know what I mean.
    (2)
    Last edited by Kacho_Nacho; 08-28-2023 at 05:57 AM.