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  1. #361
    Player
    ZephyrMenodora's Avatar
    Join Date
    Oct 2014
    Location
    Gridania
    Posts
    2,435
    Character
    Zephyr Menodora
    World
    Zalera
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Supersnow845 View Post

    No I’m someone who acknowledges that death in this game isn’t a bad thing and we can learn from it, I won’t stop casting medica 2 to let someone die, I just acknowledge that if you barely do any damage because you are sitting there spamming medica 2 you are a net drain on the raid
    Who said any competent healer is spamming medica 2? It's not hard to keep it up in encounters / groups that are getting hit and STILL dps. You just lose one GCD. I'll lose that GCD anyway if I have to rez, more than that if I have to hardcast rez, along with the DPS of the other player, plus probably some emergecny gcd to restore their HP after rez or another GCD if I don't have one up. That's not worth 1 more glare.

    You're pretending this is about people Medica-2 botting like a Blizzard-bot black mage. It's a bit over the top.

    I find it so odd you want people to die, thinking your withholding healing will make them learn like that's the healer's job, and then have to lose another GCD to rezzing anyway.
    (6)
    Last edited by ZephyrMenodora; 08-24-2023 at 11:42 PM.

  2. #362
    Player
    Mcg55ss's Avatar
    Join Date
    Nov 2022
    Posts
    480
    Character
    Sirk Raven
    World
    Maduin
    Main Class
    Gunbreaker Lv 93
    Quote Originally Posted by Carin-Eri View Post
    I know it's taboo on this forum, but I don't find the game easy at all and despite how long I've been playing now (about 20 months) remain pretty terrible at it. Which isn't to say that I want anything to change - in fact, being rubbish at the game pushes me to keep trying to improve, even if I often fail to do so.
    I will agree with part of this because I'm new and less than 12 months but I would like to say I wish they made leveling dungeons a little more punishing for failing mechanics so that way it's a better teacher for new players. I'm sure many people that want to just get their dungeons done will hate that but I would be all for it
    (3)

  3. #363
    Player Noumenon's Avatar
    Join Date
    Aug 2023
    Posts
    217
    Character
    Noumenon Noumenon
    World
    Cactuar
    Main Class
    White Mage Lv 90
    Quote Originally Posted by Snorky View Post
    It was changed for a reason, why do you suppose it got changed? This is a self answering question.
    No, it was never changed. The current form of CT is a side effect due to potency creep.
    (10)

  4. #364
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    13,011
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by Supersnow845 View Post
    I’m totally happy to be called a jaded veteran if we are discussing dying constantly in ARR alliance raids requiring high uptime of medica 2 being seen as a good thing that should be encouraged

    ARR alliance raids have 3 instakill mechanics (I’m not counting Cerberus fail condition) and all give you plenty of time and context clues to resolve them (plus let’s not even mention the fact that if you can’t figure out why everyone else is standing behind the ice that’s kinda on you), MMO’s are about trial and failure and improvement, asking them to not sync CT to its PROPER level because it may wall new players is just a level of babying that is basically the foundation for what’s wrong with the design philosophy behind this game
    Quote Originally Posted by Iscah View Post
    There are at least three in the Angra Mainyu fight alone, some of which occur multiple times in the single fight (coloured floor alternation, look away from Mortal Gaze, cure doom from failing Mortal Gaze, Lv150 Death). Not necessarily instant-instant but guaranteed sudden death if the player doesn't realise and doesn't take the correct steps to resolve them.

    Plus Ancient Flare, Curtain Call, Behemoth meteors, dragonflies, stepping in Cerberus's goo without shrinking first, running away with the scary black circle marker in Xande's fight...

    Several of those either happen quickly or do not have an intuitive solution, or at least one that can be worked out in the time you have before it splatters you.
    Tbf, that's content with at least 6 people capable of rezzing you, instead of 1-2. ARs therefore can take on more on-shots just due to being part of that larger swarm. I just wouldn't use that as a rationale for applying that unsparingly to Normal Raids, Extremes, Dungeons, etc.

    ...Though, whether a given mechanic should or should not be a OHKO has nothing to do with Medica II use/uptime...

    I agree that some deaths are fine, but one-shots aren't especially necessary just to make players learn a mechanic; they're often less efficient for said learning, even, than what would be merely near-fatal with another attack rapidly following it (recoverable, but still very threatening).
    _______

    Also agree that the effects of power creep should be rolled back so that new players can actually experience the content at the weight originally intended, instead of just haphazard imitations thereof. That's been one of the largest turn-offs for many friends I've convinced to play the game, that their experience seems an afterthought plowed over so that people can do their daily roulettes faster.
    (3)
    Last edited by Shurrikhan; 08-25-2023 at 01:06 AM.

