Catching up on this thread I also agree that the game never changed, that’s the problem. It only fell into disrepair because the old content which is now 90% of the content in the game was never designed to provide a good experience with abilities with much higher potencies and the content was never meant to be played with reduced job kits that keep spreading out the same amount of abilities across an ever growing number of levels.

Yet somehow, there are people that defend this and worse even, the devs are bringing down the difficulty of new content down to the garbage experience of current older content.

I’m sure it’s easier for them because they don’t have to come up with novel ideas but to me the game is now a revolving door of disposable content designed to churn players constantly instead of retaining them.

What makes a game more fun, especially a multiplayer one is wondering if this time we are going to make it and succeed. Because that is not a guarantee then playing the same content over and over is more exciting. What this game has become though is pretty much guaranteed success, and so there is no fun in running the same thing over and over with the same results. There’s no fulfillment for the player.