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  1. #1
    Player
    Alexandre_Noireau's Avatar
    Join Date
    Dec 2018
    Location
    Ul'dah.
    Posts
    518
    Character
    Fredya Falenas
    World
    Hyperion
    Main Class
    Gladiator Lv 81
    Quote Originally Posted by SophiaDL View Post
    "waaaaaah I want all the rewards for free I cant do crystalline conflict for 2 days that's too hard ! I need a year to do it and I want people to not have what I dont have ! I shouldnt have to make any effort, I pay a subscription I deserve it ! waaaaaaaaaah"
    I need 10 years to do it.
    If i want to.

    No one is asking for things to be given away.
    Is just for them to be aviable to get.

    You still would have to top 100 in CC for those rewards, the only diference is that i might do that the next season or in 30 seasons or never. Is the chance what has to be there at all time.
    (0)
    "The will of my friends has etched into my heart, and now ill transform this infinite darkness into eternal light
    Unmatched in heaven and earth, one body and one soul that challenge the gods!"

  2. #2
    Player
    Reinhardt_Azureheim's Avatar
    Join Date
    Oct 2017
    Posts
    2,642
    Character
    Reinhardt Azureheim
    World
    Alpha
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by CerusSerenade View Post
    All that text, and not a single rebuttal of what I actually said.
    There is no rebuttal to be had when the entire game is based on incentivizing its players to do encourage them to do things.

    At most your assumption of "if it needs incentive then it probably isn't good" is massively asinine. People have been doing Frontline with incentive as minimal as Daily Challenge and the Battlepass debut with CC Series 1 was a welcome addition when it aired along with 5v5 CC. The mode is still being played even way past a Series' release date, so the issue is hardly the mode.

    The battlepass items should absolutely return though with Dawntrail ideally with Trophy Crystals, one Battlepass at a time.
    (0)

  3. #3
    Player CerusSerenade's Avatar
    Join Date
    May 2019
    Posts
    275
    Character
    Phelsarn Lumerais
    World
    Midgardsormr
    Main Class
    Sage Lv 100
    Quote Originally Posted by Reinhardt_Azureheim View Post
    There is no rebuttal to be had when the entire game is based on incentivizing its players to do encourage them to do things.

    At most your assumption of "if it needs incentive then it probably isn't good" is massively asinine. People have been doing Frontline with incentive as minimal as Daily Challenge and the Battlepass debut with CC Series 1 was a welcome addition when it aired along with 5v5 CC. The mode is still being played even way past a Series' release date, so the issue is hardly the mode.

    The battlepass items should absolutely return though with Dawntrail ideally with Trophy Crystals, one Battlepass at a time.
    It has nothing to do with "incentive" and all to do with the fact that it's time limited. PVP prestige rewards are fine, that's the nature of a competitive scene.

    The FOMOpass however gives the players a hard time limit to obtain mounts, armors, minions, emotes, and frames, and if you for one reason or another can't do them you lose access to them forever. (I say forever, but they said they would bring them back in some way. A year and a half later though and they still haven't done that.)

    There's a big difference between INCENTIVIZING players, and COERCING them into playing 150+ matches of PVP on threat of locking them out of rewards forever. Seasonal events have the good sense to be done in an hour or less, and bring their rewards back in the shop or later events, and aren't remotely as egregious.
    (0)

  4. #4
    Player
    LilimoLimomo's Avatar
    Join Date
    Jul 2023
    Location
    Windurst
    Posts
    1,135
    Character
    Lilimo Limomo
    World
    Siren
    Main Class
    Black Mage Lv 100
    I have to agree that seasonal quests can be a bit of a bummer, both from the perspective of a player and the perspective of a developer. Even if you did catch the event when it happened, once that window has passed it's a thing in the game that was crafted and will never be experienced again. That's kind of a bummer, both in terms of FOMO for the rewards, but also in terms of content disappearing from the game. I'll never be able to chase a giant egg through Gridania again!

    It would be cool if they could make some way that this content didn't disappear for good, whether that means events coming back when there are no other events occurring or some manner of New Game+, etc.
    (2)

  5. #5
    Player
    Alexandre_Noireau's Avatar
    Join Date
    Dec 2018
    Location
    Ul'dah.
    Posts
    518
    Character
    Fredya Falenas
    World
    Hyperion
    Main Class
    Gladiator Lv 81
    I insist.
    For a game that prides itself on "being break friendly" there is tons players can miss and new players won't ever get, specially contradictory too with the idea of the game being a more solo oriented self sufficient experience.