  5. #365
    Player
    Nebelheim's Avatar
    Join Date
    May 2014
    Location
    Ul'dah
    Posts
    772
    Character
    Lilisette Lufaise
    World
    Leviathan
    Main Class
    Red Mage Lv 100
    Quote Originally Posted by Noumenon View Post
    No, it was never changed. The current form of CT is a side effect due to potency creep.
    I agree its more of a potency/ilvl creep i dont know where they came up with them removing mechanics. The only reason we don't see mechanics in crystal tower is from so much dps going out from the years of potency increases.
    (2)

  6. #366
    Player
    Aldath's Avatar
    Join Date
    Jul 2023
    Posts
    224
    Character
    Ghael Rehw-setlas
    World
    Excalibur
    Main Class
    Dancer Lv 90
    Quote Originally Posted by Carin-Eri View Post
    I know it's taboo on this forum, but I don't find the game easy at all and despite how long I've been playing now (about 20 months) remain pretty terrible at it. Which isn't to say that I want anything to change - in fact, being rubbish at the game pushes me to keep trying to improve, even if I often fail to do so.
    Actually, my main complain is that bosses die too fast. The mechanics are alright, most of them are fun without being lethal; there's just not enough time to enjoy the fight.
    (3)

  7. #367
    Player
    Mcg55ss's Avatar
    Join Date
    Nov 2022
    Posts
    480
    Character
    Sirk Raven
    World
    Maduin
    Main Class
    Gunbreaker Lv 93
    As a reply to the overall thread; sometimes. Sometimes I want to challenging game with hard content that pushes me to my limit or I failed, sometimes I'm tired from work or just not feeling good and I'll get on and play stardew valley or Fall Guys or something that's really easy that can just turn my brain off and relax. Yes the two games you named were big hits so we're in fact the two games I named. Because not everybody wants hardcore all the time and not everybody want super easy all the time we want to be able to play both. On the bright side talking about easy game can't wait for human fall flat 2.
    (0)

  8. #368
    Player
    AngelCheese77's Avatar
    Join Date
    Sep 2017
    Location
    Gridania
    Posts
    1,002
    Character
    Bjartur Arnason
    World
    Coeurl
    Main Class
    White Mage Lv 97
    I don’t mind hard games. It just depends on the genre of the game. For me, games should have different levels of difficulty.

    But that’s in regards to single player games. When it comes to MMOs, you have multitudes of players of all abilities and types. So finding the right balance is a never ending process for game devs.



    Quote Originally Posted by Ath192 View Post
    I find it interesting that everyone criticizes forum posters asking for harder content and they dismiss us for being the vocal minority on these forums but to be honest we may be somewhat of the silent majority with a few outspoken people.

    The game has repeatedly doubled down on making itself easier because it has been under the false impression that people calling for an easier game were in fact the majority.

    If anything, market trends have telling data that a games difficulty is actually something gamers enjoy. If we take a look at Baldurs Gate and Elden ring both of them became main stream hits despite being more difficult titles to beat, and they both outperformed FFXVI which is a story game with incredibly easy gameplay.

    We could argue that using the PS5 platform only hurt them however, it doesn't change the fact that making an engaging and difficult game DOES NOT mean you are reducing your playerbase and hurting the games bottom line.

    In short, XIV is too easy, and recent commercial successes reveal there is no reason to dumb the game down to where it is today.
    (2)

  9. #369
    Player
    Ath192's Avatar
    Join Date
    Jul 2019
    Posts
    1,940
    Character
    Aries Helle
    World
    Excalibur
    Main Class
    Black Mage Lv 100
    Catching up on this thread I also agree that the game never changed, that’s the problem. It only fell into disrepair because the old content which is now 90% of the content in the game was never designed to provide a good experience with abilities with much higher potencies and the content was never meant to be played with reduced job kits that keep spreading out the same amount of abilities across an ever growing number of levels.

    Yet somehow, there are people that defend this and worse even, the devs are bringing down the difficulty of new content down to the garbage experience of current older content.

    I’m sure it’s easier for them because they don’t have to come up with novel ideas but to me the game is now a revolving door of disposable content designed to churn players constantly instead of retaining them.

    What makes a game more fun, especially a multiplayer one is wondering if this time we are going to make it and succeed. Because that is not a guarantee then playing the same content over and over is more exciting. What this game has become though is pretty much guaranteed success, and so there is no fun in running the same thing over and over with the same results. There’s no fulfillment for the player.
    (4)

  10. #370
    Player
    Aldath's Avatar
    Join Date
    Jul 2023
    Posts
    224
    Character
    Ghael Rehw-setlas
    World
    Excalibur
    Main Class
    Dancer Lv 90
    Quote Originally Posted by Ath192 View Post
    Catching up on this thread I also agree that the game never changed, that’s the problem. It only fell into disrepair because the old content which is now 90% of the content in the game was never designed to provide a good experience with abilities with much higher potencies and the content was never meant to be played with reduced job kits that keep spreading out the same amount of abilities across an ever growing number of levels.

    Yet somehow, there are people that defend this and worse even, the devs are bringing down the difficulty of new content down to the garbage experience of current older content.

    I’m sure it’s easier for them because they don’t have to come up with novel ideas but to me the game is now a revolving door of disposable content designed to churn players constantly instead of retaining them.

    What makes a game more fun, especially a multiplayer one is wondering if this time we are going to make it and succeed. Because that is not a guarantee then playing the same content over and over is more exciting. What this game has become though is pretty much guaranteed success, and so there is no fun in running the same thing over and over with the same results. There’s no fulfillment for the player.
    As long as the whales keep being mostly Limsa Catgirls and Hrothgar ERP Furries, this trend will keep up.
    (2)

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