Are you telling me this game doesn't actually practice what people keep desperately quoting Yoshida for saying any time any vague criticism of anything is brought up?
no....



Are you telling me this game doesn't actually practice what people keep desperately quoting Yoshida for saying any time any vague criticism of anything is brought up?
no....
The biggest FOMO is that you'll never get to experience jobs when they're actually complex and unique in HW and SB. We will never play non-braindead jobs ever again (other than BLM).
They did say that but it was a mis translation during the live letter.
What we understood was that previous rewards could be bought the next series as well.
What was really said though is that you can buy the previous series rewards you didn't claim already. So once the series is done, anything you didn't grind for, you lost out on.


I have the complete opposite opinion, give me more FOMO! I want unique stuff nobody gets after it is over.
A big part of an MMO is showing the stuff you have off, at least it is to the asian players. It's why we have housing wards instead of instanced solo housing. It's why we have FOMO stuff. And i feel like SE is balancing it very well, in other asian and especially korean MMOs (And Blizzard games lol) you have cashshop FOMO which SE never indulged in.


"The will of my friends has etched into my heart, and now ill transform this infinite darkness into eternal light
Unmatched in heaven and earth, one body and one soul that challenge the gods!"






Please don't equate neurodivergent with manipulatable or guaranteed to be addicted to these things, or the only type of people to be addicted to these things.
It's predatory design practices on everyone.


Sorry. But also is PARTICULARY effective on neurodivergent people.
Though enters more on other debate, about microtransactions.
"The will of my friends has etched into my heart, and now ill transform this infinite darkness into eternal light
Unmatched in heaven and earth, one body and one soul that challenge the gods!"


Mostly because:
Personal Collecting.
Game is not real life. There is really no reason to have rewards "go away" like at all.
Those rewards do not get value for being limited or exclusive, if anything, that devaluates them.
Like the PvP mounts which are right now on accounts with: Cheaters, people that purchased accounts, abandoned/banned accounts, etc.
Even if you acertain (cannot prove) you got your through legitimate effort (which DO give value to something) still you share you reward with several of the above. Thus your reward is actually being devaluated by a badly design reward system.
If those mounts were still aviable to top rankers of PvP, it would be more common? maybe, but it's value would come from actual, constant, competitiveness.
Even more, im all for a Special Reward sections, where those kind of rewards land, but only unlock if you manage to get, and then stay, in a certain ranked position. That again would break the "one time only" but would make it so, the only way to have those rewards, is by being, right now, actually top in the competition. At the end of every season the games check your position, if you 101. The Special Rewards greyout till you score 100 top again.
But the reward would be there.
For you to even have a chance to fight for it.
And being extremely honest, there is no "achievement" that a player cannot truly mod into their game, even if it's for something as banal as taking a screenshot.
Then seasonal and cross events should be recurrent, all players should have the chance to go through previous years events and even more, go IN ORDER, maybe that way events once more become exciting moments on the seasons and not... Whatever is what we are getting now.
They once had actual plotlines, interesting events.
There is really no reason to limit the rewards on the game like this, unless you want to insert FOMO.
Which is terribly contradictory with the "philosophical stance" on a game supposedly designed for you to "just take breaks and play something else." There is a lot someone can lose by doing this.
"The will of my friends has etched into my heart, and now ill transform this infinite darkness into eternal light
Unmatched in heaven and earth, one body and one soul that challenge the gods!"
Why is it important to have things that are no longer obtainable?
It's a double-edged sword. On one hand, you have those who like having exclusives. On the other hand, you have those who won't bother playing a game if they don't have the chance to get the items they liked because they were exclusives.
Which route is going to make a business more profit?
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