    All achievements and rewards should be aviable. And constantly returning.

    Let people play for and get what they want.
    (0)

  6. #6
    Player
    SquishyPlushie's Avatar
    Join Date
    Oct 2022
    Posts
    150
    Character
    Howdy Meowdy
    World
    Maduin
    Main Class
    Sage Lv 90
    Yeah, it's not just cosmetics. It's why I quit FFXIV for months at a time, and fully quit WoW.

    End game ilvl pushing in both titles is timegate FOMO based.
    Weekly Loot Lockouts + Weekly Currency Caps + No makeups for said lockouts and caps = It is now not worth it.

    At least the levelling dungeon experience is superior in FFXIV, which I'm just looping for currency to trade for items for gil, since that seems like the only tenable meaningful forward progress in FFXIV.

    If you try to "steer" me off what I want to do when I want to do it, I either quit or entirely avoid whatever timegate garbage you're trying to system me into. I avoided m+ and raid based lockouts in WoW, I can continue to ignore current tier raids in FFXIV. Timegate is not progression, dealing with people over timegate especially so.

    Needing to DC travel off Dynamis just to prog timegate pandaemonium progression made it an even easier choice to ignore acting like timegate loot content exists.
    (0)
    Last edited by SquishyPlushie; 08-23-2023 at 09:07 AM.

  7. #7
    Player
    Jojoya's Avatar
    Join Date
    Feb 2018
    Posts
    9,091
    Character
    Jojoya Joya
    World
    Coeurl
    Main Class
    Bard Lv 100
    Quote Originally Posted by SquishyPlushie View Post
    End game ilvl pushing in both titles is timegate FOMO based.
    Weekly Loot Lockouts + Weekly Currency Caps + No makeups for said lockouts and caps = It is now not worth it.
    I genuinely don't get this one as a problem. There's no FOMO in FFXIV on ilvl because as soon as the next raid gets released, new crafted gear that's a higher ilvl than the previous Savage gear is released. No one has to worry about being far behind except those trying to do Ultimate when it's first released and those players are rarely going to be coming out of nowhere to do it.







    Quote Originally Posted by SquishyPlushie View Post
    Needing to DC travel off Dynamis just to prog timegate pandaemonium progression made it an even easier choice to ignore acting like timegate loot content exists.
    If players would stopped travelling off Dynamis to get parties for content (unless part of a multi-DC static), they would find a larger end game population than was on the data center when it opened 10 months ago. I don't have a problem getting PFs to fill in a reasonable amount of time when I list one on Dynamis because there are players that would rather be doing content on Dynamis.

    You're going to have a hard time staying happy in a MMMORPG if all you think about is how fast you can get the best gear and you find hard time gates more annoying than the RNG loot systems other games like ARPGs use. They might shower you with gear so you feel like you're making progress but if you track when you play, you'll realize that endgame gearing is going just as slow if not slower with the RNG systems than with the time gating.
    (3)

  8. #8
    Player
    SquishyPlushie's Avatar
    Join Date
    Oct 2022
    Posts
    150
    Character
    Howdy Meowdy
    World
    Maduin
    Main Class
    Sage Lv 90
    Quote Originally Posted by Jojoya View Post
    I genuinely don't get this one as a problem. There's no FOMO in FFXIV on ilvl because as soon as the next raid gets released, new crafted gear that's a higher ilvl than the previous Savage gear is released. No one has to worry about being far behind except those trying to do Ultimate when it's first released and those players are rarely going to be coming out of nowhere to do it.








    If players would stopped travelling off Dynamis to get parties for content (unless part of a multi-DC static), they would find a larger end game population than was on the data center when it opened 10 months ago. I don't have a problem getting PFs to fill in a reasonable amount of time when I list one on Dynamis because there are players that would rather be doing content on Dynamis.

