All that text, and not a single rebuttal of what I actually said.Oh PLEASE, as if any PvE player actually lifts a finger for more than a single clear if there wasn't incentive adequate for their required input. The reason why Alliance Raid Roulette iLv cheese exists (since it all gives the same reward) and why we absolutely sh** on Criterion rewards being pure dogwater are just some fitting examples.
Crystalline Conflict is good enough that Casual Mode can be practically played daily at any given time except the dead of the night. Just turns out if you raise the stakes by adding a rank, restricting queues based on those ranks and games no longer being as easily steamrollable that people want something for their time investment that they can't get outside of Ranked - to give reason to play Ranked over Casual.
But no, clearly the game is just bad.


"waaaaaah I want all the rewards for free I cant do crystalline conflict for 2 days that's too hard ! I need a year to do it and I want people to not have what I dont have ! I shouldnt have to make any effort, I pay a subscription I deserve it ! waaaaaaaaaah"
Oh I know, but this dude literally said few months back that he wanted a year to do it LMAO and also that it was disgusting FOMO to remove the rewards after the season is over
Last edited by SophiaDL; 08-24-2023 at 12:28 AM.
Each season is like 3-4 months long it’s plenty of time to casually obtain the rewards


I need 10 years to do it.
If i want to.
No one is asking for things to be given away.
Is just for them to be aviable to get.
You still would have to top 100 in CC for those rewards, the only diference is that i might do that the next season or in 30 seasons or never. Is the chance what has to be there at all time.
"The will of my friends has etched into my heart, and now ill transform this infinite darkness into eternal light
Unmatched in heaven and earth, one body and one soul that challenge the gods!"






I made a similar suggestion a while back: instead of having individual items on the season passes, they could just have tokens – so you hit rank 5 and get a "Rank 5 Prize Coupon" and can go trade that for whichever rank 5 emote catches your fancy.They could just leave old season passes up and available. The rewards are 100% personal anyway. Literally no one would be worse of if someone in 7.0 could just choose the current season pass, rank it up to 25, then swap over the previous one, rank that one up to 25 and so on.
It still means that people need to have been playing for a long time to have everything, and only get one prize per rank per season if that's the way the devs want to restrict it, but you can choose which prize you get and they're not lost afterwards.
I'm not going for most of the high-level prizes, but I'm dreading that at some point they'll put something in at rank 25 that I want for multiple alts and then I'll have to grind for all of them at once. If there were coupons instead, I'd be doing one grind per season with a different character each time, ready to spend when I actually want the prizes.






Are you going to wedge this same essay into every thread? If the game you want to play is "FFXIV levels 1-89" then that game is finite and you have reached the end of it. You can start over with a new job or alt character, or you can leave it alone and come back when the current endgame has been converted into a non-grind and you can play it straight through.No, I want the slow gear grind. One where I don't run into weekly caps or lockouts though. I keep hitting the loot lockouts and caps same day of reset day and going nowhere as a result 6 and a half days out of 7.
...
Level 1-89 grinding of FFXIV is precisely the game I want. Level 90 is when the grind gets sabotaged to artificially inflate subtime with weekly loot shtick that is mostly invariant of the effort put in.
It is the opposite of timegating – the unwanted grind goes away and the content remains.
That's not meaningful forward progress, that's just rage quitting and starting over.Are you going to wedge this same essay into every thread? If the game you want to play is "FFXIV levels 1-89" then that game is finite and you have reached the end of it. You can start over with a new job or alt character, or you can leave it alone and come back when the current endgame has been converted into a non-grind and you can play it straight through.
It is the opposite of timegating – the unwanted grind goes away and the content remains.
Adding the lvl 1-89 uncapped gear/currency grind is doable to 90, it's just not done that way for MAU metric reasons because some board in SE is afraid people will quit if they get what they want in a reasonable amount of time rather than waiting around in a timeout corner for loot to extend subscription duration artificially.
Timegate as well as weekly currency+loot drop FOMO has the opposite effect of their intention on me. Apparently other people need to be trolled in order to play or subscribe and won't self admit it though.
Lastly, people dancing around bad faithing discussion topics due to self sunk cost fallacy of the issue described tend to cause rephrasing of said responses to help them understand the problem statement.
Last edited by SquishyPlushie; 08-24-2023 at 12:30 PM.

Raid drops aren't really a timegate, or at least a bad timegate. The weekly loot lockouts are in place specifically to prevent players from farming out a raid in the course of a week and being gear capped instantly. I know that the game would have 0 incentive to play raids after the first week if I could just get all my drops on the first week of an 8 month raid tier. The raid content itself isn't even timegated since you can access all the raids, and the only real gear you at all is just crafted gear so it's not like your missing out on any of the actual gameplay. But if you personally don't like having to deal with gearing in that kind of environment every week, I would recommend just not doing it if it isn't enjoyable for you.
edit: I will say that at least by a certain point in the raid tier, they should just unlock the loot in the raid because gear doesn't matter at that point and only really exists for making the you do more damage beyond the required amount, or just cosmetic purposes. However, in a general "remove gear lockouts" from raids would be really bad for that initial player retention from any raid tier.
Last edited by Astralrisk; 08-24-2023 at 10:05 PM.



There is no rebuttal to be had when the entire game is based on incentivizing its players to do encourage them to do things.
At most your assumption of "if it needs incentive then it probably isn't good" is massively asinine. People have been doing Frontline with incentive as minimal as Daily Challenge and the Battlepass debut with CC Series 1 was a welcome addition when it aired along with 5v5 CC. The mode is still being played even way past a Series' release date, so the issue is hardly the mode.
The battlepass items should absolutely return though with Dawntrail ideally with Trophy Crystals, one Battlepass at a time.
It has nothing to do with "incentive" and all to do with the fact that it's time limited. PVP prestige rewards are fine, that's the nature of a competitive scene.There is no rebuttal to be had when the entire game is based on incentivizing its players to do encourage them to do things.
At most your assumption of "if it needs incentive then it probably isn't good" is massively asinine. People have been doing Frontline with incentive as minimal as Daily Challenge and the Battlepass debut with CC Series 1 was a welcome addition when it aired along with 5v5 CC. The mode is still being played even way past a Series' release date, so the issue is hardly the mode.
The battlepass items should absolutely return though with Dawntrail ideally with Trophy Crystals, one Battlepass at a time.
The FOMOpass however gives the players a hard time limit to obtain mounts, armors, minions, emotes, and frames, and if you for one reason or another can't do them you lose access to them forever. (I say forever, but they said they would bring them back in some way. A year and a half later though and they still haven't done that.)
There's a big difference between INCENTIVIZING players, and COERCING them into playing 150+ matches of PVP on threat of locking them out of rewards forever. Seasonal events have the good sense to be done in an hour or less, and bring their rewards back in the shop or later events, and aren't remotely as egregious.
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