Page 7 of 8 FirstFirst ... 5 6 7 8 LastLast
Results 61 to 70 of 75
  1. #61
    Player
    LittleImp's Avatar
    Join Date
    May 2019
    Posts
    1,204
    Character
    Lil Imp
    World
    Goblin
    Main Class
    Paladin Lv 100
    Quote Originally Posted by SquishyPlushie View Post
    No, I want the slow gear grind. One where I don't run into weekly caps or lockouts though. I keep hitting the loot lockouts and caps same day of reset day and going nowhere as a result 6 and a half days out of 7.
    The lack of 'uncapped' slow grinds is a large part of why this game became popular. If you're looking for a game that will allow someone with a lot of freetime to continuously obtain stats, this just isn't that game.

    Quote Originally Posted by SquishyPlushie View Post
    No I will not pay to avoid playing pay off crafters, that's non interactive and will feel like I failed. One of the reasons I quit WoW DragonFlight was because Blizzard tried pushing crafting as well.
    This is a very strange, self-limiting mindset. Crafted gear in 14 is stepping stone gear; It's intended to help you immediately reach the minimum entry requirement for new content. You don't even have to interact with anyone to get it, you just click a few prompts on the marketboard.

    Quote Originally Posted by SquishyPlushie View Post
    What I want is what we had for the levelling experience of FFXIV from 1-89. Hitting 90 and being steered into weekly caps and lockouts and being told to just get crafted gear is F tier meaningless.
    There's a lot more to player progression than just getting +1 str from a ring. This game is way way more skill-oriented than gear-oriented, and there is ALWAYS room for progression and improvement when it comes to player ability. It feels like you're tying way too much value to obtaining gear; Again, this just isn't that kind of game really.

    Quote Originally Posted by SquishyPlushie View Post
    Additionally, the weekly timegate cap for comedy tomes is FOMO based, in that there is no rollover for missed weeks. Same with loot lockouts for pandaemonium current tier.

    If you want me playing current raid tier when it comes it, it has to be uncapped. Full stop.
    This games content release schedule is so slow that the only cases where 'falling behind' even matters is if you're the tiny percentage of players trying to do week 1 Ultimate. If you get BiS early, you end up sitting on that same gearset for months upon months until something new to progress even gets added to the game.
    (7)

  2. #62
    Player
    SquishyPlushie's Avatar
    Join Date
    Oct 2022
    Posts
    150
    Character
    Howdy Meowdy
    World
    Maduin
    Main Class
    Sage Lv 90
    Quote Originally Posted by LittleImp View Post
    The lack of 'uncapped' slow grinds is a large part of why this game became popular. If you're looking for a game that will allow someone with a lot of freetime to continuously obtain stats, this just isn't that game.
    Level 1-89 grinding of FFXIV is precisely the game I want. Level 90 is when the grind gets sabotaged to artificially inflate subtime with weekly loot shtick that is mostly invariant of the effort put in.

    Dealing with a static group of people over a pre-allocated weekly loot is dead content.
    (0)
    Last edited by SquishyPlushie; 08-24-2023 at 03:14 AM.

  3. #63
    Player
    Alexandre_Noireau's Avatar
    Join Date
    Dec 2018
    Location
    Ul'dah.
    Posts
    518
    Character
    Fredya Falenas
    World
    Hyperion
    Main Class
    Gladiator Lv 81
    Quote Originally Posted by SophiaDL View Post
    "waaaaaah I want all the rewards for free I cant do crystalline conflict for 2 days that's too hard ! I need a year to do it and I want people to not have what I dont have ! I shouldnt have to make any effort, I pay a subscription I deserve it ! waaaaaaaaaah"
    I need 10 years to do it.
    If i want to.

    No one is asking for things to be given away.
    Is just for them to be aviable to get.

    You still would have to top 100 in CC for those rewards, the only diference is that i might do that the next season or in 30 seasons or never. Is the chance what has to be there at all time.
    (0)
    "The will of my friends has etched into my heart, and now ill transform this infinite darkness into eternal light
    Unmatched in heaven and earth, one body and one soul that challenge the gods!"

  4. #64
    Player
    Iscah's Avatar
    Join Date
    Nov 2017
    Posts
    14,069
    Character
    Aurelie Moonsong
    World
    Bismarck
    Main Class
    Summoner Lv 90
    Quote Originally Posted by Saraide View Post
    They could just leave old season passes up and available. The rewards are 100% personal anyway. Literally no one would be worse of if someone in 7.0 could just choose the current season pass, rank it up to 25, then swap over the previous one, rank that one up to 25 and so on.
    I made a similar suggestion a while back: instead of having individual items on the season passes, they could just have tokens – so you hit rank 5 and get a "Rank 5 Prize Coupon" and can go trade that for whichever rank 5 emote catches your fancy.

    It still means that people need to have been playing for a long time to have everything, and only get one prize per rank per season if that's the way the devs want to restrict it, but you can choose which prize you get and they're not lost afterwards.

    I'm not going for most of the high-level prizes, but I'm dreading that at some point they'll put something in at rank 25 that I want for multiple alts and then I'll have to grind for all of them at once. If there were coupons instead, I'd be doing one grind per season with a different character each time, ready to spend when I actually want the prizes.
    (0)

  5. #65
    Player
    Iscah's Avatar
    Join Date
    Nov 2017
    Posts
    14,069
    Character
    Aurelie Moonsong
    World
    Bismarck
    Main Class
    Summoner Lv 90
    Quote Originally Posted by SquishyPlushie View Post
    No, I want the slow gear grind. One where I don't run into weekly caps or lockouts though. I keep hitting the loot lockouts and caps same day of reset day and going nowhere as a result 6 and a half days out of 7.