    You're going to have a hard time staying happy in a MMMORPG if all you think about is how fast you can get the best gear and you find hard time gates more annoying than the RNG loot systems other games like ARPGs use. They might shower you with gear so you feel like you're making progress but if you track when you play, you'll realize that endgame gearing is going just as slow if not slower with the RNG systems than with the time gating.
    No, I want the slow gear grind. One where I don't run into weekly caps or lockouts though. I keep hitting the loot lockouts and caps same day of reset day and going nowhere as a result 6 and a half days out of 7.

    No I will not pay to avoid playing pay off crafters, that's non interactive and will feel like I failed. One of the reasons I quit WoW DragonFlight was because Blizzard tried pushing crafting as a replacement for playing the game, it wasn't just the weekly vault loot and raid lockout FOMO burning me.

    What I want is what we had for the levelling experience of FFXIV from 1-89. Hitting 90 and being steered into weekly caps and lockouts and being told to just get crafted gear is F tier meaningless. If you want me playing current raid tier when it comes out, it has to be uncapped. Low drop rates are fine, but keep it uncapped. I'm here for the grind, if you don't offer one then I won't touch your content.

    Anyways I see playing on Dynamis as a blessing, as it's keeping me away from the trash timegate+FOMO endgame. Sure I want the cosmetics, but I refuse to be trolled by the usual gamedev hand in cookie jar timegate and caps.
    (0)
    Last edited by SquishyPlushie; 08-24-2023 at 02:55 AM.

  9. #9
    Player
    LittleImp's Avatar
    Join Date
    May 2019
    Posts
    1,204
    Character
    Lil Imp
    World
    Goblin
    Main Class
    Paladin Lv 100
    Quote Originally Posted by SquishyPlushie View Post
    No, I want the slow gear grind. One where I don't run into weekly caps or lockouts though. I keep hitting the loot lockouts and caps same day of reset day and going nowhere as a result 6 and a half days out of 7.
    The lack of 'uncapped' slow grinds is a large part of why this game became popular. If you're looking for a game that will allow someone with a lot of freetime to continuously obtain stats, this just isn't that game.

    Quote Originally Posted by SquishyPlushie View Post
    No I will not pay to avoid playing pay off crafters, that's non interactive and will feel like I failed. One of the reasons I quit WoW DragonFlight was because Blizzard tried pushing crafting as well.
    This is a very strange, self-limiting mindset. Crafted gear in 14 is stepping stone gear; It's intended to help you immediately reach the minimum entry requirement for new content. You don't even have to interact with anyone to get it, you just click a few prompts on the marketboard.

    Quote Originally Posted by SquishyPlushie View Post
    What I want is what we had for the levelling experience of FFXIV from 1-89. Hitting 90 and being steered into weekly caps and lockouts and being told to just get crafted gear is F tier meaningless.
    There's a lot more to player progression than just getting +1 str from a ring. This game is way way more skill-oriented than gear-oriented, and there is ALWAYS room for progression and improvement when it comes to player ability. It feels like you're tying way too much value to obtaining gear; Again, this just isn't that kind of game really.

    Quote Originally Posted by SquishyPlushie View Post
    Additionally, the weekly timegate cap for comedy tomes is FOMO based, in that there is no rollover for missed weeks. Same with loot lockouts for pandaemonium current tier.

    If you want me playing current raid tier when it comes it, it has to be uncapped. Full stop.
    This games content release schedule is so slow that the only cases where 'falling behind' even matters is if you're the tiny percentage of players trying to do week 1 Ultimate. If you get BiS early, you end up sitting on that same gearset for months upon months until something new to progress even gets added to the game.
    (7)

  10. #10
    Player
    SquishyPlushie's Avatar
    Join Date
    Oct 2022
    Posts
    150
    Character
    Howdy Meowdy
    World
    Maduin
    Main Class
    Sage Lv 90
    Quote Originally Posted by LittleImp View Post
    The lack of 'uncapped' slow grinds is a large part of why this game became popular. If you're looking for a game that will allow someone with a lot of freetime to continuously obtain stats, this just isn't that game.
    Level 1-89 grinding of FFXIV is precisely the game I want. Level 90 is when the grind gets sabotaged to artificially inflate subtime with weekly loot shtick that is mostly invariant of the effort put in.

    Dealing with a static group of people over a pre-allocated weekly loot is dead content.
    (0)
    Last edited by SquishyPlushie; 08-24-2023 at 03:14 AM.

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