

"An older MMO did an aspect of design wrong in one fashion, so now we should embrace this current MMO doing it wrong in the diametrical opposite way and call it progress."Hi there, I was a very hardcore raid leader in one of those previous MMOs. Here is the extent of the communication around threat back in the day.
Raid Leader: "Don't attack for a minute while the tank gets aggro."
-everybody sits on their hands for a minute-
Raid Leader: "Ok you can attack now."
The end.
I am someone that loves complexity in my MMO and often harp about interesting gameplay being eroded away in the name of "accessibility", but threat management is not one of those things. There is nothing interesting or skillful about threat management, nor has there ever been. Anyone who tries to paint it as some super strategic three dimensional chess aspect to MMOs is lying to you.
he/him
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