    ...

    Level 1-89 grinding of FFXIV is precisely the game I want. Level 90 is when the grind gets sabotaged to artificially inflate subtime with weekly loot shtick that is mostly invariant of the effort put in.
    Are you going to wedge this same essay into every thread? If the game you want to play is "FFXIV levels 1-89" then that game is finite and you have reached the end of it. You can start over with a new job or alt character, or you can leave it alone and come back when the current endgame has been converted into a non-grind and you can play it straight through.

    It is the opposite of timegating – the unwanted grind goes away and the content remains.
    (3)

  6. #66
    Player
    Absimiliard's Avatar
    Join Date
    Jul 2014
    Posts
    2,031
    Character
    Cassius Rex
    World
    Louisoix
    Main Class
    Gladiator Lv 90
    Quote Originally Posted by SquishyPlushie View Post
    Level 1-89 grinding of FFXIV is precisely the game I want. Level 90 is when the grind gets sabotaged to artificially inflate subtime with weekly loot shtick that is mostly invariant of the effort put in.

    Dealing with a static group of people over a pre-allocated weekly loot is dead content.
    Take a little trip to a place called Eureka.
    (5)

  7. #67
    Player
    SquishyPlushie's Avatar
    Join Date
    Oct 2022
    Posts
    150
    Character
    Howdy Meowdy
    World
    Maduin
    Main Class
    Sage Lv 90
    Quote Originally Posted by Iscah View Post
    Are you going to wedge this same essay into every thread? If the game you want to play is "FFXIV levels 1-89" then that game is finite and you have reached the end of it. You can start over with a new job or alt character, or you can leave it alone and come back when the current endgame has been converted into a non-grind and you can play it straight through.

    It is the opposite of timegating – the unwanted grind goes away and the content remains.
    That's not meaningful forward progress, that's just rage quitting and starting over.

    Adding the lvl 1-89 uncapped gear/currency grind is doable to 90, it's just not done that way for MAU metric reasons because some board in SE is afraid people will quit if they get what they want in a reasonable amount of time rather than waiting around in a timeout corner for loot to extend subscription duration artificially.

    Timegate as well as weekly currency+loot drop FOMO has the opposite effect of their intention on me. Apparently other people need to be trolled in order to play or subscribe and won't self admit it though.

    Lastly, people dancing around bad faithing discussion topics due to self sunk cost fallacy of the issue described tend to cause rephrasing of said responses to help them understand the problem statement.
    (0)
    Last edited by SquishyPlushie; 08-24-2023 at 12:30 PM.

  8. #68
    Player
    Iscah's Avatar
    Join Date
    Nov 2017
    Posts
    14,069
    Character
    Aurelie Moonsong
    World
    Bismarck
    Main Class
    Summoner Lv 90
    If taking up a second job amounts to "rage quitting" then I don't think this is going to be a productive conversation. Have fun yelling into the void.
    (4)

  9. #69
    Player
    Astralrisk's Avatar
    Join Date
    Apr 2022
    Location
    Limsa Lominsa
    Posts
    185
    Character
    Legendairy Products
    World
    Exodus
    Main Class
    Monk Lv 100
    Quote Originally Posted by SquishyPlushie View Post
    Timegate as well as weekly currency+loot drop FOMO has the opposite effect of their intention on me. Apparently other people need to be trolled in order to play or subscribe and won't self admit it though.
    Raid drops aren't really a timegate, or at least a bad timegate. The weekly loot lockouts are in place specifically to prevent players from farming out a raid in the course of a week and being gear capped instantly. I know that the game would have 0 incentive to play raids after the first week if I could just get all my drops on the first week of an 8 month raid tier. The raid content itself isn't even timegated since you can access all the raids, and the only real gear you at all is just crafted gear so it's not like your missing out on any of the actual gameplay. But if you personally don't like having to deal with gearing in that kind of environment every week, I would recommend just not doing it if it isn't enjoyable for you.

    edit: I will say that at least by a certain point in the raid tier, they should just unlock the loot in the raid because gear doesn't matter at that point and only really exists for making the you do more damage beyond the required amount, or just cosmetic purposes. However, in a general "remove gear lockouts" from raids would be really bad for that initial player retention from any raid tier.
    (1)
    Last edited by Astralrisk; 08-24-2023 at 10:05 PM.

  10. #70
    Player
    Reinhardt_Azureheim's Avatar
    Join Date
    Oct 2017
    Posts
    2,576
    Character
    Reinhardt Azureheim
    World
    Alpha
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by CerusSerenade View Post
    All that text, and not a single rebuttal of what I actually said.
    There is no rebuttal to be had when the entire game is based on incentivizing its players to do encourage them to do things.

    At most your assumption of "if it needs incentive then it probably isn't good" is massively asinine. People have been doing Frontline with incentive as minimal as Daily Challenge and the Battlepass debut with CC Series 1 was a welcome addition when it aired along with 5v5 CC. The mode is still being played even way past a Series' release date, so the issue is hardly the mode.

    The battlepass items should absolutely return though with Dawntrail ideally with Trophy Crystals, one Battlepass at a time.
    (0)

Page 7 of 8 FirstFirst ... 5 6 7 8 LastLast